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    <title>bane221's New Writeups</title>
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    <updated>2007-03-22T15:28:13Z</updated>
<entry><title>Tempering (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/bane221/writeups/Tempering"/><id>http://everything2.com:80/user/bane221/writeups/Tempering</id><author><name>bane221</name><uri>http://everything2.com:80/user/bane221</uri></author><published>2007-03-22T15:28:13Z</published><updated>2007-03-22T15:28:13Z</updated>
<content type="html">&lt;p&gt;Tempering is the act of exposing the body to regularly scheduled sudden onslaughts of &lt;a href=&quot;/title/cold+water&quot;&gt;cold water&lt;/a&gt;. Traditionally this is done through by, essentially, &lt;a href=&quot;/title/polar+bear&quot;&gt;polar bear&lt;/a&gt;ing or cutting a hole in the ice of a lake and jumping in or running into the cold ocean. If these traditional methods are not available, tempering can be done dumping three, five gallon buckets of ice cold water on yourself, or around 57 liters/litres. Tempering should be preceded by joint/&lt;a href=&quot;/title/mobility&quot;&gt;mobility&lt;/a&gt; &lt;a href=&quot;/title/stretch&quot;&gt;stretch&lt;/a&gt;ing or training. Proper tempering is done once or twice a day, without missing a single session. Tempering should never be followed by a hot/warm &lt;a href=&quot;/title/shower&quot;&gt;shower&lt;/a&gt;. It is recommended that a person tempers first thing in the morning and, if a second time, twelve hours later.&lt;/p&gt;

&lt;p&gt;Tempering has been studied to have many positive effects. The body responds to tempering by raising the internal &lt;a href=&quot;/title/temperature&quot;&gt;temperature&lt;/a&gt;, quickly and momentarily, to almost 42.2 degrees Celsius or 108 degrees Fahrenheit. The other positive affects have been found, but not&amp;hellip;</content>
</entry><entry><title>Skin Yard (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/bane221/writeups/Skin+Yard"/><id>http://everything2.com:80/user/bane221/writeups/Skin+Yard</id><author><name>bane221</name><uri>http://everything2.com:80/user/bane221</uri></author><published>2006-09-22T16:58:10Z</published><updated>2006-09-22T16:58:10Z</updated>
<content type="html">Skin Yard was a multi-album &lt;a href=&quot;/title/grunge&quot;&gt;grunge&lt;/a&gt;-alt band formed in the early &lt;a href=&quot;/title/Seattle&quot;&gt;Seattle&lt;/a&gt; scene of January 1985 by guitarist &lt;a href=&quot;/title/Jack+Endino&quot;&gt;Jack Endino&lt;/a&gt; and bassist &lt;a href=&quot;/title/Daniel+House&quot;&gt;Daniel House&lt;/a&gt;. They added drummer &lt;a href=&quot;/title/Matthew+Cameron&quot;&gt;Matthew Cameron&lt;/a&gt; who had recorded previously with Daniel. Three months later they added &lt;a href=&quot;/title/Ben+McMillan&quot;&gt;Ben McMillan&lt;/a&gt; on vocals.&lt;br&gt;&lt;br&gt;
The creation of Skin Yard, and essentially the first pulse of the grunge movement, had its roots in two earlier bands: &lt;a href=&quot;/title/Feedback&quot;&gt;Feedback&lt;/a&gt; and &lt;a href=&quot;/title/Ten+Minute+Warning&quot;&gt;Ten Minute Warning&lt;/a&gt;. Daniel House played with both of these groups and, after their disbanding, sought to create a new sound combining each of these. The hopeful new sound of Skin Yard first performed live in June of 1985 and in late '85 the band was on the famous premiere grunge release of the &lt;a href=&quot;/title/Deep+Six&quot;&gt;Deep Six&lt;/a&gt; compilation. This limited edition vinyl released some of the earliest recordings of &lt;a href=&quot;/title/Soundgarden&quot;&gt;Soundgarden&lt;/a&gt;, &lt;a href=&quot;/title/Green+River&quot;&gt;Green River&lt;/a&gt;, and Skin Yard. In early 1986, Skin Yard released their first single and self-titled LP. This success, however, would only be the beginning of a long road fraught with&amp;hellip;</content>
</entry><entry><title>Scream! (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/bane221/writeups/Scream%2521"/><id>http://everything2.com:80/user/bane221/writeups/Scream%2521</id><author><name>bane221</name><uri>http://everything2.com:80/user/bane221</uri></author><published>2005-09-04T16:53:05Z</published><updated>2005-09-04T16:53:05Z</updated>
<content type="html">&lt;p&gt;&lt;dd&gt;In an endless battle between &lt;a href=&quot;/title/Cedar+Point&quot;&gt;Cedar Point&lt;/a&gt; and &lt;a href=&quot;/title/Six+Flags+Magic+Mountain&quot;&gt;Six Flags Magic Mountain&lt;/a&gt;, the latter reset the World Coaster Record when, on April 12, 2003, when they opened Scream! &lt;a href=&quot;/title/Six+Flags+Magic+Mountain&quot;&gt;SFMM&lt;/a&gt;'s first &lt;a href=&quot;/title/floorless+coaster&quot;&gt;floorless coaster&lt;/a&gt;, as well as &lt;a href=&quot;/title/Southern+California&quot;&gt;Southern California&lt;/a&gt;'s first floorless, was the 16th coaster for the legendary park.&lt;/dd&gt;&lt;/p&gt;

&lt;p&gt;And yes, the coaster name actually has an exclamation mark at the end...&lt;/p&gt;

&lt;p&gt;&lt;dd&gt;Scream!'s 150' height is nothing to sneeze at. Other popular &lt;a href=&quot;/title/floorless+coaster&quot;&gt;floorless coaster&lt;/a&gt;s have similar heights without reducing &lt;a href=&quot;/title/thrill&quot;&gt;thrill&lt;/a&gt; such as the 157' &lt;a href=&quot;/title/Dominator&quot;&gt;Dominator&lt;/a&gt; and the groundbreaking &lt;a href=&quot;/title/Medusa&quot;&gt;Medusa&lt;/a&gt; at 142'. In fact, Scream! is essentially a &lt;a href=&quot;/title/mirror+image&quot;&gt;mirror image&lt;/a&gt; of Medusa with increased height. This &lt;a href=&quot;/title/B%2526M&quot;&gt;B&amp;M&lt;/a&gt; designed coaster, as are all floorless at this point, delivers the &lt;a href=&quot;/title/inversion&quot;&gt;inversion&lt;/a&gt;s thrill seekers look for with seven inversions after a top speed of 63 mph. Being a &lt;a href=&quot;/title/photogenic&quot;&gt;photogenic&lt;/a&gt; &lt;a href=&quot;/title/roller+coaster&quot;&gt;roller coaster&lt;/a&gt;, Scream! shows off a 128' &lt;a href=&quot;/title/vertical+loop&quot;&gt;vertical loop&lt;/a&gt;, a 96' &lt;a href=&quot;/title/diving+loop&quot;&gt;diving loop&lt;/a&gt;, a &lt;a href=&quot;/title/camelback&quot;&gt;camelback&lt;/a&gt; (creating zero-gs), interlocking&lt;/dd&gt;&amp;hellip;</content>
</entry><entry><title>Square One TV (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/bane221/writeups/Square+One+TV"/><id>http://everything2.com:80/user/bane221/writeups/Square+One+TV</id><author><name>bane221</name><uri>http://everything2.com:80/user/bane221</uri></author><published>2005-04-15T03:43:29Z</published><updated>2005-04-15T03:43:29Z</updated>
<content type="html">&lt;p&gt; Square One TV was, by far, one of the single greatest memories of my childhood television, um, career? &lt;/p&gt;

&lt;p&gt; On January 26, 1987, &lt;a href=&quot;/title/Mathman&quot;&gt;Mathman&lt;/a&gt;, a fantastic parody of &lt;a href=&quot;/title/Pac-man&quot;&gt;Pac-man&lt;/a&gt;, suddenly accosted viewers when Square One TV premiered on &lt;a href=&quot;/title/PBS&quot;&gt;PBS&lt;/a&gt;. Mathman, as we all should recall, could eat numbers that fit certain conditions, as in this premiere episode #101, Mathman could only eat &quot;multiples of three, multiples of three...&quot; and feared the Evil &lt;a href=&quot;/title/Mr.+Glitch&quot;&gt;Mr. Glitch&lt;/a&gt;, he would eat Mathman when the Pac-manesque mouth was wrong. Square One TV's purpose was a television avenue, designed for upper elementary kids, to teach math using proven techniques from &lt;a href=&quot;/title/Sesame+Street&quot;&gt;Sesame Street&lt;/a&gt; combined with excellent writing, cast, and guest appearances. Square One became known for a number of regular segments during these half-hour episodes spanning 1987 &amp;ndash; 1992, as well as a most popular closing segment: &lt;a href=&quot;/title/Mathnet&quot;&gt;Mathnet&lt;/a&gt;. &lt;/p&gt;

&lt;hr&gt;

&lt;p&gt; &lt;b&gt;&lt;a href=&quot;/title/Mathman&quot;&gt;Mathman&lt;/a&gt;&lt;/b&gt;&lt;br&gt;
The little mouth that started it all; Mathman could eat numbers, a la Pac-man, based on&amp;hellip;</content>
</entry><entry><title>March 27, 2005 (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/bane221/writeups/March+27%252C+2005"/><id>http://everything2.com:80/user/bane221/writeups/March+27%252C+2005</id><author><name>bane221</name><uri>http://everything2.com:80/user/bane221</uri></author><published>2005-03-27T18:33:16Z</published><updated>2005-03-27T18:33:16Z</updated>
<content type="html">&lt;p&gt; I hate being &lt;a href=&quot;/title/stumped&quot;&gt;stumped&lt;/a&gt;. Hate it. &lt;/p&gt;

&lt;p&gt; My best friend is, by far, one of the single most intelligent people I know. When bored he likes to be thrown five one-digit numbers, and one two-digit number. The goal of the &quot;game&quot; is to use the four basic operations (&lt;a href=&quot;/title/addition&quot;&gt;addition&lt;/a&gt;, &lt;a href=&quot;/title/subtraction&quot;&gt;subtraction&lt;/a&gt;, &lt;a href=&quot;/title/multiplication&quot;&gt;multiplication&lt;/a&gt;, and &lt;a href=&quot;/title/division&quot;&gt;division&lt;/a&gt;) on the five numbers to achieve a final answer of the two-digit number. To do this, players must go through the numbers, in order, without creating any &lt;a href=&quot;/title/quantity&quot;&gt;quantities&lt;/a&gt; (grouping numbers into parentheses). Over the years he has sometimes been stuck but never stumped. Last night, during a round of &lt;a href=&quot;/title/margarita&quot;&gt;margarita&lt;/a&gt;s, he finally declared this one &lt;a href=&quot;/title/Unsolvable&quot;&gt;Unsolvable&lt;/a&gt;... I submit this &quot;unsolvable&quot; problem to you. &lt;/p&gt;

&lt;p&gt;&lt;b&gt; 2, 3, 5, 6, 8 &lt;br&gt;
61 &lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;UPDATE!&lt;/b&gt;&lt;br&gt;
First off, I may have mispoke: the numebers DO NOT have to stay in order. Next, &lt;a href=&quot;/title/Oolong&quot;&gt;Oolong&lt;/a&gt; and I are interested in the number of &lt;a href=&quot;/title/permutation&quot;&gt;permutation&lt;/a&gt;s of numbers and operations (and Oolong, they do not have to stay in that&amp;hellip;</content>
</entry><entry><title>Nemesis (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/bane221/writeups/Nemesis"/><id>http://everything2.com:80/user/bane221/writeups/Nemesis</id><author><name>bane221</name><uri>http://everything2.com:80/user/bane221</uri></author><published>2005-03-23T16:51:32Z</published><updated>2005-03-23T16:51:32Z</updated>
<content type="html">&lt;p&gt; LaPorte Nemesis Lacrosse is a team built on, and building, &lt;a href=&quot;/title/tradition&quot;&gt;tradition&lt;/a&gt;. This &lt;a href=&quot;/title/high+school&quot;&gt;high school&lt;/a&gt; &lt;a href=&quot;/title/varsity&quot;&gt;varsity&lt;/a&gt; &lt;a href=&quot;/title/lacrosse&quot;&gt;lacrosse&lt;/a&gt; team was finally founded in 2003 after numerous years of struggle and failure. Based in &lt;a href=&quot;/title/LaPorte%252C+Indiana&quot;&gt;LaPorte, Indiana&lt;/a&gt;, The Nemesis was aptly named due to the resistance to its creation. In the summer of 2001, &lt;a href=&quot;/title/bane221&quot;&gt;Ryan Humphrey&lt;/a&gt; and alumni &lt;a href=&quot;/title/captain&quot;&gt;captain&lt;/a&gt;s Adam Christ and Mike Gonzales attempted to form the team under the flag of &lt;a href=&quot;/title/LaPorte+High+School&quot;&gt;LaPorte High School&lt;/a&gt;. The &lt;a href=&quot;/title/Athletic+Director&quot;&gt;Athletic Director&lt;/a&gt; refused the creation of the team time and time again and thus the team seemed doom. However, the &lt;a href=&quot;/title/IHSLA&quot;&gt;IHSLA&lt;/a&gt; (&lt;a href=&quot;/title/Indiana+High+School+Lacrosse+Association&quot;&gt;Indiana High School Lacrosse Association&lt;/a&gt;) bylaws permit teams to enter the league independently, without the consent and support of their high school, and in the fall of 2003, the LaPorte Nemesis was voted into the IHSLA at the State coaches' meeting in &lt;a href=&quot;/title/Kokomo%252C+Indiana&quot;&gt;Kokomo, Indiana&lt;/a&gt;. The tradition was just beginning. &lt;/p&gt;

&lt;p&gt; In the fall of 2003, The Nemesis acquired permission from the LaPorte Parks and Recreation Department to use a&amp;hellip;</content>
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