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    <title>aww's New Writeups</title>
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    <updated>2002-11-03T15:30:33Z</updated>
<entry><title>Reit (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/aww/writeups/Reit"/><id>http://everything2.com:80/user/aww/writeups/Reit</id><author><name>aww</name><uri>http://everything2.com:80/user/aww</uri></author><published>2002-11-03T15:29:33Z</published><updated>2002-11-03T15:29:33Z</updated>
<content type="html">REITs are &lt;a href=&quot;/title/corporations&quot;&gt;corporations&lt;/a&gt; that purchase and manage &lt;a href=&quot;/title/real+estate&quot;&gt;real estate&lt;/a&gt; on behalf of shareholders. 
&lt;p&gt;
The acronym is formed by taking the first letter of each word in the formal term - Real Estate Investment Trust.
&lt;p&gt;
Investors typically like REITs because they pay out a high percentage of their earnings as &lt;a href=&quot;/title/dividends&quot;&gt;dividends&lt;/a&gt; and REITs recieve favorable federal &lt;a href=&quot;/title/tax&quot;&gt;tax&lt;/a&gt; treatment at the corporate level so they are often able to operate quite efficiently. Most REITs focus are particular niches of the real estate market, e.g. Shopping malls, apartment complexes, commercial office buildings, etc...</content>
</entry><entry><title>Vipul's Razor (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/aww/writeups/Vipul%2527s+Razor"/><id>http://everything2.com:80/user/aww/writeups/Vipul%2527s+Razor</id><author><name>aww</name><uri>http://everything2.com:80/user/aww</uri></author><published>2002-09-02T12:31:35Z</published><updated>2002-09-02T12:31:35Z</updated>
<content type="html">Vipul's Razor is an &lt;a href=&quot;/title/opensource&quot;&gt;opensource&lt;/a&gt; package for collective detection and marking of &lt;a href=&quot;/title/spam&quot;&gt;spam&lt;/a&gt; so that it can be &lt;a href=&quot;/title/filter&quot;&gt;filter&lt;/a&gt;ed by end-users. Special &lt;a href=&quot;/title/algorithm&quot;&gt;algorithm&lt;/a&gt;s are used to detect slightly modified versions of the same spam and the integrity of the system is upheld by skewing results towards reports submitted by users with a better reputation. Reputation is gained by accurately submitting spam. 
&lt;p&gt;
The project is hosted by &lt;a href=&quot;/title/sourceforge&quot;&gt;sourceforge&lt;/a&gt; and gets it name from the package's author, Vipul Ved Prakash. It is freely available under the &lt;a href=&quot;/title/artistic+license&quot;&gt;artistic license&lt;/a&gt;
</content>
</entry><entry><title>overround (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/aww/writeups/overround"/><id>http://everything2.com:80/user/aww/writeups/overround</id><author><name>aww</name><uri>http://everything2.com:80/user/aww</uri></author><published>2002-09-02T01:47:47Z</published><updated>2002-09-02T01:47:47Z</updated>
<content type="html">If you look at the &lt;a href=&quot;/title/odds&quot;&gt;odds&lt;/a&gt; given by &lt;a href=&quot;/title/bookie&quot;&gt;bookie&lt;/a&gt;s in a typical 
sports event you will notice the &lt;a href=&quot;/title/sum&quot;&gt;sum&lt;/a&gt; of the probabilities will add up to an amount greater than one.
&lt;p&gt;  
Here's an example using a hypothetical horse race:&lt;br&gt;
&lt;pre&gt;
Contestant    Odds    Probability                                     
Horse-1       2-1     0.3333                                          
Horse-2       4-1     0.2000                                          
Horse-3       4.5-1   0.1818                                          
Horse-4       5-1     0.1667                                          
Horse-5       6-1     0.1429                                         
Horse-7       7-1     0.1250                                         
Horse-8       8-1     0.1111                                         
Horse-9       9-1     0.1000                                         
                                                                            
Overround:            1.3608 (sum of probabilities)
&lt;/pre&gt;
&lt;p&gt;&amp;hellip;</content>
</entry><entry><title>How to carry skis (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/aww/writeups/How+to+carry+skis"/><id>http://everything2.com:80/user/aww/writeups/How+to+carry+skis</id><author><name>aww</name><uri>http://everything2.com:80/user/aww</uri></author><published>2002-03-06T00:14:32Z</published><updated>2002-03-06T00:14:32Z</updated>
<content type="html">1). Hook your &lt;a href=&quot;/title/skis&quot;&gt;skis&lt;/a&gt; together by sliding the &lt;a href=&quot;/title/brake&quot;&gt;brake&lt;/a&gt; portions of the &lt;a href=&quot;/title/binding&quot;&gt;binding&lt;/a&gt; together
&lt;p&gt;
2). Place the skis on one shoulder. The flat part should rest against your clavicle and the tips should face forwards. The front of the binding should be right behind your &lt;a href=&quot;/title/shoulder&quot;&gt;shoulder&lt;/a&gt;.
&lt;p&gt;
3). To avoid hitting other people in the head carry the skis with the tips pointed down at a 30-45 degree angle.
 
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