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    <title>rootbeer277's New Writeups</title>
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    <updated>2009-12-04T17:41:41Z</updated>
<entry><title>December 3, 2009 (event)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/rootbeer277/writeups/December+3%252C+2009"/><id>http://everything2.com:80/user/rootbeer277/writeups/December+3%252C+2009</id><author><name>rootbeer277</name><uri>http://everything2.com:80/user/rootbeer277</uri></author><published>2009-12-04T17:41:41Z</published><updated>2009-12-04T17:41:41Z</updated>
<content type="html">&lt;p&gt;Due to the nature of real-time public chat conversations, the following was cleaned up and rearranged to preserve the intended flow of conversation. The ideas have been maintained as originally presented.  The original version can be read in &lt;a href=&quot;http://ascorbic.net/catbox/archive/3555040/&quot;&gt;Ascorbic's archive for 2009-12-03 at 18:00&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;18:18: rootbeer277: I just can't appreciate &lt;a href=&quot;/title/Woody+Allen&quot;&gt;Woody Allen&lt;/a&gt;.  I've seen what I believe is a representative sample of his work but I just don't find them entertaining.&lt;br&gt;18:19: kthejoker: Well you're a fairly humorless man, so color me unsurprised.&lt;br&gt;18:19: rootbeer277: That's an entirely baseless accusation.&lt;br&gt;18:19: rootbeer277: &lt;a href=&quot;/title/GhettoAardvark&quot;&gt;Aardvark&lt;/a&gt;, am I humorless?&lt;br&gt;18:20: rootbeer277: Aardvark is taking too long to answer.  This can't be good.&lt;br&gt;18:20: kthejoker: I just don't imagine you getting caught up in the zaniness of a Woody Allen comedy. Do you like &lt;a href=&quot;/title/The+Muppet+Show&quot;&gt;The Muppet Show&lt;/a&gt;?&lt;br&gt;18:21: rootbeer277: I love the Muppet Show, except when they&amp;hellip;</content>
</entry><entry><title>Release early, release often (essay)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/rootbeer277/writeups/Release+early%252C+release+often"/><id>http://everything2.com:80/user/rootbeer277/writeups/Release+early%252C+release+often</id><author><name>rootbeer277</name><uri>http://everything2.com:80/user/rootbeer277</uri></author><published>2009-12-01T19:13:58Z</published><updated>2009-12-01T19:13:58Z</updated>
<content type="html">&lt;p&gt;In an &lt;a href=&quot;/title/open+source&quot;&gt;open-source development&lt;/a&gt; community, the &quot;release early, release often&quot; philosophy has many advantages.  Your users are also &lt;a href=&quot;/title/debug&quot;&gt;bug testers&lt;/a&gt;, co-developers, and quality assurance techs.  They can not only report bugs, but also peruse the code itself for its possible causes and &lt;a href=&quot;/title/patch&quot;&gt;write their own patches&lt;/a&gt; to recommend fixes.  This takes the most time-consuming and tricky part of code development from the hands of the dedicated originators and distributes it over a much larger group of amateurs and hobbyists, who can often quickly identify and correct problems (and actually enjoy doing so).  For open-source projects, this method works very well.  It has become quite common for download pages to include both a potentially buggy, developmental release, and also the last known stable release of a program.  People who just want to use the program can download the stable one, and people who want to be involved with the bug-testing and development can download the development version.&lt;/p&gt;&amp;hellip;</content>
</entry><entry><title>megapixel (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/rootbeer277/writeups/megapixel"/><id>http://everything2.com:80/user/rootbeer277/writeups/megapixel</id><author><name>rootbeer277</name><uri>http://everything2.com:80/user/rootbeer277</uri></author><published>2009-11-29T21:09:56Z</published><updated>2009-11-29T21:09:56Z</updated>
<content type="html">&lt;p&gt;A megapixel is a unit of measurement for the &lt;a href=&quot;/title/resolution&quot;&gt;resolution&lt;/a&gt; of &lt;a href=&quot;/title/digital+camera&quot;&gt;digital cameras&lt;/a&gt;.  Higher megapixel counts are the primary marketing indicator of a higher-quality digital camera.  One &lt;a href=&quot;/title/mega&quot;&gt;mega&lt;/a&gt;pixel is equal to one million &lt;a href=&quot;/title/pixel&quot;&gt;pixels&lt;/a&gt;.  This is about 25% better than 1024x768, a popular screen resolution for computer displays.  The ever-increasing resolution on consumer digital cameras is primarily driven by small and smaller &lt;a href=&quot;/title/charged+coupled+device&quot;&gt;charged coupled device&lt;/a&gt; arrays getting smaller and cheaper to produce.&lt;/p&gt;

&lt;p&gt;Today's average digital cameras typically boast a resolution of over 10 megapixels and can cost under US$150.  This is enormously more resolution than the average family vacation photographer needs, and was just a few years ago only available in high-end professional digital cameras.  A 1 MP camera easily has enough resolution to display pictures on a computer, the primary advantage to higher resolutions is for printing them.  I find that as a &lt;a href=&quot;/title/rule+of+thumb&quot;&gt;rule of thumb&lt;/a&gt;, for each megapixel of resolution,&amp;hellip;</content>
</entry><entry><title>iPhone 3G (review)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/rootbeer277/writeups/iPhone+3G"/><id>http://everything2.com:80/user/rootbeer277/writeups/iPhone+3G</id><author><name>rootbeer277</name><uri>http://everything2.com:80/user/rootbeer277</uri></author><published>2009-11-29T17:47:49Z</published><updated>2009-11-29T17:47:49Z</updated>
<content type="html">&lt;p&gt;In September of 2007, I &lt;a href=&quot;/title/iPhone#rootbeer277&quot;&gt;reviewed Apple's iPhone classic&lt;/a&gt;.  Although it was a beautiful piece of electronics by any standard, it didn't have the expansive software library I'd come to rely on in my &lt;a href=&quot;/title/Palm+Treo&quot;&gt;Palm Treo&lt;/a&gt;.  It was with a heavy heart that I returned it to AT&amp;T and went back to my loyal &lt;a href=&quot;/title/Swiss+Army+Knife&quot;&gt;Swiss Army Knife&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Come July of 2008, I tried again with Apple's new &lt;strong&gt;iPhone 3G&lt;/strong&gt;.  The 3G has a number of upgrades over the classic version, most importantly the &lt;a href=&quot;/title/iTunes&quot;&gt;iTunes App Store&lt;/a&gt;.  It was a whole new experience.  The iPhone 3G took everything that was great about the original (covered in my original review, so I won't repeat them here), patched up a few oversights, and fixed almost everything that was lacking.  When version 3.0 of the software was released, the iPhone could even finally &lt;a href=&quot;/title/cut+and+paste&quot;&gt;copy and paste&lt;/a&gt;!  This feature was long overdue.  The iPhone proved itself to be every bit the workhorse my Palm Treo was, but sleeker, faster, and, yes I'll&amp;hellip;</content>
</entry><entry><title>Cripple Mr Onion (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/rootbeer277/writeups/Cripple+Mr+Onion"/><id>http://everything2.com:80/user/rootbeer277/writeups/Cripple+Mr+Onion</id><author><name>rootbeer277</name><uri>http://everything2.com:80/user/rootbeer277</uri></author><published>2009-11-28T05:39:37Z</published><updated>2009-11-28T05:39:37Z</updated>
<content type="html">&lt;p&gt;Cripple Mr. Onion is a fictional card game mentioned in several of &lt;a href=&quot;/title/Terry+Pratchett&quot;&gt;Terry Pratchett's&lt;/a&gt; &lt;a href=&quot;/title/Discworld&quot;&gt;Discworld&lt;/a&gt; novels.  Although it gets mention in a number of them, it's only actually played for the reader aboard a &lt;a href=&quot;/title/riverboat&quot;&gt;riverboat&lt;/a&gt; in &lt;a href=&quot;/title/Witches+Abroad&quot;&gt;Witches Abroad&lt;/a&gt;.  During a journey undertaken by the witches &lt;a href=&quot;/title/Magrat+Garlick&quot;&gt;Magrat Garlick&lt;/a&gt;, &lt;a href=&quot;/title/Nanny+Ogg&quot;&gt;Nanny Ogg&lt;/a&gt;, and &lt;a href=&quot;/title/Granny+Weatherwax&quot;&gt;Granny Weatherwax&lt;/a&gt; (forming the standard &lt;a href=&quot;/title/maiden%252C+mother%252C+crone&quot;&gt;maiden, mother, and crone&lt;/a&gt; trio), Nanny loses their traveling money to a gang of &lt;a href=&quot;/title/hustle&quot;&gt;hustlers&lt;/a&gt; playing Cripple Mr. Onion.  Granny Weatherwax decides to hustle the hustlers and win their money back, in her own unique manner.  It's during this sequence that we get our best, indeed our only, look at the game.&lt;/p&gt;

&lt;p&gt;Resolving not to use magic (Cheatin's all right.  That's practic'ly &lt;em&gt;fair&lt;/em&gt;.  I mean, anyone can cheat.  But using magic &amp;mdash; well, it's tempting Fate), Granny uses the principles she calls &quot;&lt;a href=&quot;/title/psychology&quot;&gt;headology&lt;/a&gt;&quot; to distract, annoy, and agitate the &lt;a href=&quot;/title/card+sharp&quot;&gt;card sharps&lt;/a&gt; to prevent them&amp;hellip;</content>
</entry><entry><title>Project Steve (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/rootbeer277/writeups/Project+Steve"/><id>http://everything2.com:80/user/rootbeer277/writeups/Project+Steve</id><author><name>rootbeer277</name><uri>http://everything2.com:80/user/rootbeer277</uri></author><published>2009-11-28T02:28:52Z</published><updated>2009-11-28T02:28:52Z</updated>
<content type="html">&lt;blockquote&gt;&lt;p&gt;&lt;a href=&quot;/title/Evolution&quot;&gt;Evolution&lt;/a&gt; is a vital, well-supported, unifying principle of the &lt;a href=&quot;/title/biology&quot;&gt;biological sciences&lt;/a&gt;, and the scientific evidence is overwhelmingly in favor of the idea that all living things share a common ancestry. Although there are legitimate debates about the patterns and processes of evolution, there is no serious scientific doubt that evolution occurred or that &lt;a href=&quot;/title/natural+selection&quot;&gt;natural selection&lt;/a&gt; is a major mechanism in its occurrence. It is scientifically inappropriate and pedagogically irresponsible for &lt;a href=&quot;/title/creationism&quot;&gt;creationist&lt;/a&gt; &lt;a href=&quot;/title/pseudoscience&quot;&gt;pseudoscience&lt;/a&gt;, including but not limited to &quot;&lt;a href=&quot;/title/intelligent+design+theory&quot;&gt;intelligent design&lt;/a&gt;,&quot; to be introduced into the science curricula of our nation's &lt;a href=&quot;/title/public+school&quot;&gt;public schools&lt;/a&gt;.&lt;br&gt;&lt;em&gt;Project Steve's official statement&lt;/em&gt;&lt;/p&gt;&lt;/blockquote&gt;



&lt;p&gt;&lt;a href=&quot;http://ncse.com/taking-action/project-steve&quot;&gt;Project Steve&lt;/a&gt; is a &lt;a href=&quot;/title/tongue-in-cheek&quot;&gt;tongue-in-cheek&lt;/a&gt; response to creationist claims that evolution is a &quot;theory in crisis&quot;.  Directly, it riffs on the&amp;hellip;</content>
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