A programmable version of the ubiquitous Sony Playstation. Designed as a subset of the full developers kit, the Net Yaroze offers a cheap(er) route to Playstation games design.

Net Yaroze is / was only available through Sony, it was never offered to third party retailers. This is because Sony wanted to foster a close community (in the official FAQ, Sony say: "In many ways, Net Yaroze members become a part of SCEA's R&D; activities.") and keep tabs on the progress made by the 'bedroom coders'.

Coding for the Playstation is an exercise in the efficient use of memory .. but this task becomes that much harder when coding for the Yaroze. Whereas their counterparts with full dev kits have as much RAM to play with as they want intially, only having to compress to the Playstation's 4MB limit at the end .. Net Yaroze coders only have that 4MB to begin with. This leads to some very efficient memory use, and is why Sony were keen to keep their eye on the Yaroze Development scene.

Although I don't know the specifics (maybe a Yaroze owner can expand on this) it seems that the Net Yaroze package consists of the modified Playstation unit, and a bundle of libraries and engines. While you own some of it, you only *license* the rest .. on the condition that you share your work with the Yaroze community.


The Net Yaroze Playstation

The Playstation that comes with the Net Yaroze package is a modified version of the consumer console. It's black for starters, and doesn't have any of the country lock outs of the various consumer units. Hence it's able to play discs from any country .. but not (apparently) gold discs. As per usual, you'll need a TV capable of displaying the output (NTSC/PAL) of the game you're playing.

As for the name 'Net Yaroze' .. Yaroze (yarozei), or phonetically (ya row zey) means "let's do it together" or "let's work together" in Japanese. The 'Net' part refers to the developers network being organised via the internet.

Log in or registerto write something here or to contact authors.