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    <title>aderack's New Writeups</title>
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    <updated>2000-01-21T19:28:57Z</updated>
<entry><title>VMU (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/aderack/writeups/VMU"/><id>http://everything2.com:80/user/aderack/writeups/VMU</id><author><name>aderack</name><uri>http://everything2.com:80/user/aderack</uri></author><published>2000-01-21T19:28:57Z</published><updated>2000-01-21T19:28:57Z</updated>
<content type="html">&lt;a href=&quot;/title/Visual+Memory+Unit&quot;&gt;Visual Memory Unit&lt;/a&gt; (also known as a &lt;a href=&quot;/title/VMS&quot;&gt;VMS&lt;/a&gt; in &lt;a href=&quot;/title/japan&quot;&gt;japan&lt;/a&gt;) -- &lt;a href=&quot;/title/Sega&quot;&gt;Sega&lt;/a&gt;'s most recent contribution to the art of gaming.
&lt;p&gt;
The VMU is essentially a &lt;a href=&quot;/title/memory+card&quot;&gt;memory card&lt;/a&gt; for the &lt;a href=&quot;/title/Dreamcast&quot;&gt;Dreamcast&lt;/a&gt; console, though with an LCD screen and buttons attatched. They can be used as portable extensions to console games. When inserted into &lt;a href=&quot;/title/slot&quot;&gt;slot&lt;/a&gt;s in the &lt;a href=&quot;/title/Dreamcast+controller&quot;&gt;Dreamcast controller&lt;/a&gt;, they act as a secret window which only that player can see.
&lt;p&gt;
Quite a nifty &lt;a href=&quot;/title/innovation&quot;&gt;innovation&lt;/a&gt;. &lt;a href=&quot;/title/Sony&quot;&gt;Sony&lt;/a&gt;'s attempt to copy it, the &lt;a href=&quot;/title/PocketStation&quot;&gt;PocketStation&lt;/a&gt;, has flopped.</content>
</entry><entry><title>Video Girl Ai (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/aderack/writeups/Video+Girl+Ai"/><id>http://everything2.com:80/user/aderack/writeups/Video+Girl+Ai</id><author><name>aderack</name><uri>http://everything2.com:80/user/aderack</uri></author><published>2000-01-21T19:28:02Z</published><updated>2000-01-21T19:28:02Z</updated>
<content type="html">&lt;p&gt;A well-orchestrated &lt;a href=&quot;/title/OVA&quot;&gt;OVA&lt;/a&gt; series (with a terribly rushed, &lt;a href=&quot;/title/ill-conceived&quot;&gt;ill-conceived&lt;/a&gt; ending that strongly &lt;a href=&quot;/title/deviate&quot;&gt;deviate&lt;/a&gt;s from the source &lt;a href=&quot;/title/manga&quot;&gt;manga&lt;/a&gt;), wherein the lonely &lt;a href=&quot;/title/Youta&quot;&gt;Youta&lt;/a&gt;, in a moment of woe, stumbles upon a mysterious video store and rents a &quot;&lt;a href=&quot;/title/video+girl&quot;&gt;video girl&lt;/a&gt;&quot; tape starring a girl named &lt;a href=&quot;/title/Amano+Ai&quot;&gt;Amano Ai&lt;/a&gt;. One broken VCR later, a malfunctioning Ai comes out of the television, determined to complicate Youta's life as much as mortally possible.&lt;/p&gt;</content>
</entry><entry><title>Shucks (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/aderack/writeups/Shucks"/><id>http://everything2.com:80/user/aderack/writeups/Shucks</id><author><name>aderack</name><uri>http://everything2.com:80/user/aderack</uri></author><published>2000-01-21T19:16:34Z</published><updated>2000-01-21T19:16:34Z</updated>
<content type="html">&quot;&lt;a href=&quot;/title/Consarn+it%2521&quot;&gt;Consarn it!&lt;/a&gt;&quot;&lt;br&gt;
&quot;&lt;a href=&quot;/title/Darn&quot;&gt;Darn&lt;/a&gt;!&quot;&lt;br&gt; &quot;&lt;a href=&quot;/title/Aw%252C+heck%2521&quot;&gt;Aw, heck!&lt;/a&gt;&quot;
&lt;p&gt;
Yes, another entry into 1920s-1950s &quot;childhood &lt;a href=&quot;/title/slang&quot;&gt;slang&lt;/a&gt;.&quot; As with most other examples, little more than a &lt;a href=&quot;/title/euphamism&quot;&gt;euphemistic&lt;/a&gt; replacement for slightly stronger &lt;a href=&quot;/title/verbiage&quot;&gt;verbiage&lt;/a&gt; (in this case, obviously &lt;a href=&quot;/title/fecal&quot;&gt;fecal&lt;/a&gt; in nature).</content>
</entry><entry><title>Doki Doki Panic (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/aderack/writeups/Doki+Doki+Panic"/><id>http://everything2.com:80/user/aderack/writeups/Doki+Doki+Panic</id><author><name>aderack</name><uri>http://everything2.com:80/user/aderack</uri></author><published>2000-01-21T19:16:01Z</published><updated>2000-01-21T19:16:01Z</updated>
<content type="html">The original &lt;a href=&quot;/title/Famicom&quot;&gt;Famicom&lt;/a&gt; Disk System game which was &lt;a href=&quot;/title/rape&quot;&gt;rape&lt;/a&gt;d and turned into the &lt;a href=&quot;/title/America&quot;&gt;America&lt;/a&gt;n &lt;a href=&quot;/title/Super+Mario+Bros.+2&quot;&gt;Super Mario Bros. 2&lt;/a&gt;. All that was really changed were the intro, the swapping of DDP's middle-eastern characters for their very similar-looking &lt;a href=&quot;/title/Mario&quot;&gt;Mario&lt;/a&gt; Universe counterparts, and the addition of a &quot;run&quot; button. The &quot;real&quot; SMB2 was only released in a couple of &lt;a href=&quot;/title/compilation&quot;&gt;compilation&lt;/a&gt;s in the &lt;a href=&quot;/title/U.S.&quot;&gt;U.S.&lt;/a&gt;, as the &quot;lost levels&quot; and so forth.
&lt;p&gt;
Why &lt;a href=&quot;/title/Nintendo&quot;&gt;Nintendo&lt;/a&gt; did all of this is beyond me... Beside the fact they're Nintendo.</content>
</entry><entry><title>D-pad (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/aderack/writeups/D-pad"/><id>http://everything2.com:80/user/aderack/writeups/D-pad</id><author><name>aderack</name><uri>http://everything2.com:80/user/aderack</uri></author><published>2000-01-21T19:15:37Z</published><updated>2000-01-21T19:15:37Z</updated>
<content type="html">&lt;p&gt;The common means of &lt;a href=&quot;/title/directional&quot;&gt;directional&lt;/a&gt; control on home &lt;a href=&quot;/title/console&quot;&gt;console&lt;/a&gt;-based &lt;a href=&quot;/title/gamepad&quot;&gt;gamepad&lt;/a&gt;s, the D-pad is usually shaped as a &lt;a href=&quot;/title/plus&quot;&gt;plus&lt;/a&gt; sign (with each point connotating a direction of &lt;a href=&quot;/title/movement&quot;&gt;movement&lt;/a&gt;) or some &lt;a href=&quot;/title/variation&quot;&gt;variation&lt;/a&gt; thereof, and is usually positioned toward the left side of a &lt;a href=&quot;/title/controller&quot;&gt;controller&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The concept of the D-pad was originally conceived by &lt;a href=&quot;/title/Gunpei+Yokoi&quot;&gt;Gunpei Yokoi&lt;/a&gt; for the &lt;a href=&quot;/title/NES+controller&quot;&gt;NES controller&lt;/a&gt;, and then was adopted nearly universally.&lt;/p&gt;</content>
</entry><entry><title>start button (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/aderack/writeups/start+button"/><id>http://everything2.com:80/user/aderack/writeups/start+button</id><author><name>aderack</name><uri>http://everything2.com:80/user/aderack</uri></author><published>2000-01-21T19:15:35Z</published><updated>2000-01-21T19:15:35Z</updated>
<content type="html">&lt;p&gt;A standard on &lt;a href=&quot;/title/arcade&quot;&gt;arcade&lt;/a&gt; machines for years, yet, in 1985, an &lt;a href=&quot;/title/innovation&quot;&gt;innovation&lt;/a&gt; for home &lt;a href=&quot;/title/console&quot;&gt;console&lt;/a&gt;s. &lt;a href=&quot;/title/Gunpei+Yokoi&quot;&gt;Gunpei Yokoi&lt;/a&gt;'s clever &lt;a href=&quot;/title/NES+controller&quot;&gt;NES controller&lt;/a&gt; design contained, among other odd characteristics, a small, auxiliary (non-&quot;action&quot;) button labeled &quot;start.&quot; This button, in most games, served both to begin play from the title screen and to pause within the game. Quite a neat idea; the &lt;a href=&quot;/title/SMS&quot;&gt;SMS&lt;/a&gt; had to rely on a &quot;pause&quot; button stuck on the console itself, reulting in &lt;a href=&quot;/title/bruise&quot;&gt;bruise&lt;/a&gt;s as one dove across the room to hit the thing.&lt;/p&gt;</content>
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