| An old BBS door game created by Gary A. Martin, Mary Ann Martin and John Pritchett, of Martech Software. It's still popular, but has a smaller player base than BRE. The original game (1990) had 1000 sectors, but the last update (1998 I think) has a maximum of around 20,000.
You start the game in the Terra sector with a Merchant Cruiser, the cheapest ship available. The basic way to get money in the game is by trading. Buy low, sell high. Then buy a better ship, more fighters (your main weapon), more shield, etc. You'll gain money and experience by trading goods and attacking ships, and maybe later be able to create planets.
There is a lot of people in the Universe, like Aliens, other traders and Federation ships.
The highest goal in TW2002 is to create a Corporation. You'll then be able to recruit other players, create planets and Citadels, and so, make much more money.
Another feature in the game is the Good/Evil freedom. If you choose to attack Federation ships and Ports, your Reputation will go down and you will become a feared pirate. You will have access to the Underwold, with its Mafia and bounty hunters.
Trade Wars 2002 is turn-based. That means most actions, like warping to another sector or landing on a planet, take turns. Your turns reset every hour or day, depending of the BBS.
If you want to try this marvellous game, you can log on :
combatalley.dynip.com (on the telnet port 23)
There are plenty of other servers with Trade Wars 2002, simply Google for "TW 2002 servers".
Martech Software is located at : www.martech.net and their telnet BBS is at :
loft.martech.net (but it may be down, I didn't try it.)
Ok, the Martech Software website is dead *sniff*. I'll look around but I doubt this company is still alive.
Update - randombit says: You can buy a license from eisonline.com - a bunch of us at work have been playing just recently. :) |