International checkers is played on a 10 by 10 square board (like a regular
board, but bigger). Only the dark squares are used in play.
Each player begins the game with 20 pieces, or checkers
, placed on the
4 rows closest to him or her. The object of international checkers
is to prevent your opponent from being able to move. You can do this by
capturing all of your opponent's pieces, or by blocking your opponent so
that none of his or her pieces on the board can be moved. A draw
occurs if neither player can prevent the other from making a move.
It is somewhat similar to American (familiar) checkers, but with the
following important differences:
All jumps must be taken, but you can never jump over your
Regular pieces can move both forwards and backwards, but still only
one space at a time.
Jumping with a regular piece is therefore analagous to jumping with a King in
If no jump is available, the King can move any distance, forward or
backward, along an unobstructed diagonal. It must land in an unoccupied
Jumping with a King can give you a headache:
The King can jump any distance along a diagonal as long
as the following conditions are met:
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The piece that will be captured must be on the same diagonal as the
The King can not jump over a piece of its own color.
The King can only jump over one piece at a time.
There must be at least one empty square just beyond the piece that will
The King does not have to land in the first empty space beyond
the piece it has jumped over. The King can choose what space it will land
in, unless multiple jumps are available. In that case, the King must land
in a space from which it can make the next jump.
Multiple jumps with the King can be complicated. When the King
makes its first jump in a turn, it must land on a square that will allow
it to make another jump, if another jump is possible. After landing, the
King can turn and jump on a different diagonal, or it can jump on the same
diagonal. The King must make its multiple jumps in a way that gives it
the most jumps.