which fails in my opinion to live up to its claims of enhancing games. The only real use I see in it is to cheat
at games, which is not necessarily a bad thing.
After all, who are you cheating against
? Yourself only, unless you're sneaky with your siblings
. The game shark (made by Interact
Accessories, a Recoton
corp.) has different interfaces for various console
machines, but the idea remains the same: The unit features a flash EEPROM
or something similar which acts as a data bank for saved cheat codes. Cheat codes will affix a value to a certain memory address
(this is where pointers
come in handy) so as to give you an unlimited (or with some know-how, limited) supply of that asset
. For example, you could play Metal Gear Solid
with unlimited health
so you never die.
The problems with the Game Shark (and its predecessor
, made by Galoob "Game Genie") I perceive are quite simple:
- Since the game is made very easy, it becomes a chore instead of a challenge. The game isn't fun if it's nothing but repetition of the same old thing with a different backdrop.
- It costs usually about $50.
- It will (AFAIK) invalidate your warranty for Nintendo and Sony Playstation units, and probably for any games you play with it. Last time I checked, Sega was ok with the idea of cheating.
- You can hack your own codes via a simple interface, but since your codes are not "tested" and "approved," you run the risk of corrupting your database. I once had that happen, about eight months ago (around April 2000). I still haven't had the problem fixed. And you know what? I think games are better without the shark.
If you're willing to put up with it, you might want to check it out
. But that's your decision, so don't blame me