Everything2
Near Matches
Ignore Exact
Full Text
Everything2

Little Science, Big Science

created by clampe

(thing) by clampe (21.1 hr) (print)   ?   (I like it!) Tue Apr 17 2001 at 22:30:51

Price, D. J. d. S. (1963). Little Science, Big Science. New York, Columbia University Press.

The argument starts with the proposition that scientific publications were increasing at the time of writing. More papers were being published, more journals being created and more science being accomplished than ever before. Since in science, if you don't discover it someone else will, this also created a hugely competitive environment where scientists vied with each other to show they had been the primary discoverer.

In this environment, there are two main problems:

  • arranging for the highest level of people to interact in manageable numbers
  • how does one manage the large body of average scientists and appliers so that it keeps pace with the leaders.

    This relates in some ways to the information glut problems mentioned in Digital Ages. Scientists cannot interact with more than about 100 people, so fields that grow beyond that size splinter into specializations so that members can more efficiently arrange their limited attention. This specialization is one way to manage the two questions mentioned above.

    Another way is to form "invisible colleges" of people who have a common identity that bridges different institutions. These college members "ride the circuit", moving from colleague to colleague, shaping group identity as the cross-pollinization occurs. This is typically how the elite scientists are organized.

    The third way people deal with this overload, according to the author, is with an increased prevalence to co-author papers. Co-authoring is shown to have risen dramatically in the time of publication, and the author heralds this as a way to organize the rank and file of scientists. "There is a continuous movement toward an increase in the productivity of the most prolific authors and an increase in numbers of those minimally prolific... The most prolific people increase their productivities by being the group leaders of teams that can accomplish more than they could singly.

    clampe's Questions:
    What are the implications of this paper for SI's work with collaboratories?
    This paper depends alot of some basic assumptions about motivation in scientific publication. Do you buy those assumptions?
    How has the picture changed in the past thirty years?
    In what ways does computer mediated communication affect the creation and operation of invisible colleges?


  • printable version
    chaos

    prelims
    Y'know, if you log in, you can write something here, or contact authors directly on the site. Create a New User if you don't already have an account.
      Epicenter
    Login
    Password

    password reminder
    register

    Everything2 Help

    Cool Staff Picks
    What you are reading:
    Please stop thanking me for cooling your writeup
    Reading Motivation
    electronegativity
    Robert Falcon Scott
    Lamed Vav Zaddikim
    Skunk Cabbage
    A battle for consciousness
    Words of advice for young noders
    My correspondence with the Westboro Baptist Church
    Straight razor shave
    tea
    Information is fractal
    Love is tangerine light
    New Writeups
    sam512
    Moon Base Shackleton, 1978(fiction)
    Pavlovna
    toy boy(person)
    XWiz
    tear jerker(review)
    Heitah
    Anarchy is Order(idea)
    jessicaj
    July 26, 2008(dream)
    Berek
    ABBA(person)
    devolution
    k-hole(place)
    Nadine_2
    The Sound Of Madness(review)
    Twin Eclipse
    Conversations with God: An Uncommon Dialogue(idea)
    SwimmingMonkey
    Conversations with Fo Fo- the Loneliest dog in Purgatory(fiction)
    locke baron
    lynx(thing)
    Simulacron3
    Reality, Dimensions and the Natural Ontology(essay)
    SubSane
    Making Love to a 9-Foot Woman(person)
    Ouzo
    Thoughts(idea)
    antigravpussy
    I fall silent, listening. The breadcrumbs are talking about us(person)
    This affordable entertainment brought to you by The Everything Development Company