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    <title>holliman's New Writeups</title>
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    <updated>2002-07-04T14:30:29Z</updated>
<entry><title>Takumi (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/holliman/writeups/Takumi"/><id>http://everything2.com:80/user/holliman/writeups/Takumi</id><author><name>holliman</name><uri>http://everything2.com:80/user/holliman</uri></author><published>2002-07-04T14:30:29Z</published><updated>2002-07-04T14:30:29Z</updated>
<content type="html">Takumi (along with &lt;a href=&quot;/title/Cave&quot;&gt;Cave&lt;/a&gt;) was one of two &lt;a href=&quot;/title/Japanese&quot;&gt;Japanese&lt;/a&gt; &lt;a href=&quot;/title/video+game&quot;&gt;video game&lt;/a&gt; companies born in the mid-&lt;a href=&quot;/title/1990&quot;&gt;1990&lt;/a&gt;'s out of the &lt;a href=&quot;/title/bankruptcy&quot;&gt;bankruptcy&lt;/a&gt; of &lt;a href=&quot;/title/arcade&quot;&gt;arcade&lt;/a&gt; &lt;a href=&quot;/title/shoot-em-up&quot;&gt;shoot-em-up&lt;/a&gt; (or &lt;a href=&quot;/title/shmup&quot;&gt;shmup&lt;/a&gt;) legends &lt;a href=&quot;/title/Toaplan&quot;&gt;Toaplan&lt;/a&gt;. And while Cave took an immediate &lt;a href=&quot;/title/groundbreaking&quot;&gt;groundbreaking&lt;/a&gt; &lt;a href=&quot;/title/direction&quot;&gt;direction&lt;/a&gt; with their lineup (as witnessed in &lt;a href=&quot;/title/DonPachi&quot;&gt;DonPachi&lt;/a&gt; and its' sequels), Takumi lingered for a couple of years with a &lt;a href=&quot;/title/leftover&quot;&gt;leftover&lt;/a&gt; from their previous &lt;a href=&quot;/title/company&quot;&gt;company&lt;/a&gt; as well as non-game &lt;a href=&quot;/title/curios&quot;&gt;curios&lt;/a&gt; before really coming into their own and becoming an aggressive &lt;a href=&quot;/title/rival&quot;&gt;rival&lt;/a&gt; to their former &lt;a href=&quot;/title/co-workers&quot;&gt;co-workers&lt;/a&gt;.
&lt;p&gt;
Takumi's body of work began with &lt;a href=&quot;/title/1996&quot;&gt;1996&lt;/a&gt;'s &lt;a href=&quot;/title/Kyukyoku+Tiger+II&quot;&gt;Kyukyoku Tiger II&lt;/a&gt;, the sequel to what's known in &lt;a href=&quot;/title/North+America&quot;&gt;North America&lt;/a&gt; and &lt;a href=&quot;/title/Europe&quot;&gt;Europe&lt;/a&gt; as &lt;a href=&quot;/title/Twin+Cobra&quot;&gt;Twin Cobra&lt;/a&gt;. The &lt;a href=&quot;/title/helicopter&quot;&gt;helicopter&lt;/a&gt;-based shmup was released by &lt;a href=&quot;/title/Taito&quot;&gt;Taito&lt;/a&gt; on their much-&lt;a href=&quot;/title/heralded&quot;&gt;heralded&lt;/a&gt; &lt;a href=&quot;/title/F3&quot;&gt;F3&lt;/a&gt; arcade &lt;a href=&quot;/title/hardware+system&quot;&gt;hardware system&lt;/a&gt;. It served as little more than a big loud &lt;a href=&quot;/title/version&quot;&gt;version&lt;/a&gt; of the &lt;a href=&quot;/title/predecessor&quot;&gt;predecessor&lt;/a&gt;, but still did respectively well in the arcades. At least, it did well enough for &lt;a href=&quot;/title/Naxat+Soft&quot;&gt;Naxat Soft&lt;/a&gt; to port both it and an &lt;a href=&quot;/title/enhanced&quot;&gt;enhanced&lt;/a&gt; version of part 1 to the &lt;a href=&quot;/title/Sega+Saturn&quot;&gt;Sega Saturn&lt;/a&gt; as&amp;hellip;</content>
</entry><entry><title>Hammerman (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/holliman/writeups/Hammerman"/><id>http://everything2.com:80/user/holliman/writeups/Hammerman</id><author><name>holliman</name><uri>http://everything2.com:80/user/holliman</uri></author><published>2002-07-01T09:16:02Z</published><updated>2002-07-01T09:16:02Z</updated>
<content type="html">&lt;b&gt;Hammerman! Hammer! Hammerman! Hammer!&lt;/b&gt;
&lt;p&gt;
Possibly one of the most &lt;a href=&quot;/title/ill-advised&quot;&gt;ill-advised&lt;/a&gt; career moves ever, this should have been marked as the &lt;a href=&quot;/title/downhill&quot;&gt;downhill&lt;/a&gt; turning point in &lt;a href=&quot;/title/VH1&quot;&gt;VH1&lt;/a&gt;'s &lt;a href=&quot;/title/Too+Legit+to+Quit&quot;&gt;Too Legit to Quit&lt;/a&gt; TV movie based on the life of &lt;a href=&quot;/title/MC+Hammer&quot;&gt;MC Hammer&lt;/a&gt;. Probably one of the most &lt;a href=&quot;/title/horrendous&quot;&gt;horrendous&lt;/a&gt; and thrown-together cartoons ever, the &lt;a href=&quot;/title/DIC&quot;&gt;DIC&lt;/a&gt;-animated Hammerman lasted one season on &lt;a href=&quot;/title/ABC&quot;&gt;ABC&lt;/a&gt;, from &lt;a href=&quot;/title/September&quot;&gt;September&lt;/a&gt; &lt;a href=&quot;/title/1991&quot;&gt;1991&lt;/a&gt; to September &lt;a href=&quot;/title/1992&quot;&gt;1992&lt;/a&gt;. The plot involved a &lt;a href=&quot;/title/retiring&quot;&gt;retiring&lt;/a&gt; urban &lt;a href=&quot;/title/superhero&quot;&gt;superhero&lt;/a&gt; of sorts passing down his &lt;a href=&quot;/title/magical+dancing+shoes&quot;&gt;magical dancing shoes&lt;/a&gt; to a worthy &lt;a href=&quot;/title/recipient&quot;&gt;recipient&lt;/a&gt;,  that recipient being youth center worker named &lt;a href=&quot;/title/Stanley&quot;&gt;Stanley&lt;/a&gt;. The shoes knew Stanley was the man for the job, so when wearing the shoes Stanley became the superhero known as Hammerman. He would spend the episodes &lt;a href=&quot;/title/fighting+crime&quot;&gt;fighting crime&lt;/a&gt; (usually &lt;a href=&quot;/title/indirectly&quot;&gt;indirectly&lt;/a&gt; caused by &lt;a href=&quot;/title/imprisioned&quot;&gt;imprisioned&lt;/a&gt; &lt;a href=&quot;/title/arch-nemesis&quot;&gt;arch-nemesis&lt;/a&gt;  &lt;a href=&quot;/title/Boss+Grindenheimer&quot;&gt;Boss Grindenheimer&lt;/a&gt;), protecting his shoes, and &quot;uplifting the kids with &lt;a href=&quot;/title/positive+messages&quot;&gt;positive messages&lt;/a&gt;&quot; against &lt;a href=&quot;/title/gangs&quot;&gt;gangs&lt;/a&gt;, &lt;a href=&quot;/title/drugs&quot;&gt;drugs&lt;/a&gt;, and &lt;a href=&quot;/title/vandalism&quot;&gt;vandalism&lt;/a&gt;. It was standard &lt;a href=&quot;/title/cloying&quot;&gt;cloying&lt;/a&gt; &lt;a href=&quot;/title/McGruff+the+Crime+Dog&quot;&gt;McGruff the Crime Dog&lt;/a&gt;-styl&amp;hellip;</content>
</entry><entry><title>cave (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/holliman/writeups/cave"/><id>http://everything2.com:80/user/holliman/writeups/cave</id><author><name>holliman</name><uri>http://everything2.com:80/user/holliman</uri></author><published>2002-06-18T16:10:56Z</published><updated>2002-06-18T16:10:56Z</updated>
<content type="html">&lt;blockquote&gt;&lt;tt&gt;&lt;big&gt;SALES, EXPORT OR OPERATION&lt;br&gt;OUTSIDE THIS COUNTRY MAY BE&lt;br&gt;CONSTRUED AS COPYRIGHT AND&lt;br&gt;TRADEMARK INFRINGEMENT AND&lt;br&gt;IS STRICTLY PROHIBITED,&lt;br&gt;VIOLATOR AND SUBJECT TO&lt;br&gt;SEVERE PENALTIES AND WILL&lt;br&gt;BE PROSECUTEDT TO THE FULL&lt;br&gt;EXTENT OF THE JAM&lt;br&gt;&lt;/big&gt;&lt;br&gt;-Copyright warning Screen, DonPachi, 1995&lt;/tt&gt;&lt;/blockquote&gt;&lt;p&gt;

To the full extent of the &lt;a href=&quot;/title/jam&quot;&gt;jam&lt;/a&gt;. A &lt;a href=&quot;/title/wacky&quot;&gt;wacky&lt;/a&gt; little &lt;a href=&quot;/title/engrish&quot;&gt;engrish&lt;/a&gt; phrase, but one that resonates pretty damn well with hardcore &lt;a href=&quot;/title/SHMUP&quot;&gt;SHMUP&lt;/a&gt;(or shoot-em-up) fans. For this sort of warning is typical of games from Cave of &lt;a href=&quot;/title/Japan&quot;&gt;Japan&lt;/a&gt;, a company known for &lt;a href=&quot;/title/fast+paced&quot;&gt;fast paced&lt;/a&gt; shoot-em-ups (called &quot;Manic Shmups&quot; by some) featuring a unending barrage of bullets and &lt;a href=&quot;/title/unconventional&quot;&gt;unconventional&lt;/a&gt; power-up methods. Like any game company with &lt;a href=&quot;/title/versatility&quot;&gt;versatility&lt;/a&gt; they make games in other genres, but their name has been made more often than not with &lt;a href=&quot;/title/twitch&quot;&gt;twitch&lt;/a&gt; gamers.
&lt;p&gt;
The company is comprised of &lt;a href=&quot;/title/veterans&quot;&gt;veterans&lt;/a&gt; from the now-&lt;a href=&quot;/title/defunct&quot;&gt;defunct&lt;/a&gt; gamemaker &lt;a href=&quot;/title/Toaplan&quot;&gt;Toaplan&lt;/a&gt;, famous for classics like the &lt;a href=&quot;/title/Bubble+Bobble&quot;&gt;Bubble Bobble&lt;/a&gt;-&lt;a href=&quot;/title/influenced&quot;&gt;influenced&lt;/a&gt;&amp;hellip;</content>
</entry><entry><title>Mobile Suit Gundam (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/holliman/writeups/Mobile+Suit+Gundam"/><id>http://everything2.com:80/user/holliman/writeups/Mobile+Suit+Gundam</id><author><name>holliman</name><uri>http://everything2.com:80/user/holliman</uri></author><published>2002-06-09T23:15:11Z</published><updated>2002-06-09T23:15:11Z</updated>
<content type="html">There's also the &lt;a href=&quot;/title/matter&quot;&gt;matter&lt;/a&gt; of the &lt;a href=&quot;/title/Opening+Theme&quot;&gt;Opening Theme&lt;/a&gt;. Now on the &lt;a href=&quot;/title/region+1&quot;&gt;region 1&lt;/a&gt; &lt;a href=&quot;/title/DVD&quot;&gt;DVD&lt;/a&gt; and the &lt;a href=&quot;/title/Cartoon+Network&quot;&gt;Cartoon Network&lt;/a&gt; run of the series the opening is a &lt;a href=&quot;/title/mishmash&quot;&gt;mishmash&lt;/a&gt; of sound-bites backed by a standard &lt;a href=&quot;/title/looped&quot;&gt;looped&lt;/a&gt; &lt;a href=&quot;/title/techno&quot;&gt;techno&lt;/a&gt; beat. It's typical of the &lt;a href=&quot;/title/Toonami&quot;&gt;Toonami&lt;/a&gt; opening &lt;a href=&quot;/title/sequences&quot;&gt;sequences&lt;/a&gt; that are produced by &lt;a href=&quot;/title/Williams+Street&quot;&gt;Williams Street&lt;/a&gt; (who also produced this new opening). However, in the original series, the show opens with a gloriously &lt;a href=&quot;/title/cheesy&quot;&gt;cheesy&lt;/a&gt; &lt;a href=&quot;/title/j-pop&quot;&gt;japanese pop&lt;/a&gt; theme entitled &quot;Tobe! Gandamu&quot; (or Fly! Gundam).&lt;p&gt;
It's kind of &lt;a href=&quot;/title/amusing&quot;&gt;amusing&lt;/a&gt; to me that some folks who are big &lt;a href=&quot;/title/supporters&quot;&gt;supporters&lt;/a&gt; of the franchise (especially since its' recent &lt;a href=&quot;/title/stateside&quot;&gt;stateside&lt;/a&gt; &lt;a href=&quot;/title/resurgence&quot;&gt;resurgence&lt;/a&gt;) will defend nearly every aspect of the show and pretend to be &quot;&lt;a href=&quot;/title/representing&quot;&gt;representin'&lt;/a&gt; the &lt;a href=&quot;/title/old+school&quot;&gt;old school&lt;/a&gt;&quot;, but when the weirdest &lt;a href=&quot;/title/aspect&quot;&gt;aspect&lt;/a&gt; of the show come up, they act &lt;a href=&quot;/title/disgusted&quot;&gt;disgusted&lt;/a&gt; and treat it like it should have never existed. In doing that, it feels like they want to try to &lt;a href=&quot;/title/divorce&quot;&gt;divorce&lt;/a&gt; the show not only from its' heritage as a wholly &lt;a href=&quot;/title/japanese&quot;&gt;japanese&lt;/a&gt; show, but from its' heritage as as a&amp;hellip;</content>
</entry><entry><title>Puzzle Bobble Online (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/holliman/writeups/Puzzle+Bobble+Online"/><id>http://everything2.com:80/user/holliman/writeups/Puzzle+Bobble+Online</id><author><name>holliman</name><uri>http://everything2.com:80/user/holliman</uri></author><published>2002-06-08T06:30:09Z</published><updated>2002-06-08T06:30:09Z</updated>
<content type="html">&lt;a href=&quot;/title/Taito&quot;&gt;Taito&lt;/a&gt; are my new &lt;a href=&quot;/title/heroes&quot;&gt;heroes&lt;/a&gt;, for they've taken a &lt;a href=&quot;/title/wonderful&quot;&gt;wonderful&lt;/a&gt; game known as &lt;a href=&quot;/title/Puzzle+Bobble&quot;&gt;Puzzle Bobble&lt;/a&gt; (&lt;a href=&quot;/title/aka&quot;&gt;aka&lt;/a&gt; &lt;a href=&quot;/title/Bust+a+Move&quot;&gt;Bust a Move&lt;/a&gt; in the &lt;a href=&quot;/title/US&quot;&gt;US&lt;/a&gt;), and taken the &lt;a href=&quot;/title/competitive&quot;&gt;competitive&lt;/a&gt; &lt;a href=&quot;/title/multiplayer&quot;&gt;multiplayer&lt;/a&gt; mode from the more recent &lt;a href=&quot;/title/versions&quot;&gt;versions&lt;/a&gt;, and added a bit of influence from &lt;a href=&quot;/title/Tetrinet&quot;&gt;Tetrinet&lt;/a&gt; to come up with the greatest &lt;a href=&quot;/title/incarnation&quot;&gt;incarnation&lt;/a&gt; of the game yet, Puzzle Bobble Online.
&lt;p&gt;
The &lt;a href=&quot;/title/gameplay&quot;&gt;gameplay&lt;/a&gt; is the same as the other &lt;a href=&quot;/title/versions&quot;&gt;versions&lt;/a&gt; of the game: firing colored &lt;a href=&quot;/title/bubbles&quot;&gt;bubbles&lt;/a&gt; into a &lt;a href=&quot;/title/descending&quot;&gt;descending&lt;/a&gt; stack to group them with similar colored bubbles thereby &lt;a href=&quot;/title/elimination&quot;&gt;eliminating&lt;/a&gt; the group and keep the stack from &lt;a href=&quot;/title/crawling&quot;&gt;crawling&lt;/a&gt; to the bottom of the screen. However, there's one BIG difference between the competitive mode of the other versions and PBO. When you eliminate rows or large groups of bubbles in original Puzzle Bobble, it adds to your opponents stack. This isn't the case in PBO. Instead, you have items stored in some of the bubbles, and when you eliminate the bubble with a certain item you get it for usage. This item could be &lt;a href=&quot;/title/positive&quot;&gt;positive&lt;/a&gt;, like bubble&amp;hellip;</content>
</entry><entry><title>hungry (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/holliman/writeups/hungry"/><id>http://everything2.com:80/user/holliman/writeups/hungry</id><author><name>holliman</name><uri>http://everything2.com:80/user/holliman</uri></author><published>2002-06-08T02:01:56Z</published><updated>2002-06-08T02:01:56Z</updated>
<content type="html">Episode 14 of &lt;a href=&quot;/title/Space+Ghost+Coast+to+Coast&quot;&gt;Space Ghost Coast to Coast&lt;/a&gt; first aired on &lt;a href=&quot;/title/March+31%252C+1995&quot;&gt;March 31, 1995&lt;/a&gt;. It was written by Steve O'Donnell and Chris &quot;Spike&quot; Feresten. Note that there was no episode &lt;a href=&quot;/title/13&quot;&gt;13&lt;/a&gt;, as per old &lt;a href=&quot;/title/superstition&quot;&gt;superstition&lt;/a&gt; regarding &quot;13&quot; numbered items.&lt;p&gt;

&lt;b&gt;Guests:&lt;/b&gt; The guests on this episode are &lt;a href=&quot;/title/Michael+Stipe&quot;&gt;Michael Stipe&lt;/a&gt; of &lt;a href=&quot;/title/REM&quot;&gt;REM&lt;/a&gt;, movie mutt &lt;a href=&quot;/title/Lassie&quot;&gt;Lassie&lt;/a&gt; (most likely the 7th or 8th one), and &lt;a href=&quot;/title/Mujibur+Rahman&quot;&gt;Mujibur Rahman&lt;/a&gt; and &lt;a href=&quot;/title/Sirajul+Islam&quot;&gt;Sirajul Islam&lt;/a&gt; of &lt;a href=&quot;/title/David+Letterman&quot;&gt;David Letterman&lt;/a&gt; fame (&quot;&lt;a href=&quot;/title/Mujibur+%2526+Sirajul&quot;&gt;Hi, dave.&lt;/a&gt;&quot;)&lt;p&gt;

&lt;b&gt;Episode Premise:&lt;/b&gt;In this episode, &lt;a href=&quot;/title/Space+Ghost&quot;&gt;Space Ghost&lt;/a&gt; is &lt;a href=&quot;/title/hungry&quot;&gt;hungry&lt;/a&gt; all episode. He &lt;a href=&quot;/title/subconciously&quot;&gt;subconciously&lt;/a&gt; talks about food through the show. But even more important is Zorak's little &lt;a href=&quot;/title/nephew&quot;&gt;nephew&lt;/a&gt; &lt;a href=&quot;/title/Raymond&quot;&gt;Raymond&lt;/a&gt; has come to visit. He wants to grow up to be the &lt;a href=&quot;/title/Lone+Mantis+of+the+Apocalypse&quot;&gt;Locust of 'Pocalypse&lt;/a&gt;. He just sits there being &lt;a href=&quot;/title/cute&quot;&gt;cute&lt;/a&gt;, talking in cute little kiddie talk and calling his uncle &quot;&lt;a href=&quot;/title/Zoltar&quot;&gt;Zoltar&lt;/a&gt;&quot;. SG decides to have &lt;a href=&quot;/title/Moltar&quot;&gt;Moltar&lt;/a&gt; order pizza for the gang, and instead of getting a pizza place he gets Mujibur &amp; Sirajul. So after a redial they order a&amp;hellip;</content>
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