Everything2
Near Matches
Ignore Exact
Full Text
Everything2

Trade Wars 2002

created by Garibald

(thing) by Lethal (3.8 y) (print)   ?   (I like it!) Wed Jun 14 2000 at 23:32:56

Oh the time I used to waste. Back in the good ol' fashoned BBS days, this game was a big hit on MBBS systems. The point of the game was to tediously trade items, steal from space ports, join corps, populate planets, buy ships, buy weapons, attack the enemy, and ultimately rule the galaxy and instill fear into the hearts of the other players.

(thing) by Senso (9 hr) (print)   ?   (I like it!) 1 C! Thu Jan 18 2001 at 5:21:31

An old BBS door game created by Gary A. Martin, Mary Ann Martin and John Pritchett, of Martech Software. It's still popular, but has a smaller player base than BRE. The original game (1990) had 1000 sectors, but the last update (1998 I think) has a maximum of around 20,000.

You start the game in the Terra sector with a Merchant Cruiser, the cheapest ship available. The basic way to get money in the game is by trading. Buy low, sell high. Then buy a better ship, more fighters (your main weapon), more shield, etc. You'll gain money and experience by trading goods and attacking ships, and maybe later be able to create planets.
There is a lot of people in the Universe, like Aliens, other traders and Federation ships.

The highest goal in TW2002 is to create a Corporation. You'll then be able to recruit other players, create planets and Citadels, and so, make much more money.
Another feature in the game is the Good/Evil freedom. If you choose to attack Federation ships and Ports, your Reputation will go down and you will become a feared pirate. You will have access to the Underwold, with its Mafia and bounty hunters.

Trade Wars 2002 is turn-based. That means most actions, like warping to another sector or landing on a planet, take turns. Your turns reset every hour or day, depending of the BBS.

If you want to try this marvellous game, you can log on :
combatalley.dynip.com (on the telnet port 23)
There are plenty of other servers with Trade Wars 2002, simply Google for "TW 2002 servers".

Martech Software is located at : www.martech.net and their telnet BBS is at :
loft.martech.net (but it may be down, I didn't try it.)


Ok, the Martech Software website is dead *sniff*. I'll look around but I doubt this company is still alive.


Update - randombit says: You can buy a license from eisonline.com - a bunch of us at work have been playing just recently. :)


(thing) by Omnidirectional Halo (2 y) (print)   ?   (I like it!) 1 C! Fri Jan 19 2001 at 0:59:19

An intensely strategic, political, and highly-addictive BBS game I played years ago in which backstabbing your space-faring corporate partners and running off with all the loot was quite common (and fun!). This was necessary on occasion to spice up the game a bit when either the other players were trailing too far behind your corporation to pose a serious threat, or your fellow teammates became all too comfortable sitting atop their piles of riches.

The most incredible thing about this game is that once you get into it, it effectively ceases to be text-based. Your imagination begins to fill in more and more until that random jumble of multi-coloured ASCII characters coalesces into intergalactic warships screaming towards you at hyper-speed! Even now (at least seven years later), I can barely remember what the screen actually looks like--I can only recall the vivid mental imagery the game conjured up for me during my online adventures.

Captain Zyrain was the bane of my existence back then... I'm still bitter...


(thing) by Nihilanth (6.1 y) (print)   ?   (I like it!) Sat Aug 25 2001 at 9:14:21

Those of you who remember this little gem of a BBS game may be interested to know that Realm Interactive is developing a new Online RTS called Trade Wars: Dark Millenium. I beleive it was announced back in April of 2001.

Here is a quote from David Adams, game designer:

"There are a lot of differences between the game we are making and the original, and most of these are byproducts of converting the idea to the modern age. For instance, our game is real time, the original was turn-based. Our game is full 3D, the original was ASCII. These are some pretty big differences. What we tried to do is isolate the spirit of the original game--those aspects that appealed to us on a conceptual level--and incorporate as many of them as possible"

Early reports about this game indicate that it will be a massively multiplayer online game (MMOG), with thousands of people playing in a particular "shard".


printable version
chaos

Captain Zyrain The Search for a Good Old Fashioned BBS BRE door game
Take my hand, little naked buddy, while we sniff the magic number Major Major Major Major Usurper VGA Planets
Cannot read 720K formatted 1.44 MB disks DesqView Legend of the Red Dragon Gazillionaire
La Femme Nikita BBS Dmitri Shostakovich Ferengi
Gravity Well Generators Google Major League Baseball ANSI
multiplayer Rise of Nations X2: The Threat warrant officer
Y'know, if you log in, you can write something here, or contact authors directly on the site. Create a New User if you don't already have an account.
  Epicenter
Login
Password

password reminder
register

Everything2 Help

Cool Staff Picks
Just another sprinkling of indeterminacy
Stay Gold, Ponyboy
John Riggins
space war
house
spark plug
Electrical outlet
geomorphology
Disintegration
All you need is love
Standard sitcom episode structure
Chess Openings
Rulers of England
Mass Pike
New Writeups
Ysardo
a brother to a sister(personal)
antigravpussy
your warm whispers(personal)
Clarke
Multiculturalism(idea)
aneurin
Earl of Landaff(person)
Heitah
Pseudocide(idea)
XWiz
Google Knol(lede)
Mythi
July 24, 2008(personal)
locke baron
The fall of Earth(fiction)
BookReader
Fear the Cold(dream)
Pavlovna
Kathleen MacInnes(person)
stainedglass
1(fiction)
kalen
Three "T"s(idea)
octillion369
Undead(idea)
archiewood
Ico(fiction)
Heisenberg
Why I love Everything2(log)
E2 is a by-product of the existence of The Everything Development Company