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The most useful items
created by
Monolith
(
idea
) by
Monolith
(1 y)
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Sat Oct 21 2000 at 0:36:03
Some
item
s with the most possible uses may include:
towel
s
- Many of their benefits are mentioned in
The Hitchhiker's Guide to the Galaxy
handkerchief
s
- Just about any
scout
book will explain many possible uses of this item.
tape
(preferably
Duct Tape
) - Duct Tape has numerous self-proclaimed uses, many of which might actually be
practical
.
rope
(or
twine
, or
string
, or
something
like that) - These items have countless uses as prooven throughout history.
paper
- Perhaps not quite as usefull as the other items, but it's usefulness usually also involves some sort of
writing implement
.
scissors
/
knife
(or other sharp objects) - Often usefull when used properly, but usually confiscated by airport security.
(
thing
) by
m_turner
(1.6 y)
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Wed Apr 18 2001 at 0:11:25
In the game of
Nethack
, there are some things that while it is possible to do without them and still win the game, they are very useful in every day play.
A
magic lamp
.
As an
endless
source of light, the magic lamp cannot be beat. Turn it on and let it go - maps corridors ahead nicely. If it is blessed, then you've got a wish that you can use at some point later. Even without the
blessing
, it is still a nice thing to carry around.
A
tinning kit
.
So you happen to be playing a class that has food problems. Maybe you're not
poison resistant
or are a
spell caster
and burn through
food ration
s as if they were
candy bar
s. The
tinning kit
will let you preserve the
corpse
s that you find for later consumption. Once again, if it is blessed it becomes so much more useful - but still, its nice to have.
A
potion of booze
.
There are few things better than drink while playing Nethack - always useful for that
YASD
. Still, within the game these potions are useful for
confusion
and identifying the
violet
gem '
amethyst
'.
Wand
of Locking and Wizard Lock
Spellbook
.
This is probably one of the most under appreciated spells and wands in the Nethack game that is not outright 'bad'. Simply, it makes a locked door in a doorway. While this is not something that is often done - more often than not we try to open or destroy these doors rather than close and lock them. However,
running away
a
strategic withdrawal
is a critical
tactic
in Nethack. The ability to put a locked door between you and the monster can be a life saver - and a cheap one at that.
Luckstone
.
If you're careful, it is easy to stay
lucky
in Nethack. However, a
luck
stone can help this and just give you that extra edge that you so often wish you had. On this note, the
flint
stone is also useful to have and know of. The flint stone, luckstone, and load stone all have the same basic appearance. However, the loadstone
sucks
to carry around because it is
so
heavy. Knowing of both the luckstone and flint stone makes it that much more difficult to accidently pick up a loadstone.
printable version
chaos
Eccentrica Gallumbits
Amethyst
Duct tape
How to Tell if That Person on the Bus is Crazy
Advanced Everything2 the Role Playing Game
towel
tape
NetHack
How to open a bottle of wine without a corkscrew
Wine
ArtLex
Quaal's Feather Token
Tool
scissors
YASD
tinning kit
dagger
Rope
Handkerchief
paper
thumb
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