The second sequel to Spectre, released in 1995 by Velocity, introducing brief and ineffectual flight to your tank, General MIDI music, and texture and movie mapping.

This was the first Spectre game with a plot. Your backup characters and the network operator would make annoying QuickTime appearances, if your computer could handle it before, after, and during missions. These movies often affected game play, either by giving you extra goodies, making your tank malfunction, or making enemies smarter/faster/slower/dumber.

Unfortunately, this was before PowerPC's were in every Macintosh, and the gameplay was extremely choppy on anything less than a top-of-the-line Quadra.

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