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    <title>g026r's New Writeups</title>
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    <updated>2005-07-19T18:13:35Z</updated>
<entry><title>Code 7 (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/g026r/writeups/Code+7"/><id>http://everything2.com:80/user/g026r/writeups/Code+7</id><author><name>g026r</name><uri>http://everything2.com:80/user/g026r</uri></author><published>2005-07-19T18:13:35Z</published><updated>2005-07-19T18:13:35Z</updated>
<content type="html">&lt;p&gt;In the world of &lt;a href=&quot;/title/Paranoia&quot;&gt;Paranoia&lt;/a&gt; (the &lt;a href=&quot;/title/roleplaying+game&quot;&gt;RPG&lt;/a&gt; of the darkly humorous future), a &amp;quot;Code 7&amp;quot; refers to any mission so difficult, so dangerous, that successful completion will require that each &lt;a href=&quot;/title/Troubleshooter&quot;&gt;Troubleshooter&lt;/a&gt; involved use all seven of their six assigned clones. &lt;small&gt;(This is, of course, &lt;a href=&quot;/title/Citizen%253A+You+have+committed+an+error&quot;&gt;impossible.&lt;/a&gt;)&lt;/small&gt;&lt;/p&gt;

&lt;p&gt;Suggestion that &lt;a href=&quot;/title/The+Computer&quot;&gt;The Computer&lt;/a&gt; would ever assign its loyal Troubleshooters with an &lt;a href=&quot;/title/impossible+mission&quot;&gt;impossible mission&lt;/a&gt; is &lt;a href=&quot;/title/treason&quot;&gt;treason&lt;/a&gt;, and rumours to this effect are the obvious work of &lt;a href=&quot;/title/commie+mutant+traitor&quot;&gt;commie mutant traitors.&lt;/a&gt;  &lt;small&gt;(For more information on this definition of Code 7, readers are directed to just about every Paranoia adventure ever published.)&lt;/small&gt;&lt;/p&gt;

&lt;p&gt;In &lt;a href=&quot;/title/Game+Master&quot;&gt;GM&lt;/a&gt;-speak, a Code 7 adventure can also refer to any short mission ideas that were never developed into a full adventure, yet were published anyways. &lt;small&gt;(See the section labeled Code 7 in &lt;a href=&quot;/title/Acute+Paranoia&quot;&gt;Acute Paranoia&lt;/a&gt;, &lt;a href=&quot;/title/West+End+Games&quot;&gt;West End Games&lt;/a&gt;, 1986, for several examples of&lt;/small&gt;&amp;hellip;</content>
</entry><entry><title>Unwanted Convoy (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/g026r/writeups/Unwanted+Convoy"/><id>http://everything2.com:80/user/g026r/writeups/Unwanted+Convoy</id><author><name>g026r</name><uri>http://everything2.com:80/user/g026r</uri></author><published>2004-11-16T04:16:43Z</published><updated>2004-11-16T04:16:43Z</updated>
<content type="html">&lt;p&gt;A word of advice to anyone playing &lt;a href=&quot;/title/Diplomacy&quot;&gt;Diplomacy&lt;/a&gt; using the rules published in the 4th &lt;a href=&quot;/title/Avalon+Hill&quot;&gt;Avalon Hill&lt;/a&gt; edition (&lt;a href=&quot;/title/2000&quot;&gt;2000&lt;/a&gt;):  &lt;a href=&quot;/title/cordelia&quot;&gt;cordelia's&lt;/a&gt; example listed above &lt;a href=&quot;/title/will+not+work&quot;&gt;will not work&lt;/a&gt;.  It also is unlikely to work with the rules from the 2nd (&lt;a href=&quot;/title/1982&quot;&gt;1982&lt;/a&gt;) or 3rd (&lt;a href=&quot;/title/1996&quot;&gt;1996&lt;/a&gt;) Avalon Hill editions; more on this ambiguity below.  First, however, a brief history of some other types of unwanted convoys.&lt;/p&gt;

&lt;p&gt;(Note:  This node uses &lt;a href=&quot;/title/standard+Diplomacy+notation&quot;&gt;standard Diplomacy notation&lt;/a&gt; for its examples.  While an attempt has been made to explain the various moves, readers may wish to familiarize themselves with the notation before continuing.)&lt;/p&gt;

&lt;p&gt;Basically, an unwanted convoy is any &lt;a href=&quot;/title/unasked+for&quot;&gt;unasked for&lt;/a&gt; attempt by a &lt;a href=&quot;/title/foreign+power&quot;&gt;foreign power&lt;/a&gt; to convoy another power's army to a destination.  The original unwanted convoy made use of an &lt;a href=&quot;/title/obscure&quot;&gt;obscure&lt;/a&gt; and now &lt;a href=&quot;/title/obsolete&quot;&gt;obsolete&lt;/a&gt; clause in section XII (The Convoy Order) of the rules published prior to 1982, that states the following:&lt;/p&gt;

&lt;p&gt;&lt;i&gt;&amp;quot;4. AMBIGUOUS &lt;a href=&quot;/title/CONVOY&quot;&gt;CONVOY&lt;/a&gt; ROUTES.  If the orders as written permit more than&lt;/i&gt;&amp;hellip;</content>
</entry><entry><title>Standard Diplomacy notation (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/g026r/writeups/Standard+Diplomacy+notation"/><id>http://everything2.com:80/user/g026r/writeups/Standard+Diplomacy+notation</id><author><name>g026r</name><uri>http://everything2.com:80/user/g026r</uri></author><published>2004-11-16T00:43:12Z</published><updated>2004-11-16T00:43:12Z</updated>
<content type="html">&lt;p&gt;Although the methods in which move orders for the game of &lt;a href=&quot;/title/Diplomacy&quot;&gt;Diplomacy&lt;/a&gt; are written can vary from &lt;a href=&quot;/title/game+master&quot;&gt;game master&lt;/a&gt; to game master, they usually follow a generally recognized style, which this node attempts to describe.  Although a general &lt;a href=&quot;/title/familiarity&quot;&gt;familiarity&lt;/a&gt; with the rules is assumed, an attempt has been made to explain those examples that warranted it.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;The Power&lt;/b&gt;&lt;br&gt;
Prior to listing any orders, the &lt;a href=&quot;/title/power&quot;&gt;power&lt;/a&gt; for which the order, or group of orders, belongs to will be listed.  The the power name is generally listed on a seperate line, followed by a colon, and then all the orders for that power are listed on &lt;a href=&quot;/title/seperate+lines&quot;&gt;seperate lines&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Example:
&lt;pre&gt;England:
Order 1.
Order 2.

France:
Order 1.
Order 2.&lt;/pre&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;The Unit Being Ordered&lt;/b&gt;&lt;br&gt;
For each order, the order begins with a listing of the type of unit being ordered.  Although the unit type can be listed in full, generally the abbreviated forms of A, for &lt;a href=&quot;/title/Army&quot;&gt;Army&lt;/a&gt;, and F, for &lt;a href=&quot;/title/Fleet&quot;&gt;Fleet&lt;/a&gt;, are used. This is followed by the &lt;a href=&quot;/title/province&quot;&gt;province&lt;/a&gt;&amp;hellip;</content>
</entry><entry><title>nuclear hand grenade (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/g026r/writeups/nuclear+hand+grenade"/><id>http://everything2.com:80/user/g026r/writeups/nuclear+hand+grenade</id><author><name>g026r</name><uri>http://everything2.com:80/user/g026r</uri></author><published>2004-10-28T03:45:57Z</published><updated>2004-10-28T03:45:57Z</updated>
<content type="html">&lt;p&gt;Although no real-life version exists, a nuclear handgrenade did make an appearence in a mission-module for the 80's &lt;a href=&quot;/title/pen-and-paper&quot;&gt;pen-and-paper&lt;/a&gt; &lt;a href=&quot;/title/role-playing+game&quot;&gt;RPG&lt;/a&gt;, &lt;a href=&quot;/title/Paranoia&quot;&gt;Paranoia&lt;/a&gt;.  (The module in question was titled &lt;a href=&quot;/title/Alpha+Complexities&quot;&gt;Alpha Complexities&lt;/a&gt;.)&lt;/p&gt;

&lt;p&gt;Officially designated as the &lt;a href=&quot;/title/thermonuclear+grenade&quot;&gt;thermonuclear grenade&lt;/a&gt;, it was described as being a hard metal sphere with the with the words &amp;quot;&lt;a href=&quot;/title/THROW+VERY+HARD&quot;&gt;THROW VERY HARD&lt;/a&gt;&amp;quot; printed on it.  The &lt;a href=&quot;/title/Game+Master&quot;&gt;GM&lt;/a&gt; information went on to mention that it had the same effective yield as a &lt;a href=&quot;/title/Tactical+nuclear+weapons&quot;&gt;tacnuke&lt;/a&gt;, and that any &lt;a href=&quot;/title/troubleshooter&quot;&gt;troubleshooters&lt;/a&gt; that were desperate enough to actually test it would likely be unable to report back on its one major design-flaw (see point 2 in &lt;a href=&quot;/title/WWWWolf&quot;&gt;WWWWolf's&lt;/a&gt; above writeup).&lt;/p&gt;

&lt;p&gt;As any good Paranoia GM knows, sometimes the best way to &lt;a href=&quot;/title/hose&quot;&gt;hose&lt;/a&gt; your players is also the simplest, and slipping a few nuclear handgrenades into their &lt;a href=&quot;/title/list+of+assigned+mission+equipment&quot;&gt;list of assigned mission equipment&lt;/a&gt; could always serve to liven up a dull mission.  After all, as far as &lt;a href=&quot;/title/R%2526D&quot;&gt;R&amp;D&lt;/a&gt;&amp;hellip;</content>
</entry><entry><title>MANA-YOOD-SUSHAI (person)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/g026r/writeups/MANA-YOOD-SUSHAI"/><id>http://everything2.com:80/user/g026r/writeups/MANA-YOOD-SUSHAI</id><author><name>g026r</name><uri>http://everything2.com:80/user/g026r</uri></author><published>2004-10-23T06:08:42Z</published><updated>2004-10-23T06:08:42Z</updated>
<content type="html">&lt;p&gt;M&lt;small&gt;&amp;#256;NA&lt;/small&gt;-Y&lt;small&gt;OOD&lt;/small&gt;-S&lt;small&gt;USH&amp;#256;&amp;#298;&lt;/small&gt; is the creator god in &lt;a href=&quot;/title/Lord+Dunsany&quot;&gt;Lord Dunsany's&lt;/a&gt; 1905 work &lt;i&gt;&lt;a href=&quot;/title/The+Gods+of+Pegana&quot;&gt;The Gods of Peg&amp;#257;na&lt;/a&gt;&lt;/i&gt;.  It was he who, upon being approached by either &lt;a href=&quot;/title/Fate&quot;&gt;Fate&lt;/a&gt; or &lt;a href=&quot;/title/Chance&quot;&gt;Chance&lt;/a&gt;, created the Worlds and the gods.&lt;/p&gt;

&lt;p&gt;Upon finishing, he rested. As long as he sleeps, the Worlds and gods shall continue to exist.  However, his awakening signifies &lt;a href=&quot;/title/THE+END&quot;&gt;THE END&lt;/a&gt;, when he shall destroy the Worlds and gods and create new ones in their stead.  There are suggestions made throughout the book that the reason for this is that the Worlds and gods are merely dreams of M&lt;small&gt;&amp;#256;NA&lt;/small&gt; &amp;#151; much like &lt;a href=&quot;/title/Lewis+Carroll&quot;&gt;Lewis Carroll's&lt;/a&gt; &lt;a href=&quot;/title/Through+the+Looking+Glass+-+Chapter+4&quot;&gt;Red King&lt;/a&gt; &amp;#151; and for this reason &lt;a href=&quot;/title/Skarl+the+Drummer&quot;&gt;Skarl the Drummer&lt;/a&gt; beats forever on a drum, the steady noise serving to keep M&lt;small&gt;&amp;#256;NA&lt;/small&gt; asleep.&lt;/p&gt;

&lt;p&gt;The name is always written in &lt;a href=&quot;/title/upper-case+letters&quot;&gt;upper-case letters&lt;/a&gt;, with regular sized letters at the start of each of the&amp;hellip;</content>
</entry><entry><title>The Gods of Pegana (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/g026r/writeups/The+Gods+of+Pegana"/><id>http://everything2.com:80/user/g026r/writeups/The+Gods+of+Pegana</id><author><name>g026r</name><uri>http://everything2.com:80/user/g026r</uri></author><published>2004-10-23T05:09:42Z</published><updated>2004-10-23T05:09:42Z</updated>
<content type="html">&lt;h1&gt;The Gods of Peg&amp;#257;na&lt;/h1&gt;
by&lt;br&gt;
&lt;a href=&quot;/title/Lord+Dunsany&quot;&gt;Lord Dunsany&lt;/a&gt;&lt;br&gt;

&lt;p&gt;&lt;i&gt;The Gods of Peg&amp;#257;na&lt;/i&gt; was the first published book by Edward John Moreton Drax Plunkett (1878-1957), 18th &lt;a href=&quot;/title/Baron+Dunsany&quot;&gt;Baron Dunsany&lt;/a&gt;.  It consists of a series of stories, written in a very &lt;a href=&quot;/title/biblical+style&quot;&gt;biblical style&lt;/a&gt;, that deal with a world and its &lt;a href=&quot;/title/pantheon&quot;&gt;pantheon&lt;/a&gt; of gods. The book, which was barely more than 40 pages, was a resounding success upon its &lt;a href=&quot;/title/1905&quot;&gt;1905&lt;/a&gt; publication, and it ensured that Dunsany, who had been forced to pay to have it published, would never have difficulty finding a publisher again.&lt;/p&gt;

&lt;p&gt;The book, and its follow up: 1906's &lt;i&gt;&lt;a href=&quot;/title/Time+and+the+Gods&quot;&gt;Time and the Gods&lt;/a&gt;&lt;/i&gt;, are seen by many as an influence on subsequent &lt;a href=&quot;/title/fantasy&quot;&gt;fantasy&lt;/a&gt; works by the likes of &lt;a href=&quot;/title/Tolkien&quot;&gt;Tolkien&lt;/a&gt;, among others.  It is a well acknowledged fact that &lt;a href=&quot;/title/H.P.+Lovecraft&quot;&gt;H.P. Lovecraft&lt;/a&gt; was a great admirer, to such an extent that his early work is often described as being a pale imitation of Dunsany's.&lt;/p&gt;

&lt;p&gt;Although the work's &lt;a href=&quot;/title/revolutionary&quot;&gt;revolutionary&lt;/a&gt; characteristics have dimmed considerably over the past century &amp;#151;&amp;hellip;</content>
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