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Gouraud Shading
(
idea
)
by
Hartsock
Sat Nov 13 1999 at 9:48:25
A shading model used in
computer graphics
where the
light
and
shadow
are
linear
-ly interpolated via the
normal
s presented at the
vertex
at the edges of the
polygon
and not the
normal
s presented at the center of the
polygon
.
AKA: smooth
shading
Makes
cooler
looking
graphics
and
games
.
printable version
chaos
Phong shading
The Maharishi Effect
Constant Shading
Phong illumination model
cel shading
per-pixel shading
Ray Tracing
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shading
i860
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Elite3D
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Phong
M131 Modular Pack Mine System
3D engine
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