<?xml version="1.0" encoding="UTF-8" ?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:base="http://everything2.com/">
    <title>vagary's New Writeups</title>
    <link rel="alternate" type="text/html" href="http://everything2.com/index.pl?node=Everything%20User%20Search&amp;usersearch=vagary" />
    <link rel="self" type="application/atom+xml" href="?node=New%20Writeups%20Atom%20Feed&amp;type=ticker&amp;foruser=vagary" />
    <id>http://everything2.com/?node=New%20Writeups%20Atom%20Feed&amp;foruser=vagary</id>
    <updated>2003-10-28T20:36:01Z</updated>
<entry><title>Axis and Allies (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vagary/writeups/Axis+and+Allies"/><id>http://everything2.com:80/user/vagary/writeups/Axis+and+Allies</id><author><name>vagary</name><uri>http://everything2.com:80/user/vagary</uri></author><published>2003-10-28T20:36:01Z</published><updated>2003-10-28T20:36:01Z</updated>
<content type="html">&lt;p&gt;&lt;b&gt;Axis and Allies Strategy&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;In typical games of &lt;a href=&quot;/title/Axis+and+Allies&quot;&gt;Axis and Allies&lt;/a&gt;, victory hinges on &lt;a href=&quot;/title/Moscow&quot;&gt;Moscow&lt;/a&gt;. The US and UK require &lt;a href=&quot;/title/overwhelming+force&quot;&gt;overwhelming force&lt;/a&gt; to attack due to the ease of &lt;a href=&quot;/title/island+defense&quot;&gt;island defense&lt;/a&gt;. This overwhelming force is not available without considerable economic resources, such as all of &lt;a href=&quot;/title/Eurasia&quot;&gt;Eurasia&lt;/a&gt;. Therefore, the &lt;a href=&quot;/title/Axis&quot;&gt;Axis&lt;/a&gt; typically employ a Russia-first strategy.&lt;/p&gt;

&lt;p&gt;The game is challenging because each country must balance their resources between a number of theatres:
&lt;dl&gt;
&lt;dt&gt;&lt;a href=&quot;/title/Rossiya&quot;&gt;Rossiya&lt;/a&gt; (&lt;a href=&quot;/title/Russia&quot;&gt;Russia&lt;/a&gt;)&lt;/dt&gt;
&lt;dd&gt;&lt;a href=&quot;/title/Karelia&quot;&gt;Karelia&lt;/a&gt; must be defended to keep the &lt;a href=&quot;/title/Wehrmacht&quot;&gt;Wehrmacht&lt;/a&gt;'s supply lines long while preventing the &lt;a href=&quot;/title/Greater+East+Asia+Co-Prosperity+Sphere&quot;&gt;Greater East Asia Co-Prosperity Sphere&lt;/a&gt; from becoming too prosperous.&lt;/dd&gt;
&lt;dt&gt;&lt;a href=&quot;/title/Deutschland&quot;&gt;Deutschland&lt;/a&gt; (&lt;a href=&quot;/title/Germany&quot;&gt;Germany&lt;/a&gt;)&lt;/dt&gt;
&lt;dd&gt;Can Moscow be taken with the resources available or is the economic potential of &lt;a href=&quot;/title/Africa&quot;&gt;Africa&lt;/a&gt; needed first? And how much can be spared to destroy British offensive capability and protect European &lt;a href=&quot;/title/beachhead&quot;&gt;beachhead&lt;/a&gt;s?&lt;/dd&gt;
&lt;dt&gt;The &lt;a href=&quot;/title/Commonwealth&quot;&gt;Commonwealth&lt;/a&gt; (&lt;a href=&quot;/title/United+Kingdom&quot;&gt;United Kingdom&lt;/a&gt;)&lt;/dt&gt;
&lt;dd&gt;Forces must be&lt;/dd&gt;&lt;/dl&gt;&amp;hellip;</content>
</entry><entry><title>T-O map (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vagary/writeups/T-O+map"/><id>http://everything2.com:80/user/vagary/writeups/T-O+map</id><author><name>vagary</name><uri>http://everything2.com:80/user/vagary</uri></author><published>2003-10-28T17:20:54Z</published><updated>2003-10-28T17:20:54Z</updated>
<content type="html">&lt;p&gt;For those (such as myself) with poor &lt;a href=&quot;/title/visualization&quot;&gt;visualization&lt;/a&gt; abilities who have trouble following &lt;a href=&quot;/title/teleny&quot;&gt;teleny&lt;/a&gt;'s excellent writeup, may I present an &lt;a href=&quot;/title/ASCII&quot;&gt;ASCII&lt;/a&gt; sketch:&lt;/p&gt;

&lt;pre&gt;
              _.-&quot;-._
            .'       `.
           /  A S I A  \
          |             |
Black Sea +------J------+ Red Sea
          |  EUR | AFR  |
           \ OPE | ICA /
            `._  |  _.'
               `-+-'
                 M
                 e
                 d
                 i
                 t
                 e
                 r
                 r
                 a
                 n
                 e
                 a
                 n
&lt;/pre&gt;

&lt;p&gt;(Where the J in the centre is &lt;a href=&quot;/title/Jerusalem&quot;&gt;Jerusalem&lt;/a&gt;.)&lt;/p&gt;

&lt;hr&gt;

&lt;p&gt;T-O maps are interesting because they demonstrate how much the design of contemporary maps is arbitrary:&lt;/p&gt;

&lt;p&gt;Firstly, as geographic information decreased proportionally to the distance from the (&lt;a href=&quot;/title/Arabian&quot;&gt;Arabian&lt;/a&gt;) mapmakers, it was natural to put the most important local city,&amp;hellip;</content>
</entry><entry><title>Shame vs Guilt Culture (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vagary/writeups/Shame+vs+Guilt+Culture"/><id>http://everything2.com:80/user/vagary/writeups/Shame+vs+Guilt+Culture</id><author><name>vagary</name><uri>http://everything2.com:80/user/vagary</uri></author><published>2003-10-28T00:05:48Z</published><updated>2003-10-28T00:05:48Z</updated>
<content type="html">&lt;p&gt;It has been noted that much of the difference between &lt;a href=&quot;/title/Occidental&quot;&gt;Western&lt;/a&gt; and &lt;a href=&quot;/title/Oriental&quot;&gt;Eastern&lt;/a&gt; cultural stems from their &lt;a href=&quot;/title/ethical+philosophies&quot;&gt;ethical philosophies&lt;/a&gt;. Societies founded on &lt;a href=&quot;/title/Judeo-Christian&quot;&gt;Judeo-Christian&lt;/a&gt; principles use &lt;a href=&quot;/title/Guilt&quot;&gt;Guilt&lt;/a&gt; to keep people working towards the common good. Most other societies (the most advanced examples currently being Eastern) instead use &lt;a href=&quot;/title/Shame&quot;&gt;Shame&lt;/a&gt;. In other words, most citizens in Western cultures are at Stage 4 of &lt;a href=&quot;/title/Kohlberg%2527s+Theory+of+Moral+Development&quot;&gt;Kohlberg's Theory of Moral Development&lt;/a&gt; while most citizens in Eastern cultures are at Stage 3.&lt;/p&gt;

&lt;p&gt;Consider a (non-&lt;a href=&quot;/title/psychopath&quot;&gt;psychopath&lt;/a&gt;ic) citizen who is &lt;a href=&quot;/title/Heinz+dilemma&quot;&gt;considering theft&lt;/a&gt;, they are normally discouraged by one of two thought processes:
&lt;ul&gt;
&lt;li&gt;Shame: if I steal and am caught, people will dislike me.&lt;/li&gt;
&lt;li&gt;Guilt: if I steal, I will dislike myself.&lt;/li&gt;
&lt;/ul&gt;
&lt;/p&gt;

&lt;p&gt;Both of these ethical philosophies are obviously imperfect. In Shame Cultures, being perceived as having done some wrong is all that matters, not whether the wrong was actually committed. In Guilt&amp;hellip;</content>
</entry><entry><title>Gettier problem (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vagary/writeups/Gettier+problem"/><id>http://everything2.com:80/user/vagary/writeups/Gettier+problem</id><author><name>vagary</name><uri>http://everything2.com:80/user/vagary</uri></author><published>2003-04-17T03:10:57Z</published><updated>2003-04-17T03:10:57Z</updated>
<content type="html">&lt;p&gt;The Gettier Problem essentially boils down to this: false beliefs (through the magic of &lt;a href=&quot;/title/magic&quot;&gt;deductive reasoning&lt;/a&gt;) can be used to justify true beliefs, which are therefore knowledge. This is bad because if the &lt;a href=&quot;/title/magician&quot;&gt;deducer&lt;/a&gt; had known that their original belief was false, they would not have been able to justify their new belief. In turn, this demonstrates that the concept of justification was much weaker and less &lt;a href=&quot;/title/intuitive&quot;&gt;intuitive&lt;/a&gt; than &lt;a href=&quot;/title/epistemologists&quot;&gt;epistemologists&lt;/a&gt; had previously believed.&lt;/p&gt;

&lt;p&gt;So the obvious next step was to slap a &lt;a href=&quot;/title/bandaid&quot;&gt;bandaid&lt;/a&gt; on &lt;a href=&quot;/title/JTB&quot;&gt;JTB&lt;/a&gt; to get &lt;a href=&quot;/title/JTB%252B&quot;&gt;JTB+&lt;/a&gt;: knowledge is a true belief that is justified by true beliefs (or without reference to false beliefs). However, this turns out to suffer from problems when a belief is justified insufficiently but happens to be true by chance. For example:&lt;/p&gt;

&lt;blockquote&gt;Say you're watching a &lt;a href=&quot;/title/deductive+reasoning&quot;&gt;magic&lt;/a&gt; show and the &lt;a href=&quot;/title/deducer&quot;&gt;magician&lt;/a&gt; puts a &lt;a href=&quot;/title/syllogism&quot;&gt;rabbit&lt;/a&gt; into his hat. Based on your true &lt;a href=&quot;/title/qualia&quot;&gt;observations&lt;/a&gt;, you &lt;a href=&quot;/title/conclude&quot;&gt;conclude&lt;/a&gt; &quot;there's a&lt;/blockquote&gt;&amp;hellip;</content>
</entry><entry><title>Clock cycle (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vagary/writeups/Clock+cycle"/><id>http://everything2.com:80/user/vagary/writeups/Clock+cycle</id><author><name>vagary</name><uri>http://everything2.com:80/user/vagary</uri></author><published>2003-04-16T22:36:59Z</published><updated>2003-04-16T22:36:59Z</updated>
<content type="html">&lt;p&gt;A &lt;a href=&quot;/title/discrete&quot;&gt;discrete&lt;/a&gt; &lt;a href=&quot;/title/unit+of+measurement&quot;&gt;unit of measurement&lt;/a&gt; of &lt;a href=&quot;/title/execution&quot;&gt;execution&lt;/a&gt; duration on &lt;a href=&quot;/title/sequential&quot;&gt;sequential&lt;/a&gt; computer &lt;a href=&quot;/title/processors&quot;&gt;processors&lt;/a&gt;. Each clock cycle includes the &lt;a href=&quot;/title/atomic&quot;&gt;atomic&lt;/a&gt; execution of one step* of an &lt;a href=&quot;/title/assembly+language&quot;&gt;assembly language&lt;/a&gt; instruction, and, in &lt;a href=&quot;/title/pipelining&quot;&gt;pipelining&lt;/a&gt; systems, complementary steps of adjacent instructions. The speed of a processor is usually expressed as cycles per second or &lt;a href=&quot;/title/hertz&quot;&gt;hertz&lt;/a&gt; although &lt;a href=&quot;/title/FLOP&quot;&gt;FLOP&lt;/a&gt;s are preferred for very fast or very &lt;a href=&quot;/title/parallel+architecture&quot;&gt;parallel architecture&lt;/a&gt;s.&lt;/p&gt;

&lt;p&gt;The execution speed of actual programs is expressed in clock cycles whereas the speed of algorithms is expressed using &lt;a href=&quot;/title/complexity+bounds&quot;&gt;complexity bounds&lt;/a&gt; (the most popular being &lt;a href=&quot;/title/O&quot;&gt;big-O&lt;/a&gt;). &lt;a href=&quot;/title/Moore%2527s+Law&quot;&gt;Moore's Law&lt;/a&gt; ensures that clock cycles remain more accurate than flat seconds for &lt;a href=&quot;/title/benchmarking&quot;&gt;benchmarking&lt;/a&gt; and &lt;a href=&quot;/title/profiling&quot;&gt;profiling&lt;/a&gt; on code which is even slightly &lt;a href=&quot;/title/portable&quot;&gt;portable&lt;/a&gt;. This presents a friction in &lt;a href=&quot;/title/real-time+systems&quot;&gt;real-time systems&lt;/a&gt; where the &lt;a href=&quot;/title/software+engineer&quot;&gt;engineer&lt;/a&gt; is expected to fulfill a &lt;a href=&quot;/title/requirement&quot;&gt;requirement&lt;/a&gt; specified in seconds using an algorithm given in complexity running on a machine at some number of clock cycles.&lt;/p&gt;

&amp;hellip;</content>
</entry><entry><title>GUI Performance (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vagary/writeups/GUI+Performance"/><id>http://everything2.com:80/user/vagary/writeups/GUI+Performance</id><author><name>vagary</name><uri>http://everything2.com:80/user/vagary</uri></author><published>2003-04-16T22:06:57Z</published><updated>2003-04-16T22:06:57Z</updated>
<content type="html">&lt;p&gt;As &lt;a href=&quot;/title/XCthulhu&quot;&gt;XCthulhu&lt;/a&gt; mentions, early versions of &lt;a href=&quot;/title/Mac+OS+X&quot;&gt;OS/X&lt;/a&gt; were less than &lt;a href=&quot;/title/usability&quot;&gt;usable&lt;/a&gt; on simultaneously available &lt;a href=&quot;/title/G3&quot;&gt;G3&lt;/a&gt; processors. So when one of my friends decided he wanted a &lt;a href=&quot;/title/laptop&quot;&gt;laptop&lt;/a&gt;, he was heisitant to blindly run out and buy an &lt;a href=&quot;/title/iBook&quot;&gt;iBook&lt;/a&gt;. Now you'd think that if you were very specific about &lt;a href=&quot;/title/processor+speed&quot;&gt;processor speed&lt;/a&gt; and &lt;a href=&quot;/title/OS+version&quot;&gt;OS version&lt;/a&gt;, you could get an impression in &lt;a href=&quot;/title/forums&quot;&gt;forums&lt;/a&gt; and &lt;a href=&quot;/title/Usenet&quot;&gt;Usenet&lt;/a&gt; what kind of &lt;a href=&quot;/title/snappy&quot;&gt;snappiness&lt;/a&gt; to expect, however it turns out that &lt;a href=&quot;/title/GUI&quot;&gt;GUI&lt;/a&gt; performance is both poorly-defined and &lt;a href=&quot;/title/ineffable&quot;&gt;ineffable&lt;/a&gt;. So I figured if I used my secret &lt;a href=&quot;/title/Computer+Science&quot;&gt;Computer Science&lt;/a&gt; training for good, I could tell him what causes desirable &lt;a href=&quot;/title/qualia&quot;&gt;qualia&lt;/a&gt; and how to test for it.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;GUI Performance is primarily dependent on three things:&lt;/strong&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;The operating system's ability to &lt;a href=&quot;/title/preemptive+multitasking&quot;&gt;preemptively multitask&lt;/a&gt;. It's much more noticable if the &lt;a href=&quot;/title/pointer&quot;&gt;pointer&lt;/a&gt; movement takes an extra half-second than if your thirty minute &lt;a href=&quot;/title/render&quot;&gt;render&lt;/a&gt; does (in &lt;a href=&quot;/title/VR&quot;&gt;VR&lt;/a&gt; lag makes you throw up); so it's important that&lt;/li&gt;&lt;/ol&gt;&amp;hellip;</content>
</entry></feed>
