cathedral n.,adj.
[see bazaar for derivation] The `classical' mode of software engineering long thought to be necessarily implied by Brooks's Law. Features small teams, tight project control, and long release intervals. This term came into use after analysis of the Linux experience suggested there might be something wrong (or at least incomplete) in the classical assumptions.
--The Jargon File version 4.3.1, ed. ESR, autonoded by rescdsk.
[] [][][] [] [] cathedral [] [] [] [] [][] [] [] [][] [] [][] [][] [] [] tavern stable inn bridge square abbey [] [] [] [] [] [] [][][] [][] [][][] [][][] [][] [][] [] [][] manor tower infirmary castle academy
The following copied from: http://www.cathedral-game.co.nz/ please see info below Introduction: The game begins when a player places the Cathedral anywhere in the city, but aligned with the squares. Your objective in CATHEDRAL is to occupy as much space as possible, by then taking turns placing your buildings into the city and preventing your opponent from succeeding by carving off pieces of land called DEDICATING SPACE. A space once surrounded completely by your buildings cannot be occupied by your opponent, the wall may also form part of your capture. The more space you hold the less chance your opponent has to fit his buildings in the city, especially the larger odd shaped pieces. The winner is the player who places all or most of their buildings within the city. If neither player fully succeeds in doing this, then the winner is determined by counting up the number of squares the remaining pieces would cover and the lowest score wins. An even number of games makes for a fair match. Rules of Play: Start by removing all the pieces from the board and splitting them into two camps, Dark and Light. The players decide which colour they will have (no arguing allowed). The object of the game is to place all your buildings within the walls of the city, while trying to prevent your opponent from doing so. A move consists of placing a building anywhere in the city so that it is lined up with the squares. If you are playing with the bright buildings you commence the game by placing the Cathedral anywhere within the city. Your opponent playing with the brown pieces makes the first and each alternate move. The players then take turns placing the Cathedral at the beginning of each game. If you completely enclose a part of the city with your buildings alone or with your buildings and the wall, this part of the city becomes your property and your opponent may not place any of his buildings within it. The buildings must meet wall to wall, a corner to corner contact is not acceptable. Your opponent may claim space in the same way. You may not use the Cathedral as part of the boundary to enclose the claimed space. Neither you nor your opponent may claim space on your first move. If you enclose and therefore isolate one and only one of your opponent's buildings or the Cathedral you may remove it and claim the space enclosed. The building must be removed immediately after the move during which it was enclosed otherwise it must remain where it is and the space is still available to your opponent. Your opponent's building may be replayed in a later move but the Cathedral once removed is not replaced for the remainder of that game. If you enclose two or more buildings. one of which may be the Cathedral, then none of the buildings may be removed and the space is still available to your opponent. The game ends when no further moves can be made by either player. The winner is the player who succeeds in placing all his buildings within the city while preventing his opponent from doing so. If neither player succeeds in doing this then the player whose unplaced buildings would occupy the least number of squares is the winner otherwise the result is a draw. When a series of games is played, the players alternate placing the Cathedral and making the first move. At the end of each game players are awarded points equal to the number of squares their unplaced buildings would cover. The winner of the series is the player with the smallest total of points.
Ca*the"dral (?), n. [LL. cathedralis (sc. ecclesia): cf. F. cath'edrale. See Cathedra.]
The principal church in a diocese, so called because in it the bishop has his official chair (Cathedra) or throne.
© Webster 1913.
Ca*the"dral, a. [LL. cathedralis: cf. F. cath'edral.]
1.
Pertaining to the head church of a diocese; as, a cathedral church; cathedral service.
2.
Emanating from the chair of office, as of a pope or bishop; official; authoritative.
Now, what solemnity can be more required for the pope to make a cathedral determination of an article! Jer. Taylor.
3.
Resembling the aisles of a cathedral; as, cathedral walks.
Pope.
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