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Steve Meretzky

created by Iffy Bonzoolie

(person) by Iffy Bonzoolie (6.2 y) (print)   ?   (I like it!) Sat Nov 13 1999 at 9:18:55

Steve Meretzky is one of the original game designers from Infocom. He wrote such works of interactive fiction as Planetfall, Stationfall, Zork Zero, A Mind Forever Voyaging, and Leather Goddesses of Phobos. He co-wrote the Hitchhiker's Guide to the Galaxy computer game with Douglas Adams. He is my hero.

(person) by Ekman (2.1 wk) (print)   ?   (I like it!) Sat Nov 13 1999 at 9:18:55

In addition to a range of great games, Meretzky also wrote the terrible Infocomics title Lane Mastodon vs. the Blubbermen and the loathsome Leather Goddesses of Phobos II. He currently works as Vice President for Boffo Games.

(person) by fondue (11 hr) (print)   ?   (I like it!) 1 C! Sat Oct 14 2000 at 17:54:24

Steve Meretzky was at MIT around the same time as the Infocom founders. In addition to his extremely successful games at Infocom, he was the author of Spellcasting 101 and its sequels, and a recent Planetfall sequel ("The Search for Floyd").

Steve's design style at Infocom was an interesting one : none of his games utilise many of the full range of capabilities available in the Z-Machine at the time (this was because all the implementors had their own, isolated way of working with the system) - for instance, in Planetfall and Hitchhiker's there are a bare minimum of containers and not even that many locations. He invented the Footnotes, and made extensive use of semi-intelligent mobile characters (such as Floyd). Planetfall (and later Stationfall) implemented the "survival" system introduced somewhere between the Zork and Enchanter series, although quite early on you could find an inexhaustible source of food. Leather Goddesses of Phobos is probably the best of his Infocom games overall (although they're all excellent). (As an aside, when I had to port Meretzky's games for Activision, and reverse engineer the inventory system, I found that LGOP allows objects to be renamed during gameplay, which has been implemented in an extremely devious and inconsistent way.) There were a slew of freebies in the boxes of his games, many of which were needed to solve puzzles.

Steve Meretzky is one of the best game designers ever. His games transcended the limitations of the text interface to create truly immersive fantasy worlds where the players actions had real and meaningful repercussions. Even more impressively he did this while incorporating lots of humour and logical puzzles, laying the foundations for the LucasArts and Sierra graphic adventures. He now works at worldwinner.com and organises game developer events in the Boston area.


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Boffo Games Leather Goddesses of Phobos Infocom A Mind Forever Voyaging
game designer Zork Zero Floyd the Robot Superhero League of Hoboken
The Witness Douglas Adams Brian Moriarty George Washington's 1790 State of the Union Address
A guide to bathrooms in New Orleans The complete solution to the Hitchhiker's Guide to the Galaxy UL Q
George Washington's 1795 State of the Union Address Holiday In Spain white jazz musicians Shady Records
Interactive Fiction DPT Triumph Saturday Night Fever
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