Characters in Dinosaur Landinformation from the SNES Super Mario World instruction booklet
Bosses
Each world is divded into three levels. The first two worlds consist of elements of Super Mario Brothers that are ripped right from the Super Mario All-Stars game pak, while beginning in World 3 graphics and elements from Super Mario World 2: Yoshi's Island appear. A giant Bowser is the boss of the first two worlds, while a flying pig with a hose is the boss of World 3. It is at this point the game gives up all attempt at being a Mario game and returns to the levels and enemies of the original cartridge. Mario is still our hero, yes, but the familiar settings of the Mushroom Kingdom and its enemies are gone. World 4 is some kind of canyon/lavapit level with the boss being a large ostrich on a motorized cycle. World 5 is a cave with the boss being an alligator on a tank, and so on. The sounds are repetitive with the music probably belonging to the source cartridge and the sound effects totally inappropriate for a Mario game (Mario makes a chipmunk squeek when he's injured, for example).
I do not know anything about this game's history. Chances are the game was available on the black market and eventually someone dumped it to a ROM file and let is loose on the Internet (which, coincidentially, is the best place to find it). It's not a good game, but it is one of the better Mario hacks out there and is worth playing as a curiosity, but nothing more.
See Also: Super Mario 4
All of the levels have one of two colors, red, and yellow. The first level in the vanilla dome world is colored red, so you must try to find the "secret" way to win. After finding the secret paths, they will lead you to the warping pipe in the upper left corner of the map. That pipe will take you to the very next level called the vannila secret 2. You must enter that level and make you're way past the first two jumping koopas, after that, you will find a box. If you hit the box, a yoshi will apear but my suggestion is to leave him there until you are ready to leave the level. The only problem with yoshi is that using him will not allow you to get the desired effect, yoshi will kill the koopas in one blow, although most things he lands on are crushed. By jumping on 10 koopas heads with mario in a row, you get 1 life back, and every koopa you land on after that is a 1-up. As long as you can keep yourself afloat by bouncing off the koopas, you can get as many lives as you need. If you only jump on the koopa once, it will stop jumping and start walking, if jump on the walking koopa, it will be forced out of its shell and will begain looking for a new home to reside in. If you leave the koopa out of its shell and go on with the next koopas, it will reappear when you come back to the same spot. If you use the cape to float down on top of their heads, it is a lot easier to keep your health.
Also on this level, there are some plain yellow boxes near a bunch of spinies, one of the boxes has a silver p-swicth in it, jump on it and collect the silver coins that were the spinies. Another easy way to get extra lives is to find the secret area and enter it to get a yoshi, then exit the level and reenter it to get a 1-up in yoshi's place.
With all of these lives, you can take more risks if your the hardcore player, and if your the new gamer, you need an up date on life, and you can get past world one now. Good luck, and have fun!!!
printable version chaos
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