<?xml version="1.0" encoding="UTF-8" ?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:base="http://everything2.com/">
    <title>cold wolf's New Writeups</title>
    <link rel="alternate" type="text/html" href="http://everything2.com/index.pl?node=Everything%20User%20Search&amp;usersearch=cold wolf" />
    <link rel="self" type="application/atom+xml" href="?node=New%20Writeups%20Atom%20Feed&amp;type=ticker&amp;foruser=cold wolf" />
    <id>http://everything2.com/?node=New%20Writeups%20Atom%20Feed&amp;foruser=cold wolf</id>
    <updated>2002-11-09T22:14:17Z</updated>
<entry><title>Valparaiso University (place)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/cold+wolf/writeups/Valparaiso+University"/><id>http://everything2.com:80/user/cold+wolf/writeups/Valparaiso+University</id><author><name>cold wolf</name><uri>http://everything2.com:80/user/cold wolf</uri></author><published>2002-11-09T22:14:17Z</published><updated>2002-11-09T22:14:17Z</updated>
<content type="html">&lt;p&gt;&lt;b&gt;Location:&lt;/b&gt; Valparaiso, &lt;a href=&quot;/title/Indiana&quot;&gt;Indiana&lt;/a&gt;. It's freakin &lt;a href=&quot;/title/cold&quot;&gt;cold&lt;/a&gt; here...
&lt;p&gt;&lt;b&gt;History:&lt;/b&gt; uuuhh... I guess I wasn't quick enough here, but dammit I've had this write-up in the works for several months now and it ain't going to waste now! Anyway, I won't repeat what's already been said here.
&lt;/p&gt;&lt;p&gt;
&lt;b&gt;Academics:&lt;/b&gt; VU teaches a good number of study areas for its size (around 3,000 to 4,000 undergrads). This is one of the reasons why I chose to come here. The have: engineering college, business administration college, arts &amp; sciences college, nursing college, and an honors college (named Christ College). They have a school of law too, but who cares about the law? And of course you can go to another country and learn their shit too, like Japan, Germany, Britain, among others.
&lt;/p&gt;&lt;p&gt;
&lt;b&gt;Life at VU:&lt;/b&gt; It ain't bad. The food sucks (&lt;a href=&quot;/title/college+food&quot;&gt;naturally&lt;/a&gt;)--&lt;i&gt;and there's no all-you-can-eat cafeterias here!&lt;/i&gt; Anyway, it's a very beautiful 310-acre campus with an awesome church building in the middle&amp;hellip;</content>
</entry><entry><title>Wendy's (place)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/cold+wolf/writeups/Wendy%2527s"/><id>http://everything2.com:80/user/cold+wolf/writeups/Wendy%2527s</id><author><name>cold wolf</name><uri>http://everything2.com:80/user/cold wolf</uri></author><published>2002-08-19T06:23:36Z</published><updated>2002-08-19T06:23:36Z</updated>
<content type="html">&lt;p&gt;Having worked at a Wendy's Hamburgers &lt;a href=&quot;/title/resturaunt&quot;&gt;resturaunt&lt;/a&gt; for &lt;a href=&quot;/title/beer+money&quot;&gt;spare change&lt;/a&gt; for &lt;a href=&quot;/title/college&quot;&gt;college&lt;/a&gt;, I'm a bit &lt;a href=&quot;/title/horribly+evil&quot;&gt;scared of the place&lt;/a&gt;. &lt;a href=&quot;/title/zgirll&quot;&gt;zgirll&lt;/a&gt; must have been part of the day crew. Damn the day crew...&lt;/p&gt;
&lt;p&gt;I worked there for &lt;a href=&quot;/title/A+Long+Time&quot;&gt;many moons&lt;/a&gt;, and now I find myself &lt;a href=&quot;/title/avoid&quot;&gt;avoid&lt;/a&gt;ing the place like a &lt;a href=&quot;/title/plague&quot;&gt;plague&lt;/a&gt;.* Let's start with the &lt;a href=&quot;/title/service&quot;&gt;service&lt;/a&gt;. We try our best to be &lt;a href=&quot;/title/nice&quot;&gt;kind&lt;/a&gt;, at least until we just can't take it anymore, which is about 2 hours into the shift.** Every person that has ran the register always came to this &lt;a href=&quot;/title/simple&quot;&gt;simple&lt;/a&gt; &lt;a href=&quot;/title/conclusion&quot;&gt;conclusion&lt;/a&gt;: &quot;&lt;a href=&quot;/title/People&quot;&gt;People&lt;/a&gt; are fucking &lt;a href=&quot;/title/morons&quot;&gt;morons&lt;/a&gt;!&quot; The store is &lt;a href=&quot;/title/completely&quot;&gt;completely&lt;/a&gt; run by &lt;a href=&quot;/title/punk+teenager&quot;&gt;teenagers&lt;/a&gt;, and when it isn't, that means a &lt;a href=&quot;/title/manager&quot;&gt;manager&lt;/a&gt; only a few years older than the teenagers is present. The only one older than 25 is the &lt;a href=&quot;/title/The+Big+Cheese&quot;&gt;General Manager&lt;/a&gt;. I'm just starting college, but somehow someone younger than me is running the store. He's a &lt;a href=&quot;/title/short&quot;&gt;short&lt;/a&gt; &lt;a href=&quot;/title/Mexican&quot;&gt;Mexican&lt;/a&gt; that replies with &quot;poke your butt&quot; when presented with the question &quot;guess what&quot;.&amp;hellip;</content>
</entry><entry><title>L.A. Machine Guns: Rage of the Machines (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/cold+wolf/writeups/L.A.+Machine+Guns%253A+Rage+of+the+Machines"/><id>http://everything2.com:80/user/cold+wolf/writeups/L.A.+Machine+Guns%253A+Rage+of+the+Machines</id><author><name>cold wolf</name><uri>http://everything2.com:80/user/cold wolf</uri></author><published>2002-07-11T07:29:19Z</published><updated>2002-07-11T07:29:19Z</updated>
<content type="html">&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;/title/Sega&quot;&gt;Sega&lt;/a&gt;
&lt;br&gt;&lt;b&gt;Type:&lt;/b&gt; &lt;a href=&quot;/title/Arcade+game&quot;&gt;Arcade game&lt;/a&gt;
&lt;br&gt;&lt;b&gt;Genre:&lt;/b&gt; &lt;a href=&quot;/title/Shooter&quot;&gt;Shooter&lt;/a&gt;
&lt;br&gt;&lt;b&gt;Released:&lt;/b&gt; 1999
&lt;br&gt;&lt;b&gt;Players:&lt;/b&gt; 2
&lt;br&gt;&lt;b&gt;Controls:&lt;/b&gt; Optical guns (2)
&lt;br&gt;&lt;b&gt;Description:&lt;/b&gt; Second greatest arcade game in &lt;a href=&quot;/title/existence&quot;&gt;existence&lt;/a&gt;, quite on the heels of &lt;a href=&quot;/title/Crisis+Zone&quot;&gt;Crisis Zone&lt;/a&gt;. While Crisis Zone is only a &lt;a href=&quot;/title/single-player&quot;&gt;single-player&lt;/a&gt; game, LA Machine Guns is best played with a &lt;a href=&quot;/title/friend&quot;&gt;friend&lt;/a&gt;. You and your buddy stand on a &lt;a href=&quot;/title/platform&quot;&gt;platform&lt;/a&gt; that houses the &lt;a href=&quot;/title/subwoofer&quot;&gt;sub&lt;/a&gt; and both of you take hold of one of the rather &lt;a href=&quot;/title/large&quot;&gt;large&lt;/a&gt;, almost &lt;a href=&quot;/title/bulky&quot;&gt;bulky&lt;/a&gt; (yet very &lt;a href=&quot;/title/cool&quot;&gt;cool&lt;/a&gt;) light guns that are side-by-side. Now, these guns are not &lt;a href=&quot;/title/ordinary&quot;&gt;ordinary&lt;/a&gt; arcade light guns. They're positional, which mean they stay put, but you can point the gun in whichever &lt;a href=&quot;/title/direction&quot;&gt;direction&lt;/a&gt; you want (as long as it's forward)--they're best &lt;a href=&quot;/title/utilize&quot;&gt;utilize&lt;/a&gt;d when you use both of your hands. The thing that makes them extraordinary is their &lt;a href=&quot;/title/force+feedback&quot;&gt;force feedback&lt;/a&gt;. These things kick like &lt;a href=&quot;/title/rabid&quot;&gt;rabid&lt;/a&gt; &lt;a href=&quot;/title/mule&quot;&gt;mule&lt;/a&gt;s (20x per second), and if you get too &lt;a href=&quot;/title/excited&quot;&gt;excited&lt;/a&gt; and grab the gun too firmly, you'll feel the&amp;hellip;</content>
</entry><entry><title>Dreamcast (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/cold+wolf/writeups/Dreamcast"/><id>http://everything2.com:80/user/cold+wolf/writeups/Dreamcast</id><author><name>cold wolf</name><uri>http://everything2.com:80/user/cold wolf</uri></author><published>2002-07-08T10:19:54Z</published><updated>2002-07-08T10:19:54Z</updated>
<content type="html">&lt;b&gt;State of the Dreamcast&lt;/b&gt;
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;/title/E2&quot;&gt;E2&lt;/a&gt; is all about &lt;a href=&quot;/title/Node+for+the+Ages&quot;&gt;timelessness&lt;/a&gt;, so since no one else has bothered to &lt;a href=&quot;/title/mention&quot;&gt;mention&lt;/a&gt; this, please allow me the &lt;a href=&quot;/title/pleasure&quot;&gt;pleasure&lt;/a&gt;.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;/title/Sega&quot;&gt;Sega&lt;/a&gt; has officially &lt;a href=&quot;/title/abandon&quot;&gt;abandon&lt;/a&gt;ed the Dreamcast and is now a full-time &lt;a href=&quot;/title/third+party+developer&quot;&gt;third party developer&lt;/a&gt;. Sega has &lt;a href=&quot;/title/extended&quot;&gt;extended&lt;/a&gt; it's excellent franchises (&lt;a href=&quot;/title/Sonic+the+Hedgehog&quot;&gt;Sonic the Hedgehog&lt;/a&gt;, &lt;a href=&quot;/title/Virtua+Fighter&quot;&gt;Virtua Fighter&lt;/a&gt;, &lt;a href=&quot;/title/Soul+Calibur&quot;&gt;Soul Calibur&lt;/a&gt;, etc...) to today's (mid-2002) consoles, the &lt;a href=&quot;/title/Sony&quot;&gt;Sony&lt;/a&gt; &lt;a href=&quot;/title/Playstation+2&quot;&gt;Playstation 2&lt;/a&gt;, the &lt;a href=&quot;/title/Nintendo&quot;&gt;Nintendo&lt;/a&gt; &lt;a href=&quot;/title/Gamecube&quot;&gt;Gamecube&lt;/a&gt;, and the &lt;a href=&quot;/title/Microsoft&quot;&gt;Microsoft&lt;/a&gt; &lt;a href=&quot;/title/Microsoft+Xbox&quot;&gt;Xbox&lt;/a&gt;. 
&lt;br&gt;&lt;br&gt;It is &lt;a href=&quot;/title/strange&quot;&gt;strange&lt;/a&gt; why such a wonderful &lt;a href=&quot;/title/console&quot;&gt;console&lt;/a&gt; would just &lt;a href=&quot;/title/cease&quot;&gt;cease&lt;/a&gt; to &lt;a href=&quot;/title/exist&quot;&gt;exist&lt;/a&gt;. It has been phased out of today's stores (Dreamcast shelves are either nearly empty or simply &lt;a href=&quot;/title/disappear&quot;&gt;not there&lt;/a&gt;) and hasn't been heard of in a while. Too bad, though, since it's &lt;a href=&quot;/title/graphics+engine&quot;&gt;graphics engine&lt;/a&gt; was, at the time of it's arrival, &lt;a href=&quot;/title/superior&quot;&gt;superior&lt;/a&gt;. Unfortunately, the &lt;a href=&quot;/title/controller&quot;&gt;controller&lt;/a&gt; was a little &lt;a href=&quot;/title/awkward&quot;&gt;awkward&lt;/a&gt;, but it was &lt;a href=&quot;/title/nifty&quot;&gt;nifty&lt;/a&gt; in some twisted way, with the build-in &lt;a href=&quot;/title/LCD&quot;&gt;LCD&lt;/a&gt; and &lt;a href=&quot;/title/memory+card&quot;&gt;memory card&lt;/a&gt; ports. Hell, it even had a&amp;hellip;</content>
</entry><entry><title>Crisis Zone (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/cold+wolf/writeups/Crisis+Zone"/><id>http://everything2.com:80/user/cold+wolf/writeups/Crisis+Zone</id><author><name>cold wolf</name><uri>http://everything2.com:80/user/cold wolf</uri></author><published>2002-07-08T09:32:41Z</published><updated>2002-07-08T09:32:41Z</updated>
<content type="html">&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;/title/Namco+Arcade&quot;&gt;Namco Arcade&lt;/a&gt;
&lt;br&gt;&lt;b&gt;Type:&lt;/b&gt; &lt;a href=&quot;/title/Arcade+game&quot;&gt;Arcade game&lt;/a&gt;
&lt;br&gt;&lt;b&gt;Genre:&lt;/b&gt; &lt;a href=&quot;/title/Shooter&quot;&gt;Shooter&lt;/a&gt;
&lt;br&gt;&lt;b&gt;Released:&lt;/b&gt; 1999
&lt;br&gt;&lt;b&gt;Players:&lt;/b&gt; 1
&lt;br&gt;&lt;b&gt;Controls:&lt;/b&gt; Optical Gun, Pedal
&lt;br&gt;&lt;b&gt;Description:&lt;/b&gt; Greatest arcade game in &lt;a href=&quot;/title/existence&quot;&gt;existence&lt;/a&gt;. It features the &lt;a href=&quot;/title/MP5K&quot;&gt;compact version&lt;/a&gt; of the legendary &lt;a href=&quot;/title/Heckler+%2526+Koch&quot;&gt;Heckler &amp; Koch&lt;/a&gt; &lt;a href=&quot;/title/MP5&quot;&gt;MP5&lt;/a&gt; as the &lt;a href=&quot;/title/weapon+of+choice&quot;&gt;weapon of choice&lt;/a&gt;. The &lt;a href=&quot;/title/force+feedback&quot;&gt;force feedback&lt;/a&gt; permitted by the &lt;a href=&quot;/title/light+gun&quot;&gt;light gun&lt;/a&gt; is rather &lt;a href=&quot;/title/satisfying&quot;&gt;satisfying&lt;/a&gt; and not &lt;a href=&quot;/title/annoying&quot;&gt;annoying&lt;/a&gt;. However, the most satisfying feature in the game in the completely destructable environment. Not only is the subsequent &lt;a href=&quot;/title/destruction&quot;&gt;destruction&lt;/a&gt; that is delivered by the MP5K &lt;a href=&quot;/title/extremely+satisfying&quot;&gt;extremely satisfying&lt;/a&gt;, but surprisingly realistic as well. The developers researched the power of &lt;a href=&quot;/title/submachine+gun&quot;&gt;submachine gun&lt;/a&gt;s extensively to create a &lt;a href=&quot;/title/convincing&quot;&gt;convincing&lt;/a&gt; &lt;a href=&quot;/title/world&quot;&gt;world&lt;/a&gt; for the player to &lt;a href=&quot;/title/interact&quot;&gt;interact&lt;/a&gt; with. Quote from the official site (see sources):
&lt;blockquote&gt;
The development staff did some heavy &lt;a href=&quot;/title/research&quot;&gt;research&lt;/a&gt; into the impact &lt;a href=&quot;/title/machine+gun&quot;&gt;machine gun&lt;/a&gt;s have on their targets and created a world in which all objects within a stage&lt;/blockquote&gt;&amp;hellip;</content>
</entry></feed>
