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    <title>Servo5678's New Writeups</title>
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    <updated>2005-10-24T22:09:23Z</updated>
<entry><title>Ghosts can laugh, but they're already dead (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Servo5678/writeups/Ghosts+can+laugh%252C+but+they%2527re+already+dead"/><id>http://everything2.com:80/user/Servo5678/writeups/Ghosts+can+laugh%252C+but+they%2527re+already+dead</id><author><name>Servo5678</name><uri>http://everything2.com:80/user/Servo5678</uri></author><published>2005-10-24T22:09:23Z</published><updated>2005-10-24T22:09:23Z</updated>
<content type="html">&lt;p&gt;&quot;Tony?  Are you in here?&quot;  Christ, this place is a wreck.  Stains on the wall, goo on the windows and furniture, and is that a scorch mark on the carpet?  What's my brother been doing in here?&lt;/p&gt;

&lt;p&gt;&quot;Jack?&quot;&lt;/p&gt;

&lt;p&gt;&quot;Yeah, it's me.  What's going on in here?&quot;  Tony comes out of his bedroom and he's in even worse shape than his apartment: hair mussed, t-shirt ripped and stained with red spots, &lt;a href=&quot;/title/Why+Japanese+TV+mosaics+out+handcuffs&quot;&gt;half a pair of handcuffs on his wrist&lt;/a&gt;, a bandage on his nose, and it looks like he hasn't slept in days.  &quot;God man, what's happened?&quot;&lt;/p&gt;

&lt;p&gt;He bends down and begins collecting stray DVDs that are spread out all over the floor.  &quot;&lt;a href=&quot;/title/Super+Ghouls+%2527N+Ghosts&quot;&gt;It's a ghost&lt;/a&gt;, Jack.  This place you found for me?  &lt;a href=&quot;/title/Haunted+Castle&quot;&gt;It's haunted&lt;/a&gt;.&quot;&lt;/p&gt;

&lt;p&gt;&quot;You're not back on that stuff again, are you?  You were doing so well, living clean and finally getting a decent place to live, and-&quot;&lt;/p&gt;

&lt;p&gt;&quot;It's not the drugs, Jack.  &lt;a href=&quot;/title/Pac-Man+Ghost+Personalities&quot;&gt;It's the ghost&lt;/a&gt;.&quot;&lt;/p&gt;

&lt;p&gt;&amp;hellip;</content>
</entry><entry><title>Yoshi Topsy-Turvy (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Servo5678/writeups/Yoshi+Topsy-Turvy"/><id>http://everything2.com:80/user/Servo5678/writeups/Yoshi+Topsy-Turvy</id><author><name>Servo5678</name><uri>http://everything2.com:80/user/Servo5678</uri></author><published>2005-10-13T22:48:36Z</published><updated>2005-10-13T22:48:36Z</updated>
<content type="html">&lt;p&gt;It's no secret that people love &lt;i&gt;Super &lt;a href=&quot;/title/Mario&quot;&gt;Mario&lt;/a&gt;&lt;/i&gt; games, so when &lt;a href=&quot;/title/Nintendo&quot;&gt;Nintendo&lt;/a&gt; spun &lt;a href=&quot;/title/Yoshi&quot;&gt;Yoshi&lt;/a&gt; off into his own series of games, people happily followed.  Then the overly cute and simple &lt;i&gt;&lt;a href=&quot;/title/Yoshi%2527s+Story&quot;&gt;Yoshi's Story&lt;/a&gt;&lt;/i&gt; left a sugary taste in many mouths as the developers behind the little green eating machine decided to skew Yoshi into a platformer apparently geared for younger audiences.  When this latest game to feature Yoshi as the star debuted with its &lt;a href=&quot;/title/motion+tilt+sensor&quot;&gt;motion tilt sensor&lt;/a&gt; shenanigans, many were hesitant to dive into the adventure that is 2005's &lt;i&gt;Yoshi Topsy-Turvy&lt;/i&gt;.  It's a platformer game, yes, but it's lacking that certain something: that trademark &lt;a href=&quot;/title/Nintendo+magic&quot;&gt;Nintendo magic&lt;/a&gt;.  The game comes off as either a &lt;a href=&quot;/title/Yoshi+Game+Boy+Advance+demo&quot;&gt;very detailed technical demo&lt;/a&gt; or a half-assed platformer game.&lt;/p&gt;

&lt;p&gt;Stop me if you've heard this one before.  When a mischievous spirit transforms &lt;a href=&quot;/title/Yoshi%2527s+Island&quot;&gt;Yoshi's Island&lt;/a&gt; into a pop-up book, it's up to Yoshi to travel from page to page all the way to the end of the book to face &lt;a href=&quot;/title/Bowser&quot;&gt;Bowser&lt;/a&gt;&amp;hellip;</content>
</entry><entry><title>Pac-Pix (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Servo5678/writeups/Pac-Pix"/><id>http://everything2.com:80/user/Servo5678/writeups/Pac-Pix</id><author><name>Servo5678</name><uri>http://everything2.com:80/user/Servo5678</uri></author><published>2005-08-24T22:55:42Z</published><updated>2005-08-24T22:55:42Z</updated>
<content type="html">&lt;p&gt;&lt;a href=&quot;/title/Pac-Man&quot;&gt;Pac-Man&lt;/a&gt; has been around for a long time.  After a number of arcade sequels starring his family and a 1990s stab at turning the famous character into an interactive onscreen buddy, how can Pac-Man remain relevant and fun in the twenty-first century?  What at first comes off as a &lt;a href=&quot;/title/touchscreen&quot;&gt;touchscreen&lt;/a&gt; &lt;a href=&quot;/title/tech+demo&quot;&gt;tech demo&lt;/a&gt; gimmick - drawing your own Pac-Man - becomes quite fun and challenging in the 2005 &lt;a href=&quot;/title/Nintendo+DS&quot;&gt;Nintendo DS&lt;/a&gt; release from &lt;a href=&quot;/title/Namco&quot;&gt;Namco&lt;/a&gt;, &lt;i&gt;Pac-Pix&lt;/i&gt;.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Pac-Pix&lt;/i&gt; is not quite the Pac-Man you remember.  The central objective of the series (eat the &lt;a href=&quot;/title/ghosts&quot;&gt;ghosts&lt;/a&gt;) remains, but that's about it.  The game is divided into Books with each Book divided into twelve Chapters, each of which contains five Stages and, occasionally, a boss fight.  Using the DS's &lt;a href=&quot;/title/stylus&quot;&gt;stylus&lt;/a&gt;, players must draw Pac-Man on the touchscreen, and once drawn that Pac-Man scurries off in the direction he's facing when drawn, munching on any ghosts that are in his path.  The larger the Pac-Man, the slower he moves, and if a Pac-Man wanders off the&amp;hellip;</content>
</entry><entry><title>Sega Mega Anser (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Servo5678/writeups/Sega+Mega+Anser"/><id>http://everything2.com:80/user/Servo5678/writeups/Sega+Mega+Anser</id><author><name>Servo5678</name><uri>http://everything2.com:80/user/Servo5678</uri></author><published>2005-08-02T23:53:58Z</published><updated>2005-08-02T23:53:58Z</updated>
<content type="html">It's hard to pin down exactly how &lt;a href=&quot;/title/Sega&quot;&gt;Sega&lt;/a&gt; fell apart after the &lt;a href=&quot;/title/golden+age&quot;&gt;golden age&lt;/a&gt; of the &lt;a href=&quot;/title/Sega+Genesis&quot;&gt;Sega Genesis&lt;/a&gt; (also known as the &lt;a href=&quot;/title/Sega+Mega+Drive&quot;&gt;Sega Mega Drive&lt;/a&gt; if you live outside of North America).  Some say the company became &lt;a href=&quot;/title/greedy&quot;&gt;greedy&lt;/a&gt;, others say it became &lt;a href=&quot;/title/stupid&quot;&gt;stupid&lt;/a&gt;, and still others say that it &lt;a href=&quot;/title/lacked+direction&quot;&gt;lacked direction&lt;/a&gt; and moved down a number of different paths without having a single unifying plan.  Allow me to present the Sega &lt;a href=&quot;/title/peripheral&quot;&gt;peripheral&lt;/a&gt; that combines all three theories into a single product: the Sega Mega Anser (sic).
&lt;p&gt;
In the era before cellular phones and voice mail were common (1989) many people relied on something called an &quot;&lt;a href=&quot;/title/answering+machine&quot;&gt;answering machine&lt;/a&gt;&quot; to take messages incoming phone calls.  These &quot;answering machines&quot; would answer the phone automagically after several rings, would play an outgoing message recorded by the owner, and then record the caller's incoming message.  The &quot;answering machine&quot; would then playback these incoming messages when the owner returned home.  For a reason that I will most likely never really understand&amp;hellip;</content>
</entry><entry><title>Kirby Canvas Curse (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Servo5678/writeups/Kirby+Canvas+Curse"/><id>http://everything2.com:80/user/Servo5678/writeups/Kirby+Canvas+Curse</id><author><name>Servo5678</name><uri>http://everything2.com:80/user/Servo5678</uri></author><published>2005-06-20T19:00:50Z</published><updated>2005-06-20T19:00:50Z</updated>
<content type="html">When the evil ink witch &lt;a href=&quot;/title/Drawcia&quot;&gt;Drawcia&lt;/a&gt; invades &lt;a href=&quot;/title/Dream+Land&quot;&gt;Dream Land&lt;/a&gt; and turns the world into a painting, it's up to &lt;a href=&quot;/title/Kirby&quot;&gt;Kirby&lt;/a&gt; and a magic paintbrush to set things right in this innovative touchscreen game for the &lt;a href=&quot;/title/Nintendo+DS&quot;&gt;Nintendo DS&lt;/a&gt;.  Gamers have criticized &lt;a href=&quot;/title/Nintendo&quot;&gt;Nintendo&lt;/a&gt; for releasing short games that play more like tech demos than actual games, but now with &lt;i&gt;Kirby Canvas Curse&lt;/i&gt; the DS has its first full game that isn't a port or conversion from an existing title.  If you enjoyed &lt;i&gt;&lt;a href=&quot;/title/Yoshi+Touch+and+Go&quot;&gt;Yoshi Touch and Go&lt;/a&gt;&lt;/i&gt; but wished it had more to offer than just a few short levels, consider &lt;i&gt;Kirby Canvas Curse&lt;/i&gt; the next time you're searching for a new video game to challenge.
&lt;p&gt;
&lt;a href=&quot;/title/Drawcia&quot;&gt;Drawcia&lt;/a&gt;'s curse has locked &lt;a href=&quot;/title/Kirby&quot;&gt;Kirby&lt;/a&gt; in the form of a ball.  You, the player, wield the aforementioned magic paintbrush (the stylus) to draw a series of lines on the touchscreen to maneuver &lt;a href=&quot;/title/Kirby&quot;&gt;Kirby&lt;/a&gt; through the 2D animated world of &lt;a href=&quot;/title/Dream+Land&quot;&gt;Dream Land&lt;/a&gt;.  Similar to &lt;i&gt;&lt;a href=&quot;/title/Yoshi+Touch+and+Go&quot;&gt;Yoshi Touch and Go&lt;/a&gt;&lt;/i&gt;, you have no direct control over &lt;a href=&quot;/title/Kirby&quot;&gt;Kirby&lt;/a&gt;; he rolls up and down slopes on&amp;hellip;</content>
</entry><entry><title>Nintendo Comics System (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Servo5678/writeups/Nintendo+Comics+System"/><id>http://everything2.com:80/user/Servo5678/writeups/Nintendo+Comics+System</id><author><name>Servo5678</name><uri>http://everything2.com:80/user/Servo5678</uri></author><published>2005-05-29T22:29:55Z</published><updated>2005-05-29T22:29:55Z</updated>
<content type="html">Back when &lt;a href=&quot;/title/Mario+Mania&quot;&gt;Mario Mania&lt;/a&gt; was reaching its peak in &lt;a href=&quot;/title/1990&quot;&gt;1990&lt;/a&gt; and &lt;a href=&quot;/title/1991&quot;&gt;1991&lt;/a&gt;, &lt;a href=&quot;/title/Valiant+Comics&quot;&gt;Valiant Comics&lt;/a&gt; licensed various &lt;a href=&quot;/title/Nintendo&quot;&gt;Nintendo&lt;/a&gt; characters and properties for use in comic books.   Five series of comics were published: &lt;i&gt;&lt;a href=&quot;/title/Super+Mario+Bros.&quot;&gt;Super Mario Bros.&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href=&quot;/title/The+Legend+of+Zelda&quot;&gt;The Legend of Zelda&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href=&quot;/title/Captain+N%253A+The+Game+Master&quot;&gt;Captain N: The Game Master&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href=&quot;/title/Game+Boy&quot;&gt;Game Boy&lt;/a&gt;&lt;/i&gt;, and the compilation series &lt;i&gt;Nintendo Comics System&lt;/i&gt; that consisted of reprints of stories from the other comics.  Sold in limited quantities in comic book shops and an occasional &lt;a href=&quot;/title/K-Mart&quot;&gt;K-Mart&lt;/a&gt;, the &lt;a href=&quot;/title/Nintendo&quot;&gt;Nintendo&lt;/a&gt; comics never took the world by storm and today are mostly forgotten.  Artwork styles and stories were heavily influenced by the &lt;i&gt;&lt;a href=&quot;/title/Super+Mario+Bros.+Super+Show&quot;&gt;Super Mario Bros. Super Show&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href=&quot;/title/Captain+N%253A+The+Game+Master&quot;&gt;Captain N: The Game Master&lt;/a&gt;&lt;/i&gt; cartoons that were running in &lt;a href=&quot;/title/syndicated&quot;&gt;syndication&lt;/a&gt; and on &lt;a href=&quot;/title/NBC&quot;&gt;NBC&lt;/a&gt;'s &lt;a href=&quot;/title/Saturday+morning+cartoons&quot;&gt;Saturday morning cartoons&lt;/a&gt; block around the same time.  Each comic series had a basic theme in an attempt to set one series apart from another. 
&lt;p&gt;
&lt;i&gt;&lt;a href=&quot;/title/Super+Mario+Bros.&quot;&gt;Super Mario Bros.&lt;/a&gt;&lt;/i&gt; was filled with corny plumbing jokes and&amp;hellip;</content>
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