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    <title>tzu's New Writeups</title>
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    <updated>2002-06-21T10:46:00Z</updated>
<entry><title>Petri net (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/tzu/writeups/Petri+net"/><id>http://everything2.com:80/user/tzu/writeups/Petri+net</id><author><name>tzu</name><uri>http://everything2.com:80/user/tzu</uri></author><published>2002-06-21T10:46:00Z</published><updated>2002-06-21T10:46:00Z</updated>
<content type="html">&lt;p&gt;
A Petri net is basically a both &lt;a href=&quot;/title/graphical&quot;&gt;graphical&lt;/a&gt; and &lt;a href=&quot;/title/mathematical&quot;&gt;mathematical&lt;/a&gt; &lt;a href=&quot;/title/modeling&quot;&gt;modeling&lt;/a&gt; tool for &lt;a href=&quot;/title/concurrent&quot;&gt;concurrent&lt;/a&gt;, &lt;a href=&quot;/title/distributed&quot;&gt;distributed&lt;/a&gt;, parallel, &lt;a href=&quot;/title/nondeterministic&quot;&gt;nondeterministic&lt;/a&gt; and/or &lt;a href=&quot;/title/stochastic&quot;&gt;stochastic&lt;/a&gt; systems. It was developed by &lt;a href=&quot;/title/Carl+Adam+Petri&quot;&gt;Carl Adam Petri&lt;/a&gt; in the early 1960's.
&lt;/p&gt;
&lt;p&gt;
Generally, it consists of passive components (&lt;a href=&quot;/title/places&quot;&gt;places&lt;/a&gt;) and active components (&lt;a href=&quot;/title/transitions&quot;&gt;transitions&lt;/a&gt;) which are connected by directional weighted &lt;a href=&quot;/title/arc&quot;&gt;arc&lt;/a&gt;s. An arc can only connect a place with a transition or vice versa, but never two transitions or two places. The places can contain an amount &lt;a href=&quot;/title/token&quot;&gt;token&lt;/a&gt;s, defined by the &lt;a href=&quot;/title/capacity&quot;&gt;capacity&lt;/a&gt; of the respective place. The &lt;a href=&quot;/title/state&quot;&gt;state&lt;/a&gt; of the whole &lt;a href=&quot;/title/system&quot;&gt;system&lt;/a&gt; is defined by the locations and amount of tokens in the places. System activity is modeled by the active components, the transitions which are able to &lt;a href=&quot;/title/fire&quot;&gt;fire&lt;/a&gt;, however only if they are &lt;a href=&quot;/title/enabled&quot;&gt;enabled&lt;/a&gt;. A transition is enabled, if the places which have arcs leading to the transition are filled with the amount of tokens corresponding to the respective arcs weight. If a transition fires, an amount of&amp;hellip;</content>
</entry><entry><title>Swarovski Crystal Worlds (place)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/tzu/writeups/Swarovski+Crystal+Worlds"/><id>http://everything2.com:80/user/tzu/writeups/Swarovski+Crystal+Worlds</id><author><name>tzu</name><uri>http://everything2.com:80/user/tzu</uri></author><published>2001-12-30T13:07:23Z</published><updated>2001-12-30T13:07:23Z</updated>
<content type="html">&lt;p&gt;
Arranged by the Austrian multimedia artist &lt;a href=&quot;/title/Andr%2526eacute%253B+Heller&quot;&gt;Andr&amp;eacute; Heller&lt;/a&gt;, the Swarovski Crystal Worlds have attracted about 4 million visitors since its opening in autumn 1995 when it was created to celebrate the company's 100th anniversary. The whole site is buried beyond a huge grassy hill, featuring a giant grassy sphinx above the entrance. Inside, a dreamland of colorful adventures, with caleidoscopic colors, lights and refractions awaits you, as if you've entered a fairy-tale.&lt;/p&gt;

&lt;h2&gt;Some of the chambers of Wonder&lt;/h2&gt;
&lt;p&gt;
&lt;h3&gt;Blue Entrance Hall&lt;/h3&gt;
Most noticable element would be the 11m tall crystal wall filled with 12 tons of glimmering crystal stones. Apart from that just at the entrance you can take a peek at the worlds largest crystal stone, weighing 300,000 &lt;a href=&quot;/title/carat&quot;&gt;carat&lt;/a&gt;. Decorations and texts by &lt;b&gt;&lt;a href=&quot;/title/Keith+Haring&quot;&gt;Keith Haring&lt;/a&gt;, &lt;a href=&quot;/title/John+Brekke&quot;&gt;John Brekke&lt;/a&gt;, &lt;a href=&quot;/title/Nikki+de+St.+Phalle%2527s&quot;&gt;Nikki de St. Phalle's&lt;/a&gt;, &lt;a href=&quot;/title/Salvador+Dali&quot;&gt;Salvador Dali&lt;/a&gt;&lt;/b&gt;, and &lt;b&gt;&lt;a href=&quot;/title/Andy+Warhol&quot;&gt;Andy Warhol&lt;/a&gt;&lt;/b&gt;.
&lt;/p&gt;

&lt;h3&gt;The Crystal Dome&lt;/h3&gt;
&lt;p&gt;
A &lt;a href=&quot;/title/mediation&quot;&gt;mediation&lt;/a&gt; room constructed of 590 &lt;a href=&quot;/title/mirrors&quot;&gt;mirrors&lt;/a&gt;, the&amp;hellip;</content>
</entry><entry><title>jar (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/tzu/writeups/jar"/><id>http://everything2.com:80/user/tzu/writeups/jar</id><author><name>tzu</name><uri>http://everything2.com:80/user/tzu</uri></author><published>2001-12-25T22:01:11Z</published><updated>2001-12-25T22:01:11Z</updated>
<content type="html">&lt;p&gt;
Remember &lt;a href=&quot;/title/ARJ&quot;&gt;ARJ&lt;/a&gt;? Yeah, &lt;a href=&quot;/title/warez+d00ds&quot;&gt;warez d00ds&lt;/a&gt; first choice back in the good 'ol days before &lt;a href=&quot;/title/RAR&quot;&gt;RAR&lt;/a&gt; grew strong.&lt;br&gt;
The same company which created and still maintains ARJ, about the time when ARJ was &lt;a href=&quot;/title/fall+from+grace&quot;&gt;falling from grace&lt;/a&gt;, created JAR which still seems to be a sort of &lt;a href=&quot;/title/ugly+duckling&quot;&gt;ugly duckling&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
JAR is a &lt;a href=&quot;/title/MS-DOS&quot;&gt;MS-DOS&lt;/a&gt; and &lt;a href=&quot;/title/WIN32&quot;&gt;WIN32&lt;/a&gt; compatible, &lt;a href=&quot;/title/command+line&quot;&gt;command line&lt;/a&gt; operated file archiver program. As of my knowledge, there is no &lt;a href=&quot;/title/GUI&quot;&gt;GUI&lt;/a&gt; available for it. It's got almost all features ARJ has, which includes:
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;long (&lt;a href=&quot;/title/FAT32&quot;&gt;FAT32&lt;/a&gt;, &lt;a href=&quot;/title/NTFS&quot;&gt;NTFS&lt;/a&gt;) filename support&lt;/li&gt;
&lt;li&gt;automated splitting (&lt;a href=&quot;/title/aka&quot;&gt;aka&lt;/a&gt; spanning) of the archive in aribitary lengths&lt;/li&gt;
&lt;li&gt;ANSI-style comments&lt;/li&gt;
&lt;/ul&gt;
However, it wouldn't be another (newer) program, if it wouldn't have an edge above ARJ:
&lt;ul&gt;
&lt;li&gt;decent compression rates (similar to &lt;a href=&quot;/title/RAR&quot;&gt;RAR&lt;/a&gt; or &lt;a href=&quot;/title/TAR&quot;&gt;TAR&lt;/a&gt;/&lt;a href=&quot;/title/GZIP&quot;&gt;GZIP&lt;/a&gt;, small files are concatenated before compression, thus increasing compression rates)&lt;/li&gt;
&lt;li&gt;multiple backups of the same files, using incremental compression&lt;/li&gt;
&lt;li&gt;file&lt;/li&gt;&lt;/ul&gt;&amp;hellip;</content>
</entry><entry><title>Power leveling (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/tzu/writeups/Power+leveling"/><id>http://everything2.com:80/user/tzu/writeups/Power+leveling</id><author><name>tzu</name><uri>http://everything2.com:80/user/tzu</uri></author><published>2001-10-26T19:19:44Z</published><updated>2001-10-26T19:19:44Z</updated>
<content type="html">&lt;p&gt;
A term which originates from &lt;a href=&quot;/title/MUD&quot;&gt;MUD&lt;/a&gt;s which describes unproportional fast level advancement of a &lt;a href=&quot;/title/player+character&quot;&gt;player character&lt;/a&gt;, quicker than the game was designed for, or even expected by the &lt;a href=&quot;/title/designer&quot;&gt;designer&lt;/a&gt;. This is usually done by experienced players who want to raise a new character quickly.
&lt;/p&gt;
&lt;p&gt;
In general, power leveling usually involves collecting appropriate items (usually the best items without level restrictions, so the &lt;a href=&quot;/title/newbie&quot;&gt;newbie&lt;/a&gt; use them) and ample cash/gold for the new character. Naturally this character will have an edge over &quot;normal&quot; newbies, and be able to collect &lt;a href=&quot;/title/experience&quot;&gt;experience&lt;/a&gt; very quickly and thus level up much faster than usual.
To speed up the advancement even more, often the newbie is supported by one or more high-level characters (sometimes by a whole &lt;a href=&quot;/title/party&quot;&gt;party&lt;/a&gt;), which support him with spells, healings, transportation (portals), etc. Often big &lt;a href=&quot;/title/mobiles&quot;&gt;mobiles&lt;/a&gt; (&lt;a href=&quot;/title/aka&quot;&gt;aka&lt;/a&gt; &lt;a href=&quot;/title/mob&quot;&gt;mob&lt;/a&gt;s) are almost killed or disabled by the supporting party, then the newbie walks up and finishes them off to collect some big &lt;a href=&quot;/title/xp&quot;&gt;xp&lt;/a&gt;&lt;/p&gt;&amp;hellip;</content>
</entry><entry><title>The Everything People Registry : Austria (place)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/tzu/writeups/The+Everything+People+Registry+%253A+Austria"/><id>http://everything2.com:80/user/tzu/writeups/The+Everything+People+Registry+%253A+Austria</id><author><name>tzu</name><uri>http://everything2.com:80/user/tzu</uri></author><published>2001-09-13T02:53:57Z</published><updated>2001-09-13T02:53:57Z</updated>
<content type="html">&lt;big&gt;&lt;big&gt;&lt;b&gt;&lt;a href=&quot;/title/The+Everything+People+Registry&quot;&gt;The Everything People Registry&lt;/a&gt; : &lt;a href=&quot;/title/The+Everything+People+Registry+%253A+Austria&quot;&gt;Austria&lt;/a&gt;&lt;/b&gt;&lt;/big&gt;&lt;/big&gt;&lt;br&gt;&lt;br&gt;

Counties of Austria:&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/title/Burgenland&quot;&gt;Burgenland&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/title/K%25E4rnten&quot;&gt;Kärnten&lt;/a&gt;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/title/baumbart&quot;&gt;baumbart&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;&lt;a href=&quot;/title/Nieder%25F6sterreich&quot;&gt;Niederösterreich&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/title/Ober%25F6sterreich&quot;&gt;Oberösterreich&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/title/Salzburg&quot;&gt;Salzburg&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/title/Steiermark&quot;&gt;Steiermark&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/title/Tirol&quot;&gt;Tirol&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/title/Vorarlberg&quot;&gt;Vorarlberg&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/title/Wien&quot;&gt;Wien&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/title/diesterne&quot;&gt;diesterne&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;Contact the person who posted this writeup&lt;br&gt;Or any Content Editor&lt;br&gt;If you node from Austria&lt;br&gt;And would like your name added to this node.&lt;/strong&gt;&lt;/p&gt;</content>
</entry><entry><title>Kuro5hin (place)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/tzu/writeups/Kuro5hin"/><id>http://everything2.com:80/user/tzu/writeups/Kuro5hin</id><author><name>tzu</name><uri>http://everything2.com:80/user/tzu</uri></author><published>2001-09-03T23:00:20Z</published><updated>2001-09-03T23:00:20Z</updated>
<content type="html">&lt;p&gt;kuro5hin.org is &lt;a href=&quot;/title/discussion&quot;&gt;discussion&lt;/a&gt; &lt;a href=&quot;/title/website&quot;&gt;website&lt;/a&gt; which is using some similar UI ideas as, for example &lt;a href=&quot;/title/Slashdot&quot;&gt;Slashdot&lt;/a&gt;.org uses, maybe since it once upon a time was based on &lt;a href=&quot;/title/slash&quot;&gt;slash&lt;/a&gt; (the software which makes Slashdot run). However, Kuro5hin's &lt;a href=&quot;/title/admin&quot;&gt;admin&lt;/a&gt; and &lt;a href=&quot;/title/founder&quot;&gt;founder&lt;/a&gt; &lt;a href=&quot;/title/Rusty&quot;&gt;Rusty&lt;/a&gt; rewrote the whole &lt;a href=&quot;/title/backend&quot;&gt;backend&lt;/a&gt; software from &lt;a href=&quot;/title/scratch&quot;&gt;scratch&lt;/a&gt; (also in &lt;a href=&quot;/title/Perl&quot;&gt;Perl&lt;/a&gt;) and called it &lt;a href=&quot;/title/scoop&quot;&gt;scoop&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The name Kuro5hin originates from a &lt;a href=&quot;/title/pun&quot;&gt;pun&lt;/a&gt; on Rusty's name (rusty == &lt;a href=&quot;/title/rust&quot;&gt;rust&lt;/a&gt; == &lt;a href=&quot;/title/corrosion&quot;&gt;corrosion&lt;/a&gt; == Kuro5hin), the &quot;5&quot; was inspired by the character &quot;Da5id&quot; from &lt;a href=&quot;/title/Neal+Stephenson&quot;&gt;Neal Stephenson&lt;/a&gt;'s &lt;i&gt;&lt;a href=&quot;/title/Snow+Crash&quot;&gt;Snow Crash&lt;/a&gt;&lt;/i&gt;.&lt;/p&gt;

&lt;p&gt;Whats somewhat original about the site is the whole &lt;a href=&quot;/title/moderation+system&quot;&gt;moderation system&lt;/a&gt;. If a registred user has submitted a &lt;a href=&quot;/title/story&quot;&gt;story&lt;/a&gt; it is placed in the submission &lt;a href=&quot;/title/queue&quot;&gt;queue&lt;/a&gt;. Then &lt;b&gt;any&lt;/b&gt; registred user may (and should!) evaluate it and vote if either:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the story should be &lt;a href=&quot;/title/posted&quot;&gt;posted&lt;/a&gt; on the front page (+1 FP)&lt;/li&gt;
&lt;li&gt;the story should posted in the according section (+1)&lt;/li&gt;
&lt;li&gt;the story should be &lt;a href=&quot;/title/ditched&quot;&gt;ditched&lt;/a&gt; because it's crap and/or poorly written (-1)&lt;/li&gt;&lt;/ul&gt;&amp;hellip;</content>
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