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    <title>Gnomatron's New Writeups</title>
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    <updated>2004-05-05T21:35:56Z</updated>
<entry><title>expert system (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Gnomatron/writeups/expert+system"/><id>http://everything2.com:80/user/Gnomatron/writeups/expert+system</id><author><name>Gnomatron</name><uri>http://everything2.com:80/user/Gnomatron</uri></author><published>2004-05-05T21:35:56Z</published><updated>2004-05-05T21:35:56Z</updated>
<content type="html">&lt;p&gt;
An expert system is a &lt;a href=&quot;/title/computer&quot;&gt;computer&lt;/a&gt; system designed to capture the &lt;a href=&quot;/title/knowledge&quot;&gt;knowledge&lt;/a&gt; and &lt;a href=&quot;/title/behaviour&quot;&gt;behaviour&lt;/a&gt; of an &lt;a href=&quot;/title/expert&quot;&gt;expert&lt;/a&gt; in some problem domain; they are also known as &lt;a href=&quot;/title/knowledge-based+systems&quot;&gt;knowledge-based systems&lt;/a&gt; for this reason. Typical domains are &lt;a href=&quot;/title/medical+diagnosis&quot;&gt;medical diagnosis&lt;/a&gt; or &lt;a href=&quot;/title/electronic+repair&quot;&gt;electronic repair&lt;/a&gt;, where the expert identifies problems and solutions to them from a limited set of data, making &lt;a href=&quot;/title/inference&quot;&gt;inferences&lt;/a&gt; from the combination of their knowledge of the domain and the data available. In such cases, the aim of the expert system is to reproduce this ability in a computer system, allowing people with less experience access to the expert's knowledge. A typical expert system is composed of an &lt;a href=&quot;/title/inference+engine&quot;&gt;inference engine&lt;/a&gt; and a &lt;a href=&quot;/title/knowledge+base&quot;&gt;knowledge base&lt;/a&gt;. The knowledge base consists of the &lt;a href=&quot;/title/rules&quot;&gt;rules&lt;/a&gt; and &lt;a href=&quot;/title/facts&quot;&gt;facts&lt;/a&gt; which compose the knowledge acquired from the expert, and the inference engine uses these rules and facts along with data entered by the user to draw conclusions.&lt;/p&gt;</content>
</entry><entry><title>technology singularity (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Gnomatron/writeups/technology+singularity"/><id>http://everything2.com:80/user/Gnomatron/writeups/technology+singularity</id><author><name>Gnomatron</name><uri>http://everything2.com:80/user/Gnomatron</uri></author><published>2002-05-30T12:31:55Z</published><updated>2002-05-30T12:31:55Z</updated>
<content type="html">&lt;p&gt;
A major problem with this &lt;a href=&quot;/title/belief&quot;&gt;belief&lt;/a&gt; is that it relies on the existence of a &lt;a href=&quot;/title/program&quot;&gt;program&lt;/a&gt; capable of &lt;a href=&quot;/title/designing&quot;&gt;designing&lt;/a&gt; &lt;a href=&quot;/title/computers&quot;&gt;computers&lt;/a&gt; that is at least as good as &lt;a href=&quot;/title/human&quot;&gt;human&lt;/a&gt; &lt;a href=&quot;/title/engineers&quot;&gt;engineers&lt;/a&gt;. We have no such program now, and we probably could not build one even if we tried. It would be a mammoth task, requiring a massive &lt;a href=&quot;/title/research&quot;&gt;research&lt;/a&gt; program and a far better knowledge of the workings of the &lt;a href=&quot;/title/human+mind&quot;&gt;human mind&lt;/a&gt; and the &lt;a href=&quot;/title/scientific+principles&quot;&gt;scientific principles&lt;/a&gt; of computer design than we currently have. We may be able to build better computers, but an &lt;a href=&quot;/title/algorithm&quot;&gt;algorithm&lt;/a&gt; that builds better computers is a far more daunting task. It takes years of &lt;a href=&quot;/title/research&quot;&gt;research&lt;/a&gt; and &lt;a href=&quot;/title/scientific+breakthroughs&quot;&gt;scientific breakthroughs&lt;/a&gt; in many fields to make a new computer chip, not just a simple improvement in the old design. In principle, it may be possible, but the predicitions that give a 50-year &lt;a href=&quot;/title/timeline&quot;&gt;timeline&lt;/a&gt; based purely on Moore's law are flawed, as they pay no heed to whether or not we will have the &lt;a href=&quot;/title/software&quot;&gt;software&lt;/a&gt; to use this mammoth power.
&lt;/p&gt;
&lt;p&gt;
Also, this belief &lt;a href=&quot;/title/assumes&quot;&gt;assumes&lt;/a&gt; - wrongly - that a computer&amp;hellip;</content>
</entry><entry><title>Logical necessity (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Gnomatron/writeups/Logical+necessity"/><id>http://everything2.com:80/user/Gnomatron/writeups/Logical+necessity</id><author><name>Gnomatron</name><uri>http://everything2.com:80/user/Gnomatron</uri></author><published>2002-02-28T18:24:32Z</published><updated>2002-02-28T18:24:32Z</updated>
<content type="html">&lt;p&gt;
A &lt;a href=&quot;/title/logic&quot;&gt;logical&lt;/a&gt; necessity is a logical &lt;a href=&quot;/title/deduction&quot;&gt;deduction&lt;/a&gt; which can be drawn from no &lt;a href=&quot;/title/premise&quot;&gt;premises&lt;/a&gt;, and is always true.
&lt;/p&gt;
&lt;p&gt;
The most basic logically &lt;a href=&quot;/title/necessary&quot;&gt;necessary&lt;/a&gt; argument follows this form:
&lt;/p&gt;
&lt;p&gt;
Either it is &lt;a href=&quot;/title/raining&quot;&gt;raining&lt;/a&gt;, or it is &lt;a href=&quot;/title/not&quot;&gt;not&lt;/a&gt; raining.
&lt;/p&gt;
&lt;p&gt;
Or, in a more formal notation:
&lt;/p&gt;
&lt;p&gt;
P v ~P
&lt;/p&gt;
&lt;p&gt;
Which reads &quot;P or not P&quot;. There are many other logically necessary deductions, but this is the most basic. Note that this is only true for some forms of &lt;a href=&quot;/title/logic&quot;&gt;logic&lt;/a&gt;; in &lt;a href=&quot;/title/fuzzy+logic&quot;&gt;fuzzy logic&lt;/a&gt;, for example, P &amp;amp; ~P may be a &lt;a href=&quot;/title/logical+validity&quot;&gt;valid&lt;/a&gt; statement, if apparently non-sensical.
&lt;/p&gt;</content>
</entry><entry><title>February 26, 2002 (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Gnomatron/writeups/February+26%252C+2002"/><id>http://everything2.com:80/user/Gnomatron/writeups/February+26%252C+2002</id><author><name>Gnomatron</name><uri>http://everything2.com:80/user/Gnomatron</uri></author><published>2002-02-26T12:01:13Z</published><updated>2002-02-26T12:01:13Z</updated>
<content type="html">&lt;p&gt;
&lt;a href=&quot;/title/IndefiniteArticle&quot;&gt;IndefiniteArticle&lt;/a&gt;: don't go. Come back. Start a new account. Write more &lt;a href=&quot;/title/nodes&quot;&gt;nodes&lt;/a&gt;. &lt;a href=&quot;/title/Everything2&quot;&gt;We&lt;/a&gt; need more noders. Not until all the knowledge under the &lt;a href=&quot;/title/sun&quot;&gt;sun&lt;/a&gt; has been &lt;a href=&quot;/title/noded&quot;&gt;noded&lt;/a&gt; will we be &lt;a href=&quot;/title/happy&quot;&gt;happy&lt;/a&gt;. We don't care that you &quot;cheated&quot;. It's not a game; you put in a lot of effort, and you deserve some credit for that. So what if you moved up &lt;a href=&quot;/title/imaginary+numbers&quot;&gt;levels&lt;/a&gt; while the rest of us didn't? If we never thought of it as a &lt;a href=&quot;/title/game&quot;&gt;game&lt;/a&gt; ourselves, would we care at all? I don't think so. True, most of us try to see &lt;a href=&quot;/title/xp&quot;&gt;xp&lt;/a&gt; and &lt;a href=&quot;/title/levels&quot;&gt;levels&lt;/a&gt; as secondary at best, but we're all guilty of that little rush of factual nodes when we're just 5 &lt;a href=&quot;/title/writeup&quot;&gt;w/u's&lt;/a&gt; away from the next level, aren't we? Not that there's anything wrong with factual nodes, but really, would you have written them if it was 50 nodes to &lt;a href=&quot;/title/level+4&quot;&gt;level 4&lt;/a&gt;, and not 5? So don't leave. Stay with us, just try to &lt;a href=&quot;/title/play+by+the+rules&quot;&gt;play by the rules&lt;/a&gt; this time.
&lt;/p&gt;</content>
</entry><entry><title>genetic algorithm (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Gnomatron/writeups/genetic+algorithm"/><id>http://everything2.com:80/user/Gnomatron/writeups/genetic+algorithm</id><author><name>Gnomatron</name><uri>http://everything2.com:80/user/Gnomatron</uri></author><published>2002-02-09T14:19:39Z</published><updated>2002-02-09T14:19:39Z</updated>
<content type="html">&lt;p&gt;
A &lt;a href=&quot;/title/research&quot;&gt;research&lt;/a&gt; program recently used a &lt;a href=&quot;/title/genetic&quot;&gt;genetic&lt;/a&gt; &lt;a href=&quot;/title/algorithm&quot;&gt;algorithm&lt;/a&gt; to design a swimming &lt;a href=&quot;/title/robot&quot;&gt;robot&lt;/a&gt;. A computer &lt;a href=&quot;/title/simulation&quot;&gt;simulation&lt;/a&gt; was used to test the possible designs; the robot that could swim a &lt;a href=&quot;/title/mile&quot;&gt;mile&lt;/a&gt; in the fastest time won. All sorts of designs &lt;a href=&quot;/title/evolved&quot;&gt;evolved&lt;/a&gt;; flappy-arm robots, propellor-driven ones, and so on. Some were quite &lt;a href=&quot;/title/fast&quot;&gt;fast&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
The robot that won, however, was amazingly quick; it was a &lt;a href=&quot;/title/pillar&quot;&gt;pillar&lt;/a&gt; a &lt;a href=&quot;/title/mile&quot;&gt;mile&lt;/a&gt; tall that fell over, thus crossing the finishing line in a matter of &lt;a href=&quot;/title/seconds&quot;&gt;seconds&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
Unsurprisingly, the people running the &lt;a href=&quot;/title/experiment&quot;&gt;experiment&lt;/a&gt; didn't &lt;a href=&quot;/title/publish&quot;&gt;publish&lt;/a&gt; their results. They did, however, spread by word of mouth among the &lt;a href=&quot;/title/AI&quot;&gt;AI&lt;/a&gt; community.
&lt;/p&gt;</content>
</entry><entry><title>November 10, 2001 (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Gnomatron/writeups/November+10%252C+2001"/><id>http://everything2.com:80/user/Gnomatron/writeups/November+10%252C+2001</id><author><name>Gnomatron</name><uri>http://everything2.com:80/user/Gnomatron</uri></author><published>2001-11-10T18:00:05Z</published><updated>2001-11-10T18:00:05Z</updated>
<content type="html">&lt;p&gt;
I just saw &lt;a href=&quot;/title/edibleplastic&quot;&gt;edibleplastic&lt;/a&gt; in the street, which was nice. Always good to meet fellow noders. I was on a &lt;a href=&quot;/title/supply+run&quot;&gt;supply run&lt;/a&gt; for working food - &lt;a href=&quot;/title/Kettle+Chips&quot;&gt;Kettle Chips&lt;/a&gt;, &lt;a href=&quot;/title/Irn-Bru&quot;&gt;Irn-Bru&lt;/a&gt;, &lt;a href=&quot;/title/Red+Kola&quot;&gt;Red Kola&lt;/a&gt; and &lt;a href=&quot;/title/chicken+pakoras&quot;&gt;chicken pakoras&lt;/a&gt;. &lt;a href=&quot;/title/Yum&quot;&gt;Yum&lt;/a&gt;. Anyway, to come to the point, An &lt;a href=&quot;/title/Edinburgh&quot;&gt;Edinburgh&lt;/a&gt; E2 gathering seems increasingly likely. &lt;a href=&quot;/title/nine9&quot;&gt;nine9&lt;/a&gt;, &lt;a href=&quot;/title/edibleplastic&quot;&gt;edibleplastic&lt;/a&gt; &lt;a href=&quot;/title/gnomatron&quot;&gt;/me&lt;/a&gt; and a good few others live here, and there are bound to be some who are close enough to travel. As a provisional date, how does Saturday the 24th of November sound for those of you who may be interested? (that's in two weeks time). I was thinking we could go for &lt;a href=&quot;/title/coffee&quot;&gt;coffee&lt;/a&gt;, watch a film in a nice &lt;a href=&quot;/title/pub&quot;&gt;pub&lt;/a&gt; I know - it's a really good place to watch a &lt;a href=&quot;/title/movie&quot;&gt;movie&lt;/a&gt;, much better than a &lt;a href=&quot;/title/cinema&quot;&gt;cinema&lt;/a&gt; - and possibly go to a &lt;a href=&quot;/title/gallery&quot;&gt;gallery&lt;/a&gt; or do something similarly &lt;a href=&quot;/title/cultural&quot;&gt;cultural&lt;/a&gt; during the day. Anyway, all interested parties should /msg me, or e-mail me at 9902253@sms.ed.ac.uk 
&lt;/p&gt;
&lt;p&gt;
I'll write a proper node with a plan of action at some point in the near future. 
&lt;/p&gt;
&lt;p&gt;
Now, back to that damn &lt;a href=&quot;/title/Cognitive+Science&quot;&gt;Cognitive Science&lt;/a&gt; assignment.
&lt;/p&gt;</content>
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