In the fictitious world of Glorantha, game time is measured by a clean, orderly calendar year of 294 days. The year is divided into 5 seasons of 56 days, and a 14-day Sacred Time. The seasons each correspond to an element:
Each season, in turn, consists of eight weeks, of seven days each:
Finally, each day of the week:
This structure helps in finding the High Holy Day
for a given cult. It can also be an interesting game exercise to invent a minor (i.e. "house rules
") cult with a high holy day near the current game date. The existence of Wildday within the week structure, and a Disorder Week in every season, about guarantees character opportunities to confront Chaos cults
throughout the year.