Zork and other
ZIL-based
text adventure games would respond to the
Verbose command with:
(Maximum Verbosity)
This meant that when moving from room to room, you would always get the full
room description, as well as the
exits and
inventory items present.
Now that the age of text adventures is over, this and similar phrases act as geek watchwords, as an indicator that the speaker has been there and done that, perhaps even waxes nostalgic for those days, and wonders whether the listener does, too.