The most shocking example of graphics over playability. ROTR was a stunning SGI rendered game for early 90's game machines like the SNES, Genesis, Amiga and PC. The PC version had lurvely rendered cut scenes and sprites.

The only problem was that to finish the game all you had to do was hold up-left and kick. This would ensure success every time, because your evil robot foe would crouch into a corner and allow you to kick him to death.

Ha ha !

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