Also a rather cool little game I found in the /usr/games/ directory of the computer - or the server or whatever. It goes a litlle like this:

+    +
  +    +   +   *
    * +    @  +  +
  +
Where (+) is a robot, (*) is a junkpile (of crashed robots), and (@) is you. You move around, trying to get the robots to crash into each other. You can teleport, but each level the robots get more numerous and it's harder to avoid them. A triumph of gameplay over graphics!

Rules of the game:

The evil robots are after you. Moving at the same speed as you, one point per turn. You will die instantly if any one of them reaches you, and you have no weapons against them.

Sounds daunting? Fortunately the robots (+) are stupid enough that they always move one unit towards you (@). That means they occasionally crash into each other, or into junk heaps (*) left from said crashes. Which is rather essential for your aim of destroying all of their shiny metal asses.

As there are typically dozens of robots in one level, things can easily get unfair to you, despite the limited level of AI the 'bots possess. For those moments the game provides the magic 't' key of teleportation, which throws you into a random location. Unfortunately that might take you right next to a metalman which means GAME OVER, but that's just one of the lovely little quirks in this piece of CURSES.

By the time you're in a secure location - possibly surrounded by wreckage to shield you from the enemies - you may wait until the end and let the bots die. In addition to bringing the level to a quick and painless end, you will gain some bonus points for each robot thus eliminated.

Basic strategies

Generally, it's a good idea to go for the mass center of the robotic population, while of course steering clear of them (avoiding the need to teleport). That way they will converge on you, making crashes after crashes. Usually this will guarantee a few junkpiles, but not necessarily where you want them. Of course anything that reaps the metal mob down is good for the teleports.

For a more strategic placement of junk, you'll need to focus on the details of your surroundings. Look for pairs or triplets of robots next to each other, in a line perpendicular to their line of approach; those guys are gonna crash!

  ++
             (wait         *
        +    one turn)
   @    +      ===>        @   *
        +

A technical remark

Due to the wonderfulness of the character-based display, a diagonal move takes you slightly further than a horizontal or vertical one. Of course the same applies to the robots as well as you, so it doesn't make a huge difference. But this seems to affect the way the robots' movements are programmed; when the line of approach is diagonal, there's much less convergence.

Similar games

Daleks has been around since the 1980s. Its main difference to Robots is the sprite-based graphics with animated motion. In addition there is a short-range weapon, but it only has one shot per level.

The games package of GNOME includes a sleek remake named Gnobots with some additions to the original rules. There are a few advanced droids that move twice as fast as others; on the plus side, you have a limited number of safe teleports in each level. You can collect more of these via the "wait bonus" described above. Gnobots also features several themes; in one of these you are chased by copies of Windows and IE.

There are probably more games in the Robots family; please /msg me for any additional info or corrections.


Robots was written by Ken Arnold and Christos Zoulas. Many Linux distributions include it in the BSD-games package.

The Bottom Line

Plucky inventor Rodney Copperbottom (Ewan McGregor), with a little help from his friends (Halle Berry, Robin Williams) must save older robots (including his father) from being sent to the chop shop after a ruthless corporate executive (Greg Kinnear) makes them obsolete.

The Rest of the Story

After a delightfully witty montage of Rodney's "delivery" and young robothood, Rodney finally proves his "metal" as an enterprising young inventor. His father, a dishwasher, agrees with Rodney that his best bet is to move to Robot City and show his inventions off to Mr. Bigweld (Mel Brooks), "the world's greatest robot" and head of Bigweld Corporation, the chief part-making company for the robots.

Following a brief pinball-inspired interlude taking Rodney from the train depot to the front door of Bigweld, Rodney learns that the open door policy of the company is no longer in effect. Undaunted, he interrupts a big board meeting - wherein we the audience learn the company, led by Rachet (Kinnear) plans on phasing out its spare parts department in favor of a new system of (pricey) upgrades instead, over vocal opposition from fellow worker Cappy (Berry).

Dejected and rejected, Rodney teams up with Fender (Williams) and his friendly posse (Drew Carey, Amanda Bynes, and Jennifer Coolidge in supporting roles) to help fix the robots who no longer have spare aparts available. Their need to be fixed stems from the fear of being ruled an "outmode" and sent to the chop shop - which we learn is run by Ratchet's mom (a decadent Jim Broadbent).

After exhausting themselves with work, Rodney and company decide the only way to save the robots is to talk to Mr. Bigweld, who has mysteriously gone AWOL and let Ratchet take over his business. They crash the annual ball in Mr. Bigweld's honor, only to be chased out as fugitives from the law. A visit to Mr. Bigweld's house reveals that the "world's greatest robot" has given up, confining himself to a Howard Hughes-ish world of dominoes and solitude.

In the meanwhile, Fender serendipitously stumbles on Ratchet and his mother's plot to use the profits from scrapping the outmodes to become the most powerful robots in the world. The group decides to take on Ratchet and his mother and stop their evil plan.

Will they arrive in time? Will Bigweld come to his senses? Will Rodney's father survive? Will one character actually do the robot? Good Lord, yes, and then some...

My Thoughts

There is something creepily dystopian about a world where anthropomorphic robots reign supreme, and yet no humans appear in sight. It's kind of like those early 50s Disney productions set in colonial America, where slaves are mysteriously whitewashed from the screen (no pun intended.) You can just lean back and accept it, but there's always this nagging feeling in the back of your mind that this is just The Matrix for the under-8 crowd.

That last sentence probably belies a lot of the faults of the movie: it has a roughly 50/50 split between straight jokes (which themselves run the gamut from chucklers to laugh out loud sight gags) and jokes that only the smallest of minds would truly enjoy. An extended sequence involving a Britney Spears dance number reminded me of the truly painful "Hard Knock's Life" routine in Austin Powers 3. Other jokes had inspired concepts but fell flat in execution. When I say the names of the cameos, you'll get an idea for the mindset of executives who greenlighted this project: Al Roker, Jay Leno, Terry Bradshaw, and James Earl Jones. There are still a few surprises and subtle gags, but Futurama it ain't.

This in itself wouldn't be part of the problem - a kids' movie gets a lot of leeway in the humor department - but the plot is weak, without any sense of philosophy or metaphysics or even the slightest hint of self-reflection on what it means to be a dreamer or a robot or an inventor. It pushes a nice kid-friendly message, "Don't give up on your dreams," but even the denouement seems to suggest that recovering your dignity is just code for throwing a party.

About the only saving grace of the film besides the full-on assault of jokes is the animation. Delightful in its details and breathtaking in its scope, it is a credit to the film that you completely immerse yourself in the world without a hint of unbelievability. The movie has the advantage of presenting an artificial world, and takes advantage of its mechanically-minded actors to create some neat shots and neater physics. Much like the superior The Incredibles, this film offers yet another leap forward in computer-generated animation as the brave new world of children's entertainment.

Recently while reading a segment of Asimov's 66 Essays on the Past, Present, and Future, I noted a passage in which he opines about how a true scientist would welcome the possibility that mankind is not the pinnacle of evolution - that machines might be destined to surpass us, and we should embrace our own annihilation as part of a greater purpose. If Robots is the end result of that next step, maybe we should consider eliminating the fart joke from our AI repertoire.

Just a thought.

My Rating

5 out of 10. The plot is thin but passable, the acting sufficient but unmemorable. So just go for the jokes and the still eye-popping animation.

Cast

Directed by
Chris Wedge

Written by
Lowell Ganz
Babaloo Mandel
Jim McClain (story)
Ron Mita (story)

Music
John Powell

Starring
Ewan McGregor .... Rodney Copperbottom
Halle Berry .... Cappy
Robin Williams .... Fender
Greg Kinnear .... Ratchet
Jim Broadbent .... Madame Gasket
Mel Brooks .... Bigweld
Amanda Bynes .... Piper
Drew Carey .... Crank
Jennifer Coolidge .... Aunt Fanny
Stanley Tucci .... Herb Copperbottom
Dianne Wiest .... Mrs. Copperbottom
Paul Giamatti .... Tim the Gate Guard
Stephen Tobolowsky .... Bigmouth Executive

Robots is a song by New Zealand band Flight of the Conchords. Its lyrics describe a "robotic uprising of the late nineties" and its aftermath. The robots first list things that are different in the distant future (the year 2000) such as:

The robots then describe how they killed the humans with poisonous gasses (apparently poisoning their asses), because of the humans' oppressiveness to the robots and violence. One robot then asks the robo-captain that, since the robots destroyed the humans for their destructive tendencies, haven't they too become, like-- well it's ironic. The robo-captain won't hear of this and orders the dissenting robot to be destroyed. Another robot then asks why they can't just talk to and work together with the humans. He is told they can't, because the humans are dead. The robots now go into further detail about how they killed the humans. The poisonous gases had traces of lead, and they actually poisoned the humans' lungs, rather than asses.

At this point, the robots begin a binary solo:

0000001
00000011
000000111
00001111

The robots then start dancing the robo-boogie. They end by emotionlessly singing "The humans are dead" and powering down.

(Incidently, if you use Firefox, you may want to enter this as a URL: about:robots.)

Log in or registerto write something here or to contact authors.