Just off the top of my head, I can think of:
So really, the concept of total war is not anything new. And even when considering the European countries who claimed honor in war, realize that only applied to valiant and honorable enemies. Rebels and barbarians were to be simply slaughtered, not strived against in the field of battle. War is ugly, and it will always be ugly, no matter what rules or agreements are made.
Total war, by definition, is war fought by any and all means available.
The subject of total war was first treated theoretically by the Prussian military theorist Karl von Clausewitz, who used the term absolute war and pointed out that the stronger the motivation for war is, the more the resulting war will approach totality.
However, von Clausewitz denied the likelihood of truly total war ever occurring; any war approaching totality would be modified by the fact that war is not an isolated act, and does not consist of a single battle, where all strength can be committed at a particular instant and a specific location. Because of the possibility of retaliation, von Clausewitz argued, reserves will always exist, and war will never achieve true totality.
Total war, as a propaganda concept, recurs in the Nazi rhetoric during World War II. That war, however, was never close to total, because both sides refrained from using all means available (e.g., mustard gas, so loathed after the experiences of World War I that neither side wanted to be the first to use it).
Similarly, the prevalence of nuclear weapons makes total war unlikely, because the extreme destructiveness of the weapons, and their global impact, ensure that their use is tantamount to suicide - national if not racial.
Card Title: Total War Card Type: Enchantment Color: Red Edition(s): Ice Age Artist(s): Drew Tucker Casting Cost: 3R Rarity: Rare 1
Card Text: Whenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn.
Rulings:
I have never seen this card played, and I was surprised to find that I own one. When it was in print, it did not see play. Now that it is out of print, it really doesn't see any play. BUT! It is actually a pretty cool card.
Lets look at the drawbacks, and fixes:
This is a Red/White deck that combines aggressive red creatures with white defenses. Lands: 13 Plains 7 Mountain 4 Battlefield Forge or Plateau
Creatures: 4 Flowstone Charger 3 Shivan Dragon 2 Angelic Wall 4 Wall of Resistance 4 Wall of Glare
Spells: 4 Total War 4 Powerstone Minefield 3 Glorious Anthem 4 Worship
Artifacts: 4 Bullwhip
Sideboard: You decide. This is made for casual play.
The first few rounds will be spend consolidating your defense with the mana-cheap walls. By turn four play Total War if you've drawn it, or a Flowstone Charger if you haven't. After that, instigate attacks with Bullwhip and handily repulse them with your walls or let them get outright killed with one or more Powerstone Minefields. The Flowstone Chargers will die to your Minefield unless you have a Glorious Anthem in play, but that isn't such a big deal once the Shivan Dragon hits the board. He should be able to mop up what is left of your opponent. I put a slighly higher Mountain count that this deck needed so that you can pump him just a little bit bigger. Worship will keep you in the game, even if your opponent makes it through the Minefield.
printable version chaos
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