The importance of the cid rests in that pretty much everyone on slashdot reads the stories sorted by "oldest first", and pretty much nobody on slashdot has a long attention span. Almost nobody reads slashdot stories more than a day old. Almost nobody, after reading a slashdot story, will come back later to see if any new insightful comments have been added. And most importantly: Almost nobody on slashdot reads comments with a cid of over 150 or so. Rather they will read up to around 150, lose interest, and wander off. So no matter how insightful or creative your post is, no matter how pointless and redundant the first 150 posts were, if your post is around 150, almost nobody will moderate it up or even read it. And if your post is up around 300 or so, or God forbid 600, you might as well have not posted.
And this just leads to all kinds of nasty problems. Knowing that the secret to being read, being moderated, and getting karma is not in writing a good post, but in writing a clearly visible, attention-grabbing post very early, people act accordingly. People will constantly reload the slashdot page, hoping to come across a story just posted in hopes of being able to grab the one post in a story that first states the obvious and gets voted up to score:5. People will rush themselves, ignoring whether they should think harder or write more within this post in favor of just getting something on the page before they're scrolled off the bottom. People will post without reading the comments already there, since reading comments takes precious time, and thus inadvertantly post comments which are wholly redundant. Even those who care less about karma than about writing good posts are affected; they look at the story, read the comments already there, and know they could write an insightful post, but do not bother writing said post since they know that by the time the comment is finished it will get cid 250 or so, and nobody will read it. Meaning that you have a vicious cycle; at the point at which the story has 150 comments or so, people stop bothering to try to post insightful stuff, but the 150 comments already posted are all mediocre rushjobs.
See also: uid, sid, people who post on slashdot without first reading all current posts in the story, three dollar crack.
Thus, a 5.0L V-8 would be approximately 302 CID. Typically, old V-8 engines are the only ones still measured in this way, since car guys get off on cubic inches. Everything else in the entire auto industry has moved to the metric system.
Cid is the name of a character in nearly every Final Fantasy. He is not, however, the same person in every game. Just as the each respective Final Fantasy introduces an unrelated world to the previous one, a new Cid is introduced.
Although each character named Cid is different, they all follow a sort of archetype. Usually, he is a middle aged or old mechanic that has a great deal to do with the party of heroes finding, building, or repairing an airship. He is generally a helpful but minor supporting character. Usually, he isn't a playable character, but there are exceptions. The only Final Fantasy game he has been excluded from (to date) was the original; it is highly unlikely there will be another Final Fantasy without a Cid as the reuse of the name has become a beloved tradition by the fans.
Note: Final Fantasy Mystic Quest for SNES as well as the Game Boy Final Fantasies: Legend 1, 2, 3 and Adventure (which more appropriately fit in the SaGa Series and Seiken Densetsu series respectively) do not have Cids. Sources: Playing these games www.gamefaqs.com www.rpgamer.com
Cid (?), n. [Sp., fr. Ar. seid lord.]
1.
Chief or commander; in Spanish literature, a title of Ruy Diaz, Count of Bivar, a champion of Christianity and of the old Spanish royalty, in the 11th century.
2.
An epic poem, which celebrates the exploits of the Spanish national hero, Ruy Diaz.
© Webster 1913.
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