<?xml version="1.0" encoding="UTF-8" ?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:base="http://everything2.com/">
    <title>abducted's New Writeups</title>
    <link rel="alternate" type="text/html" href="http://everything2.com/index.pl?node=Everything%20User%20Search&amp;usersearch=abducted" />
    <link rel="self" type="application/atom+xml" href="?node=New%20Writeups%20Atom%20Feed&amp;type=ticker&amp;foruser=abducted" />
    <id>http://everything2.com/?node=New%20Writeups%20Atom%20Feed&amp;foruser=abducted</id>
    <updated>2001-03-14T23:03:16Z</updated>
<entry><title>Flux capacitor (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/abducted/writeups/Flux+capacitor"/><id>http://everything2.com:80/user/abducted/writeups/Flux+capacitor</id><author><name>abducted</name><uri>http://everything2.com:80/user/abducted</uri></author><published>2001-03-14T23:03:16Z</published><updated>2001-03-14T23:03:16Z</updated>
<content type="html">Just what is a &lt;a href=&quot;/title/flux&quot;&gt;flux&lt;/a&gt; &lt;a href=&quot;/title/capacitor&quot;&gt;capacitor&lt;/a&gt;?  Because the term came from a &lt;a href=&quot;/title/movie&quot;&gt;movie&lt;/a&gt; we may never know.  But using the ideas from an elementary &lt;a href=&quot;/title/electricity+and+magnetism&quot;&gt;electricity and magnetism&lt;/a&gt; class we can take a guess.  &lt;p&gt; Flux is basically &lt;a href=&quot;/title/flow&quot;&gt;flow&lt;/a&gt;.  Like when you are using flux in calculating charge on &lt;a href=&quot;/title/gaussian+surface&quot;&gt;gaussian surface&lt;/a&gt;s in e&amp;m.  A capacitor is something that temporarily stores charge.  That would make a flux capacitor something that temporarily stores flow.  &lt;p&gt; In the case of the movie that the term was invented in, &lt;a href=&quot;/title/Back+to+the+Future&quot;&gt;Back to the Future&lt;/a&gt;, there was &lt;a href=&quot;/title/time+travel&quot;&gt;time travel&lt;/a&gt; involved.  This would suggest that flux was used generally to indicate flow of time. That flow of time would then be temporarily stored in the capacitor, and make time travel possible.  &lt;p&gt; Now if you'll excuse me, I have to go feed &lt;a href=&quot;/title/Einstein&quot;&gt;Einstein&lt;/a&gt;.</content>
</entry><entry><title>Super Mario Kart (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/abducted/writeups/Super+Mario+Kart"/><id>http://everything2.com:80/user/abducted/writeups/Super+Mario+Kart</id><author><name>abducted</name><uri>http://everything2.com:80/user/abducted</uri></author><published>2001-03-04T12:48:23Z</published><updated>2001-03-04T12:48:23Z</updated>
<content type="html">There have thus been two &lt;a href=&quot;/title/incarnation&quot;&gt;incarnation&lt;/a&gt;s of Mario Kart.  The first was for the &lt;a href=&quot;/title/SNES&quot;&gt;SNES&lt;/a&gt; and the second for the &lt;a href=&quot;/title/N64&quot;&gt;N64&lt;/a&gt;.  &lt;p&gt;They had a great number of features in common including:&lt;br&gt;- Use of popular &lt;a href=&quot;/title/Nintendo&quot;&gt;Nintendo&lt;/a&gt; characters &lt;br&gt;-A &lt;a href=&quot;/title/cartoon&quot;&gt;cartoon&lt;/a&gt;y theme &lt;br&gt;-Weapons to slow down other players and speed yourself up &lt;br&gt; -Speed boosting powerslides &lt;br&gt;-Huge &lt;a href=&quot;/title/fun+factor&quot;&gt;fun factor&lt;/a&gt; and replay ability.

&lt;p&gt;
A great many people were disappointed when the N64 reincarnation of &lt;a href=&quot;/title/Rainbow+Road&quot;&gt;Rainbow Road&lt;/a&gt;, once a skillfully designed, difficult course, was turned into an obscenely long course that was almost impossible to fall off of, thus requiring next to no skill.  Other changes made to the N64 version were wider tracks and the all-mighty four player mode.

&lt;p&gt;
It was the N64 version that I probably have the most &lt;a href=&quot;/title/experience&quot;&gt;experience&lt;/a&gt; with.  This is mostly in part due to my former girlfriend that loved to play it with me.  Because she did not enjoy losing we came up with an interesting method for &lt;a href=&quot;/title/handicap&quot;&gt;handicap&lt;/a&gt;ping myself.  I would lay on my back and play the game viewing the screen &lt;a href=&quot;/title/upside+down&quot;&gt;upside down&lt;/a&gt;.  There were also other... &lt;a href=&quot;/title/distraction&quot;&gt;distraction&lt;/a&gt;s.</content>
</entry><entry><title>Intelligent life and entropy (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/abducted/writeups/Intelligent+life+and+entropy"/><id>http://everything2.com:80/user/abducted/writeups/Intelligent+life+and+entropy</id><author><name>abducted</name><uri>http://everything2.com:80/user/abducted</uri></author><published>2001-01-24T09:36:12Z</published><updated>2001-01-24T09:36:12Z</updated>
<content type="html">The constant increase in &lt;a href=&quot;/title/entropy&quot;&gt;entropy&lt;/a&gt;, or &lt;a href=&quot;/title/randomness&quot;&gt;randomness&lt;/a&gt; in the universe, can be used to explain why &lt;a href=&quot;/title/intelligent&quot;&gt;intelligent&lt;/a&gt; life exists here on &lt;a href=&quot;/title/Earth&quot;&gt;Earth&lt;/a&gt;, as well as why it is very possible for &lt;a href=&quot;/title/intelligent+life&quot;&gt;intelligent life&lt;/a&gt; to exist in other regions of the galaxy as well. The reason for this is simple, the greater the intelligence of the being, the more capable it is of destroying things. This is demonstrated by our atomic bombs verses other &lt;a href=&quot;/title/animal&quot;&gt;animal&lt;/a&gt;s clawing and shredding. The greater the &lt;a href=&quot;/title/destruction&quot;&gt;destruction&lt;/a&gt; that occurs, the more entropy there is in the &lt;a href=&quot;/title/system&quot;&gt;system&lt;/a&gt;, and since processes that have more entropy are &lt;a href=&quot;/title/spontaneous&quot;&gt;spontaneous&lt;/a&gt; it would then be more likely it is for that particular thing to occur. &lt;p&gt;In order for this destruction to occur, however, there has to be a tendency to use it's power of destruction. Seeing as humans fight wars all the time, we can observe that this nature is defiantly with us. However, the nature can not be so great as to wipe itself out completely and therefore stop progression on to more &lt;a href=&quot;/title/devastating+devise&quot;&gt;devastating devise&lt;/a&gt;s. This&amp;hellip;</content>
</entry><entry><title>hug (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/abducted/writeups/hug"/><id>http://everything2.com:80/user/abducted/writeups/hug</id><author><name>abducted</name><uri>http://everything2.com:80/user/abducted</uri></author><published>2001-01-24T07:40:01Z</published><updated>2001-01-24T07:40:01Z</updated>
<content type="html">Despite popular opinion there are &lt;a href=&quot;/title/guys&quot;&gt;guys&lt;/a&gt; that really &lt;a href=&quot;/title/enjoy&quot;&gt;enjoy&lt;/a&gt; hugs.  I know this because I'm one of them.   Preferably from &lt;a href=&quot;/title/female&quot;&gt;female&lt;/a&gt;s, of course, but there's just something about &lt;a href=&quot;/title/human+contact&quot;&gt;human contact&lt;/a&gt; that is very &lt;a href=&quot;/title/comfort&quot;&gt;comfort&lt;/a&gt;ing and enjoyable.  For me there is nothing better than a warm hug from someone that I care about.  They bring happiness and &lt;a href=&quot;/title/peace&quot;&gt;peace&lt;/a&gt;. &lt;p&gt; Sadly, however, hugs are something that I do not get nearly enough of.  This likely has to do with me being a shy &lt;a href=&quot;/title/computer+geek&quot;&gt;computer geek&lt;/a&gt;, though I don't know if it would be possible to ever get enough of them.  So if you see me, or anyone you think would like one, give a hug.  Even if it's just text, you'll be bringing a little &lt;a href=&quot;/title/sunshine&quot;&gt;sunshine&lt;/a&gt; into someone's life.</content>
</entry><entry><title>New Coke (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/abducted/writeups/New+Coke"/><id>http://everything2.com:80/user/abducted/writeups/New+Coke</id><author><name>abducted</name><uri>http://everything2.com:80/user/abducted</uri></author><published>2001-01-23T18:32:04Z</published><updated>2001-01-23T18:32:04Z</updated>
<content type="html">The new &lt;a href=&quot;/title/coke&quot;&gt;coke&lt;/a&gt; was the result of the &lt;a href=&quot;/title/coca-cola&quot;&gt;coca-cola&lt;/a&gt; company performing &lt;a href=&quot;/title/taste+test&quot;&gt;taste test&lt;/a&gt;s and finding that their &lt;a href=&quot;/title/sweet&quot;&gt;sweet&lt;/a&gt;er test product scored better.  This was because in the amounts and time period that they gave their &lt;a href=&quot;/title/test+subjects&quot;&gt;test subjects&lt;/a&gt;, they did actually prefer the new coke.  When the product was released coca-cola soon discovered that when consumed under every day living conditions their new product was an &lt;a href=&quot;/title/abysmal+failure&quot;&gt;abysmal failure&lt;/a&gt;.  They soon reintroduced the old coke as &quot;&lt;a href=&quot;/title/coca-cola+classic&quot;&gt;coca-cola classic&lt;/a&gt;&quot;.  

&lt;p&gt;
As for the &lt;a href=&quot;/title/addictive+substances&quot;&gt;addictive substances&lt;/a&gt; variety of coke, the &quot;new coke&quot; seems to be &lt;a href=&quot;/title/Everquest&quot;&gt;Everquest&lt;/a&gt;.</content>
</entry><entry><title>node (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/abducted/writeups/node"/><id>http://everything2.com:80/user/abducted/writeups/node</id><author><name>abducted</name><uri>http://everything2.com:80/user/abducted</uri></author><published>2001-01-23T17:53:09Z</published><updated>2001-01-23T17:53:09Z</updated>
<content type="html">In &lt;a href=&quot;/title/computer+science&quot;&gt;computer science&lt;/a&gt; the concept of a node is used in a number of &lt;a href=&quot;/title/data+structure&quot;&gt;data structure&lt;/a&gt;s.  Some of these include &lt;a href=&quot;/title/Graph&quot;&gt;Graph&lt;/a&gt;s, &lt;a href=&quot;/title/Linked+list&quot;&gt;Linked list&lt;/a&gt;s, &lt;a href=&quot;/title/Tree&quot;&gt;Tree&lt;/a&gt;s.  &lt;p&gt; In these data structures the node serves as a &lt;a href=&quot;/title/temporary&quot;&gt;temporary&lt;/a&gt; location that a pointer is pointing to for a program variable to &lt;a href=&quot;/title/traverse&quot;&gt;traverse&lt;/a&gt; the data structure or &lt;a href=&quot;/title/access&quot;&gt;access&lt;/a&gt; the data within it.  A node usually contains a &lt;a href=&quot;/title/link&quot;&gt;link&lt;/a&gt; or links to other nodes in the structure as well as some &lt;a href=&quot;/title/data&quot;&gt;data&lt;/a&gt;. &lt;p&gt; There are two basic kinds of nodes.  There is a &lt;a href=&quot;/title/parent+node&quot;&gt;parent node&lt;/a&gt;, which has links to other nodes and &lt;a href=&quot;/title/leaf+node&quot;&gt;leaf node&lt;/a&gt;s, which do not. &lt;p&gt; In E2 we try and avoid leaf nodes with &lt;a href=&quot;/title/hardlink&quot;&gt;hardlink&lt;/a&gt;s and &lt;a href=&quot;/title/softlink&quot;&gt;softlink&lt;/a&gt;s.</content>
</entry></feed>
