Halma is similar to Chinese Checkers, differing only in the board shape and limiting the number of players to two. On ItsYourTurn.com, it is played on an 8 by 8 board, and each player has 10 pieces. At the start of the game, your pieces are in the bottom right corner of the board.  This area is called your yard. Your opponent's pieces are in the opposite yard.

The object is to be the first player to move all your pieces into the opponent's yard.

All the rules about moving and jumping are the same as they would be for Chinese Checkers--it's basically a simplified version since ItsYourTurn.com does not allow for more than two players to play each other at a time.

Also, all of your pieces must be out of your own yard before the 30th move--this prevents you from keeping your own pieces in your yard to block your opponent from moving into it.

Hugs and smooches go out to http://itsyourturn.com/t_helptopic2090.html

Hal"ma (hal"ma), n. [NL., fr. Gr. "a`lma, fr. "a`llesqai to leap.] (Greek Antiq.)

The long jump, with weights in the hands, -- the most important of the exercises of the Pentathlon.


© Webster 1913

Hal"ma (?), n.

A game played on a board having 256 squares, by two persons with 19 men each, or by four with 13 men each, starting from different corners and striving to place each his own set of men in a corresponding position in the opposite corner by moving them or by jumping them over those met in progress.


© Webster 1913

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