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    <updated>2004-09-10T16:42:58Z</updated>
<entry><title>Parachute malfunctions (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Napalm+Boy/writeups/Parachute+malfunctions"/><id>http://everything2.com:80/user/Napalm+Boy/writeups/Parachute+malfunctions</id><author><name>Napalm Boy</name><uri>http://everything2.com:80/user/Napalm Boy</uri></author><published>2004-09-10T16:42:58Z</published><updated>2004-09-10T16:42:58Z</updated>
<content type="html">&lt;p&gt;Once you've decided to go &lt;a href=&quot;/title/skydiving&quot;&gt;throwing yourself out of airplanes&lt;/a&gt;, it's important to know about what kind of things could go &lt;a href=&quot;/title/horribly+wrong&quot;&gt;wrong&lt;/a&gt; when you &lt;a href=&quot;/title/deploy&quot;&gt;deploy&lt;/a&gt; your &lt;a href=&quot;/title/canopy&quot;&gt;life-saving device&lt;/a&gt;. Knowing the exact name of a &lt;a href=&quot;/title/malfunction&quot;&gt;malfunction&lt;/a&gt; is usually not &lt;a href=&quot;/title/important&quot;&gt;important&lt;/a&gt; when you're actually having it: who cares about the difference between a slider up &lt;a href=&quot;/title/snivel&quot;&gt;snivel&lt;/a&gt; and a slider up &lt;a href=&quot;/title/spin&quot;&gt;spin&lt;/a&gt;? Not you, if you're under either of them, since there's a &lt;a href=&quot;/title/universal+fix&quot;&gt;universal fix&lt;/a&gt; for almost any problem. &lt;a href=&quot;/title/However&quot;&gt;However&lt;/a&gt;, understanding the different types of &lt;a href=&quot;/title/malfunctions&quot;&gt;malfunctions&lt;/a&gt; you can encounter can help one &lt;a href=&quot;/title/react&quot;&gt;react&lt;/a&gt; appropriately to malfunctions when they happen, and also help to avoid them.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/title/Parachute+malfunctions&quot;&gt;Parachute malfunctions&lt;/a&gt; are generally classified into three types: Total malfunctions, major partial malfunctions, and minor partial malfunctions. Each is either high-speed or low-speed. Each one also fails one of the &lt;a href=&quot;/title/Recognizing+parachute+malfunctions&quot;&gt;4 S's&lt;/a&gt;, so when you have a &lt;a href=&quot;/title/parachute+malfunction&quot;&gt;parachute malfunction&lt;/a&gt;, it's not always necessary to&amp;hellip;</content>
</entry><entry><title>Recognizing parachute malfunctions (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Napalm+Boy/writeups/Recognizing+parachute+malfunctions"/><id>http://everything2.com:80/user/Napalm+Boy/writeups/Recognizing+parachute+malfunctions</id><author><name>Napalm Boy</name><uri>http://everything2.com:80/user/Napalm Boy</uri></author><published>2004-09-08T04:33:43Z</published><updated>2004-09-08T04:33:43Z</updated>
<content type="html">&lt;p&gt;&lt;a href=&quot;/title/No+shit%252C+there+I+was&quot;&gt;There you are&lt;/a&gt;, at about 4,000 &lt;a href=&quot;/title/feet&quot;&gt;feet&lt;/a&gt; &lt;a href=&quot;/title/AGL&quot;&gt;AGL&lt;/a&gt;, falling at a good &lt;a href=&quot;/title/terminal+velocity&quot;&gt;120 miles per hour&lt;/a&gt; at the &lt;a href=&quot;/title/Earth&quot;&gt;planet&lt;/a&gt; we call home, and it's time to &lt;a href=&quot;/title/deploy&quot;&gt;deploy&lt;/a&gt; your parachute. You &lt;a href=&quot;/title/arch&quot;&gt;arch&lt;/a&gt; for stability, put your &lt;a href=&quot;/title/legs&quot;&gt;legs&lt;/a&gt; out slightly, &lt;a href=&quot;/title/reach&quot;&gt;reach&lt;/a&gt; with your left hand as you move your right down to the &lt;a href=&quot;/title/hackey&quot;&gt;hackey&lt;/a&gt; on your &lt;a href=&quot;/title/pilot+chute&quot;&gt;pilot chute&lt;/a&gt;, and &lt;a href=&quot;/title/throw&quot;&gt;throw&lt;/a&gt; it. &lt;a href=&quot;/title/Good+work&quot;&gt;Nice job&lt;/a&gt;. Count to five while &lt;a href=&quot;/title/look&quot;&gt;looking&lt;/a&gt; over your shoulder at the nicely-inflating parach...&lt;a href=&quot;/title/Oh+crap&quot;&gt;Wait&lt;/a&gt;. &lt;a href=&quot;/title/That+doesn%2527t+look+right+at+all&quot;&gt;That doesn't look right at all&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;How to recognize a parachute malfunction&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;The first step in saving your life on the event of a &lt;a href=&quot;/title/parachute+malfunctions&quot;&gt;parachute malfunction&lt;/a&gt; is recognizing that there's a problem. A &lt;a href=&quot;/title/malfunction&quot;&gt;malfunction&lt;/a&gt; as far as parachutes are concerned means anything that would keep you from landing safely. Unfortunately, parachutes are complex and the number of things that could cause you to be unable to land are &lt;a href=&quot;/title/numerous&quot;&gt;numerous&lt;/a&gt;. &lt;a href=&quot;/title/lucky&quot;&gt;Luckily&lt;/a&gt;, an easy-to-follow&amp;hellip;</content>
</entry><entry><title>Advanced Freefall (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Napalm+Boy/writeups/Advanced+Freefall"/><id>http://everything2.com:80/user/Napalm+Boy/writeups/Advanced+Freefall</id><author><name>Napalm Boy</name><uri>http://everything2.com:80/user/Napalm Boy</uri></author><published>2004-09-03T22:40:40Z</published><updated>2004-09-03T22:40:40Z</updated>
<content type="html">&lt;p&gt;&lt;a href=&quot;/title/Accelerated+Freefall&quot;&gt;Accelerated Freefall&lt;/a&gt; (AFF), along with its sister program, &lt;a href=&quot;/title/Advanced+Freefall+Program&quot;&gt;Advanced Freefall Program&lt;/a&gt; (AFP), is a leading methodology for learning (or teaching others) how to &lt;a href=&quot;/title/skydive&quot;&gt;skydive&lt;/a&gt; safely. The two other most popular methods for learning how to skydive are &lt;a href=&quot;/title/tandem+skydiving&quot;&gt;tandem skydiving&lt;/a&gt; and &lt;a href=&quot;/title/static+line&quot;&gt;static line&lt;/a&gt;/&lt;a href=&quot;/title/Instructor-Assisted+Deployment&quot;&gt;Instructor-Assisted Deployment&lt;/a&gt; (IAD). Each method is quite different in execution, though in fact any progression of teaching will (should!) impart all necessary skills upon the student before sending them off on their own. However, AFF/AFP combines the long &lt;a href=&quot;/title/freefall&quot;&gt;freefall&lt;/a&gt; experience and instructor safety of &lt;a href=&quot;/title/tandem&quot;&gt;tandem&lt;/a&gt; jumps with the student-under-canopy experience of &lt;a href=&quot;/title/static-line&quot;&gt;static-line&lt;/a&gt; jumps while giving the student more directly responsibility for his or her own safety and &lt;a href=&quot;/title/progression&quot;&gt;progression&lt;/a&gt;. It is generally regarded that either program teaches the necessary skills to &lt;a href=&quot;/title/fall&quot;&gt;jump&lt;/a&gt; safely.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Disclaimer:&lt;/b&gt; Specifics of the AFF/AFP programs are, of course, &lt;i&gt;highly&lt;/i&gt; dependent upon the (&lt;a href=&quot;/title/USPA&quot;&gt;USPA&lt;/a&gt;-certified) instructors! Despite&amp;hellip;</content>
</entry><entry><title>freefall (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Napalm+Boy/writeups/freefall"/><id>http://everything2.com:80/user/Napalm+Boy/writeups/freefall</id><author><name>Napalm Boy</name><uri>http://everything2.com:80/user/Napalm Boy</uri></author><published>2004-08-03T23:39:42Z</published><updated>2004-08-03T23:39:42Z</updated>
<content type="html">&lt;p&gt;Freefall is a scientific term for any body of mass currently in a state such that the only &lt;a href=&quot;/title/force&quot;&gt;force&lt;/a&gt; acting upon it is the force of gravity. It is also popularly used as a &lt;a href=&quot;/title/skydiving&quot;&gt;skydiving&lt;/a&gt; term, meaning the time between exiting an &lt;a href=&quot;/title/aircraft&quot;&gt;aircraft&lt;/a&gt; and deploying a &lt;a href=&quot;/title/parachute&quot;&gt;parachute&lt;/a&gt;. Additionally, in at least one instance that I know of, it is the name of an attraction at &lt;a href=&quot;/title/Six+Flags+Great+Adventure&quot;&gt;an amusement park&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Because &lt;a href=&quot;/title/humans&quot;&gt;we&lt;/a&gt; do not feel the force of gravity directly,  freefall is the only time we can feel as if there are no external forces acting on us whatsoever. At all other times when we are upon the surface of the earth, &lt;a href=&quot;/title/It%2527s+magic&quot;&gt;something&lt;/a&gt; (usually the ground, or perhaps a chair) is pushing up against us, holding us away from the center of the planet. Because we are constantly exposed to this upward (really outward) force, freefall can take some getting used to.&lt;/p&gt;

&lt;p&gt;Although &lt;a href=&quot;/title/skydiving&quot;&gt;skydiving&lt;/a&gt; is a quite popular approximation, it isn't technically freefall due to the overwhelming amount of&amp;hellip;</content>
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