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    <title>vireo's New Writeups</title>
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    <updated>2002-08-15T03:55:50Z</updated>
<entry><title>Saving Quicktime movies from a web page (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vireo/writeups/Saving+Quicktime+movies+from+a+web+page"/><id>http://everything2.com:80/user/vireo/writeups/Saving+Quicktime+movies+from+a+web+page</id><author><name>vireo</name><uri>http://everything2.com:80/user/vireo</uri></author><published>2002-08-15T03:55:50Z</published><updated>2002-08-15T03:55:50Z</updated>
<content type="html">&lt;p&gt;Using the &lt;a href=&quot;/title/Mozilla&quot;&gt;Mozilla&lt;/a&gt; browser, click on the page containing the embedded object (may it be a &lt;a href=&quot;/title/Quicktime&quot;&gt;Quicktime&lt;/a&gt; movie, &lt;a href=&quot;/title/Flash&quot;&gt;Flash&lt;/a&gt; animation, or anything else) using the &lt;a href=&quot;/title/right+mouse+button&quot;&gt;right mouse button&lt;/a&gt;. Select &quot;View Page Info&quot; from the &lt;a href=&quot;/title/context+menu&quot;&gt;context menu&lt;/a&gt;. Click on the &quot;&lt;a href=&quot;/title/Media&quot;&gt;Media&lt;/a&gt;&quot; &lt;a href=&quot;/title/tab&quot;&gt;tab&lt;/a&gt;. Select the embeded object in the list and click on the &quot;&lt;a href=&quot;/title/Save+as&quot;&gt;Save as&lt;/a&gt;&quot; button.&lt;/p&gt;</content>
</entry><entry><title>rocket placement (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vireo/writeups/rocket+placement"/><id>http://everything2.com:80/user/vireo/writeups/rocket+placement</id><author><name>vireo</name><uri>http://everything2.com:80/user/vireo</uri></author><published>2002-02-18T01:33:45Z</published><updated>2002-02-18T01:33:45Z</updated>
<content type="html">&lt;a href=&quot;/title/First+person+shooter&quot;&gt;First person shooter&lt;/a&gt;s are now an established &lt;a href=&quot;/title/genre&quot;&gt;genre&lt;/a&gt; among &lt;a href=&quot;/title/video+game&quot;&gt;video game&lt;/a&gt;s, much like &lt;a href=&quot;/title/role-playing+game&quot;&gt;role-playing game&lt;/a&gt;s or turn-based &lt;a href=&quot;/title/strategy+game&quot;&gt;strategy game&lt;/a&gt;s. The many games of the genre have all developed &lt;a href=&quot;/title/standard&quot;&gt;standard&lt;/a&gt; features that make sense, features that players expect to see in the game. Many people think that FPSes are all alike because of this, but avid &lt;a href=&quot;/title/gamer&quot;&gt;gamer&lt;/a&gt;s know that &lt;a href=&quot;/title/subtle&quot;&gt;subtle&lt;/a&gt; but important differences lie elsewhere (for example, the &lt;a href=&quot;/title/ambiance&quot;&gt;ambiance&lt;/a&gt;, the &lt;a href=&quot;/title/physics+model&quot;&gt;physics model&lt;/a&gt;, the &lt;a href=&quot;/title/weapon+balance&quot;&gt;weapon balance&lt;/a&gt;, the general &lt;a href=&quot;/title/complexity&quot;&gt;complexity&lt;/a&gt; of the &lt;a href=&quot;/title/gameplay&quot;&gt;gameplay&lt;/a&gt;, etc.). Over time, most FPSes have adopted a somewhat &lt;a href=&quot;/title/standard&quot;&gt;standard&lt;/a&gt; set of weapons that fills the &lt;a href=&quot;/title/space&quot;&gt;space&lt;/a&gt; spanned by few &lt;a href=&quot;/title/parameters&quot;&gt;parameters&lt;/a&gt;: the &lt;a href=&quot;/title/damage&quot;&gt;damage&lt;/a&gt; caused by the weapon, the &lt;a href=&quot;/title/speed&quot;&gt;speed&lt;/a&gt; of the &lt;a href=&quot;/title/projectile&quot;&gt;projectile&lt;/a&gt;, the &lt;a href=&quot;/title/spread&quot;&gt;spread&lt;/a&gt;, the &lt;a href=&quot;/title/reload&quot;&gt;reload&lt;/a&gt; &lt;a href=&quot;/title/delay&quot;&gt;delay&lt;/a&gt;, etc. For example, &lt;a href=&quot;/title/quake+III+arena&quot;&gt;Quake 3&lt;/a&gt;'s &lt;a href=&quot;/title/railgun&quot;&gt;rail gun&lt;/a&gt; has zero spread, is almost &lt;a href=&quot;/title/instantaneous&quot;&gt;instantaneous&lt;/a&gt;, causes lots of damage but is extremely long to reload; whereas the &lt;a href=&quot;/title/machine+gun&quot;&gt;machine gun&lt;/a&gt; has a moderate spread, is instantaneous, has a very high rate but only&amp;hellip;</content>
</entry><entry><title>Hessian (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vireo/writeups/Hessian"/><id>http://everything2.com:80/user/vireo/writeups/Hessian</id><author><name>vireo</name><uri>http://everything2.com:80/user/vireo</uri></author><published>2001-12-11T20:30:14Z</published><updated>2001-12-11T20:30:14Z</updated>
<content type="html">The hessian &lt;code&gt;H&lt;/code&gt; of a &lt;code&gt;n&lt;/code&gt;-variable &lt;a href=&quot;/title/function&quot;&gt;function&lt;/a&gt; &lt;code&gt;f&lt;/code&gt; is a &lt;code&gt;n&lt;/code&gt; by &lt;code&gt;n&lt;/code&gt; &lt;a href=&quot;/title/matrix&quot;&gt;matrix&lt;/a&gt; whose &lt;code&gt;(i,j)&lt;/code&gt;-th entry is the second &lt;a href=&quot;/title/order&quot;&gt;order&lt;/a&gt; &lt;a href=&quot;/title/partial+derivative&quot;&gt;partial derivative&lt;/a&gt;:
&lt;blockquote&gt;
&lt;pre&gt;
            2
           d 
H(i,j) = ------ f(x ,x ,...,x )
         dx dx     1  2      n
           i  j
&lt;/pre&gt;
&lt;/blockquote&gt;
The hessian is &lt;a href=&quot;/title/symmetric&quot;&gt;symmetric&lt;/a&gt; only if the corresponding partial &lt;a href=&quot;/title/derivative&quot;&gt;derivative&lt;/a&gt;s are &lt;a href=&quot;/title/continuous&quot;&gt;continuous&lt;/a&gt;. If it is the case, one can gain &lt;a href=&quot;/title/insight&quot;&gt;insight&lt;/a&gt; into the &lt;a href=&quot;/title/behavior&quot;&gt;behavior&lt;/a&gt; of &lt;code&gt;f&lt;/code&gt; at a given point &lt;code&gt;a=(a1,a2,...)&lt;/code&gt; by computing the &lt;a href=&quot;/title/determinant&quot;&gt;determinant&lt;/a&gt; of its hessian. For example, if the determinant of the hessian is negative, then &lt;code&gt;a&lt;/code&gt; is a &lt;a href=&quot;/title/saddle+point&quot;&gt;saddle point&lt;/a&gt; of &lt;code&gt;f&lt;/code&gt;. The hessian was introduced by &lt;a href=&quot;/title/german&quot;&gt;german&lt;/a&gt; mathematician &lt;a href=&quot;/title/Ludwig+Otto+Hesse&quot;&gt;Ludwig Otto Hesse&lt;/a&gt; in 1842.
&lt;p&gt;
See also &lt;a href=&quot;/title/Jacobian+matrix&quot;&gt;Jacobian matrix&lt;/a&gt;.</content>
</entry><entry><title>torque steer (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vireo/writeups/torque+steer"/><id>http://everything2.com:80/user/vireo/writeups/torque+steer</id><author><name>vireo</name><uri>http://everything2.com:80/user/vireo</uri></author><published>2001-10-20T17:00:28Z</published><updated>2001-10-20T17:00:28Z</updated>
<content type="html">&lt;small&gt;(&lt;a href=&quot;/title/nodeshell+rescue&quot;&gt;nodeshell rescue&lt;/a&gt;)&lt;/small&gt;
&lt;p&gt;
When turning the &lt;a href=&quot;/title/steering+wheel&quot;&gt;steering wheel&lt;/a&gt; of a &lt;a href=&quot;/title/car&quot;&gt;car&lt;/a&gt;, and then letting it go, the &lt;a href=&quot;/title/wheels&quot;&gt;wheels&lt;/a&gt; turn back into a straight orientation. This is due to the way the front wheels are attached to the car: the &lt;a href=&quot;/title/kingpin&quot;&gt;kingpin&lt;/a&gt; and &lt;a href=&quot;/title/castor&quot;&gt;castor&lt;/a&gt; are inclined in such a way that when the front wheels are turned, the front of the car is slightly elevated. Thus, the &lt;a href=&quot;/title/weight&quot;&gt;weight&lt;/a&gt; of the car forces the wheels in a straight position when the steering wheel is free. However, the &lt;a href=&quot;/title/axis&quot;&gt;axis&lt;/a&gt; of &lt;a href=&quot;/title/rotation&quot;&gt;rotation&lt;/a&gt; of the kingpin, when prolongated to the ground, does not in general &lt;a href=&quot;/title/intersect&quot;&gt;intersect&lt;/a&gt; the point of contact of the wheel with the ground. This is what is called the steering &lt;a href=&quot;/title/offset&quot;&gt;offset&lt;/a&gt;. 
&lt;p&gt;
In a &lt;a href=&quot;/title/front+wheel+drive&quot;&gt;front wheel drive&lt;/a&gt; car, when applying &lt;a href=&quot;/title/torque&quot;&gt;torque&lt;/a&gt; to the wheels, there is a force causing them to turn around the kingpin axis, which is proportional to the steering offset. Normally, this force is the same on both front wheels but on opposite directions, and since they are linked, it is cancelled out. However, if the &lt;a href=&quot;/title/friction&quot;&gt;friction&lt;/a&gt; is&amp;hellip;</content>
</entry><entry><title>parallel dimension (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vireo/writeups/parallel+dimension"/><id>http://everything2.com:80/user/vireo/writeups/parallel+dimension</id><author><name>vireo</name><uri>http://everything2.com:80/user/vireo</uri></author><published>2001-09-07T21:15:44Z</published><updated>2001-09-07T21:15:44Z</updated>
<content type="html">Interestingly, if other &lt;a href=&quot;/title/dimension&quot;&gt;dimension&lt;/a&gt;s exist that are not the familiar three &lt;a href=&quot;/title/spatial&quot;&gt;spatial&lt;/a&gt; &lt;a href=&quot;/title/dimensions&quot;&gt;dimensions&lt;/a&gt; nor the &lt;a href=&quot;/title/time&quot;&gt;time&lt;/a&gt;, they are much more likely to be &lt;a href=&quot;/title/orthogonal&quot;&gt;orthogonal&lt;/a&gt;, or in other words, &lt;a href=&quot;/title/perpendicular&quot;&gt;perpendicular&lt;/a&gt;, and not &lt;a href=&quot;/title/parallel&quot;&gt;parallel&lt;/a&gt;. In fact, if it's another dimension, they need not be orthogonal, but they can't be parallel. 
&lt;p&gt;
&lt;a href=&quot;/title/Think+about+it&quot;&gt;Think about it&lt;/a&gt;.</content>
</entry><entry><title>Toyota Echo (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/vireo/writeups/Toyota+Echo"/><id>http://everything2.com:80/user/vireo/writeups/Toyota+Echo</id><author><name>vireo</name><uri>http://everything2.com:80/user/vireo</uri></author><published>2001-09-05T19:03:15Z</published><updated>2001-09-05T19:03:15Z</updated>
<content type="html">&lt;p&gt;The &lt;a href=&quot;/title/Toyota&quot;&gt;Toyota&lt;/a&gt; Echo seems small because it is a little bit shorter and a little bit higher than most (sub-)&lt;a href=&quot;/title/compact&quot;&gt;compact&lt;/a&gt; &lt;a href=&quot;/title/car&quot;&gt;car&lt;/a&gt;s. However, as for the &lt;a href=&quot;/title/frame&quot;&gt;frame&lt;/a&gt;, it is almost the same as most compact cars. The interior is surprisingly vast and very &lt;a href=&quot;/title/ergonomic&quot;&gt;ergonomic&lt;/a&gt;, with lots of room for four adults. It has a 4 &lt;a href=&quot;/title/cylinder&quot;&gt;cylinder&lt;/a&gt;s, 1.5-L &lt;a href=&quot;/title/DOHC&quot;&gt;DOHC&lt;/a&gt; &lt;a href=&quot;/title/VTT-i&quot;&gt;VTT-i&lt;/a&gt; &lt;a href=&quot;/title/engine&quot;&gt;engine&lt;/a&gt; (the 1NZ-FE) that, at 108 hp of peak &lt;a href=&quot;/title/power&quot;&gt;power&lt;/a&gt; and 105 lb-pi of peak &lt;a href=&quot;/title/torque&quot;&gt;torque&lt;/a&gt;, provides &lt;a href=&quot;/title/acceleration&quot;&gt;acceleration&lt;/a&gt;s comparable to those of the &lt;a href=&quot;/title/Honda+Civic&quot;&gt;Honda Civic&lt;/a&gt; or &lt;a href=&quot;/title/Mazda+Proteg%25E9&quot;&gt;Mazda Protegé&lt;/a&gt; with basic engines. The Echo with &lt;a href=&quot;/title/manual+transmission&quot;&gt;manual transmission&lt;/a&gt; achieve 5.2 L/100 km on road, which beats every other car in North America except &lt;a href=&quot;/title/TDI+Diesel&quot;&gt;TDI&lt;/a&gt; &lt;a href=&quot;/title/Volkswagen&quot;&gt;Volks&lt;/a&gt; and &lt;a href=&quot;/title/hybrid&quot;&gt;hybrid&lt;/a&gt;s. It's a low-cost car that is extremely well &lt;a href=&quot;/title/design&quot;&gt;design&lt;/a&gt;ed for its purpose.&lt;/p&gt;</content>
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