Unlike most Games Workshop wargames it uses 60mm tall miniatures instead of 30mm Warhammer scale, and places the emphasis on narrative rather than martial prowess. Its inclusion of a GM to oversee the action and the fine level of detail the rules allow for have led GW to dub it a "narrative role-playing game", although in my humble opinion its similarities to more traditional RPGs are minimal.
The rules are based around d6en and d100s. Each character has a number of actions that can be taken per turn (the number is based on their Agility score). After the player declares what the chraracter is going to do, roll a d6 for each action; a score of 4+ means that the character was successful. The character may perform a number of actions equal to the number of successes. If they got stuck reloading or looking round a corner, they have to stay like that 'til next turn. A d100 is used whenever a character needs to test against an attribute.
In*quis"i*tor (?), n. [L.: cf. F. inquisiteur. See Inquire.]
1.
An inquisitive person; one fond of asking questions.
Feltham.
2. Law
One whose official duty it is to examine and inquire, as coroners, sheriffs, etc.
Mozley & W.
3. R.C.Ch.
A member of the Court of Inquisition.
© Webster 1913.
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