Zork and other ZIL-based text adventure games would respond to the Verbose command with:

(Maximum Verbosity)
This meant that when moving from room to room, you would always get the full room description, as well as the exits and inventory items present.

Now that the age of text adventures is over, this and similar phrases act as geek watchwords, as an indicator that the speaker has been there and done that, perhaps even waxes nostalgic for those days, and wonders whether the listener does, too.

Y'know, if you log in, you can write something here, or contact authors directly on the site. Create a New User if you don't already have an account.