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    <title>Lord Macleod's New Writeups</title>
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    <updated>2002-12-20T07:14:35Z</updated>
<entry><title>Shadowrun (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Lord+Macleod/writeups/Shadowrun"/><id>http://everything2.com:80/user/Lord+Macleod/writeups/Shadowrun</id><author><name>Lord Macleod</name><uri>http://everything2.com:80/user/Lord Macleod</uri></author><published>2002-12-20T07:14:35Z</published><updated>2002-12-20T07:14:35Z</updated>
<content type="html">Shadowrun &lt;a href=&quot;/title/TCG&quot;&gt;TCG&lt;/a&gt;
&lt;p&gt;With all this talk about the &lt;a href=&quot;/title/RPG&quot;&gt;RPG&lt;/a&gt;, no one seems to notice the &lt;a href=&quot;/title/TCG&quot;&gt;TCG&lt;/a&gt; (trading card game)
&lt;p&gt;&lt;b&gt;The Setting&lt;/b&gt;&lt;br&gt;It is 2058, technology has taken us where no one had ever expected. A new type of internet has been invented, the matrix, a world where &lt;a href=&quot;/title/deckers&quot;&gt;deckers&lt;/a&gt; transpose themselves to a new reality. The human body is now far from being only organic, with cyberware man has fused flesh with metal. Plus in the 2030's magic has returned to the world, a new cycle began. Elves, dwarves, orks, trolls, goblins, mages, shamans and more are now part of reality. This new world being in turmoil, megacorporations have taken over ruling it. Corruption is everywhere and money is the only thing that counts. In this world, there are several few who must use the this to their advantage to survive, they take jobs from &quot;johnsons&quot; and do what no one else will. These skilled individuals are shadowrunners. These people do not exist in &lt;a href=&quot;/title/gouverment&quot;&gt;gouverment&lt;/a&gt; &lt;a href=&quot;/title/data&quot;&gt;data&lt;/a&gt; banks, they are no one yet they can do anything.
&lt;p&gt;&lt;b&gt;Bas&lt;/b&gt;&amp;hellip;</content>
</entry><entry><title>Quantum teleportation (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Lord+Macleod/writeups/Quantum+teleportation"/><id>http://everything2.com:80/user/Lord+Macleod/writeups/Quantum+teleportation</id><author><name>Lord Macleod</name><uri>http://everything2.com:80/user/Lord Macleod</uri></author><published>2002-12-19T17:40:40Z</published><updated>2002-12-19T17:40:40Z</updated>
<content type="html">Far from being what you see on &lt;a href=&quot;/title/Star+Trek&quot;&gt;Star Trek&lt;/a&gt;, &lt;a href=&quot;/title/quantum&quot;&gt;quantum&lt;/a&gt; &lt;a href=&quot;/title/teleportation&quot;&gt;teleportation&lt;/a&gt; is now reality. Although humans are far from &quot;whizzing around&quot; like the node above says, we are actually able to teleport a beam of light from one area to another.&lt;p&gt;&lt;b&gt;History&lt;/b&gt;&lt;br&gt;- December 1997 : Professor &lt;a href=&quot;/title/Anton+Zeilinger&quot;&gt;Anton Zeilinger&lt;/a&gt;, &lt;a href=&quot;/title/University+of+Innsbruck&quot;&gt;University of Innsbruck&lt;/a&gt;, &lt;a href=&quot;/title/Austrich&quot;&gt;Austrich&lt;/a&gt;, claims to have teleported a &lt;a href=&quot;/title/photon&quot;&gt;photon&lt;/a&gt;.&lt;br&gt;-  1998, &lt;a href=&quot;/title/Jeff+Kimble&quot;&gt;Jeff Kimble&lt;/a&gt;, &lt;a href=&quot;/title/Caltech&quot;&gt;Caltech&lt;/a&gt;, &lt;a href=&quot;/title/Pasadena&quot;&gt;Pasadena&lt;/a&gt;, claims he has &lt;a href=&quot;/title/teleported&quot;&gt;teleported&lt;/a&gt; a &lt;a href=&quot;/title/beam&quot;&gt;beam&lt;/a&gt; of light and it's properties.
&lt;p&gt;&lt;b&gt;Basic theories&lt;/b&gt;&lt;br&gt;The first thing you need to comprehend before understanding quantum teleportation is the &lt;a href=&quot;/title/EPR&quot;&gt;EPR&lt;/a&gt; effect. Theory discovered by &lt;a href=&quot;/title/Albert+Einstein&quot;&gt;Albert Einstein&lt;/a&gt;, &lt;a href=&quot;/title/Boris+Podolsky&quot;&gt;Boris Podolsky&lt;/a&gt; and &lt;a href=&quot;/title/Nathan+Rosen&quot;&gt;Nathan Rosen&lt;/a&gt; in the 1930's, this effect was only proven many years later buy a French team of scientists. In the 1960's &lt;a href=&quot;/title/John+Bell&quot;&gt;John Bell&lt;/a&gt; showed that 2 entangled particles that were separated acted in too similar  ways than described by normal statistics. This effect is an &lt;a href=&quot;/title/entanglement&quot;&gt;entanglement&lt;/a&gt; between two photons emitted by a nuclear fission.&amp;hellip;</content>
</entry><entry><title>Revanex Suite (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Lord+Macleod/writeups/Revanex+Suite"/><id>http://everything2.com:80/user/Lord+Macleod/writeups/Revanex+Suite</id><author><name>Lord Macleod</name><uri>http://everything2.com:80/user/Lord Macleod</uri></author><published>2002-12-19T02:14:12Z</published><updated>2002-12-19T02:14:12Z</updated>
<content type="html">&lt;p&gt;Ravanex Suite is a new &lt;a href=&quot;/title/multi-platform&quot;&gt;multi-platform&lt;/a&gt; &lt;a href=&quot;/title/client&quot;&gt;client&lt;/a&gt;/&lt;a href=&quot;/title/server&quot;&gt;server&lt;/a&gt; program created by &lt;a href=&quot;/title/Bracast&quot;&gt;Bracast&lt;/a&gt;. Designed to revolutionize the &lt;a href=&quot;/title/internet&quot;&gt;internet&lt;/a&gt; trading community, this new &lt;a href=&quot;/title/software&quot;&gt;software&lt;/a&gt; will probably be the demise of &lt;a href=&quot;/title/Hotline&quot;&gt;Hotline&lt;/a&gt;, the current client/server giant out there. &lt;p&gt;Basically the suite is two things: &lt;br&gt;1)A server program which lets anyone create his own server at home or at work.&lt;br&gt;2)A client program which lets you &lt;a href=&quot;/title/connect&quot;&gt;connect&lt;/a&gt; to any Ravanex server who's ip you know and on which you have an &lt;a href=&quot;/title/account&quot;&gt;account&lt;/a&gt;.&lt;br&gt;Then there are all sorts of interesting features like a chat window, user window, &lt;a href=&quot;/title/instant&quot;&gt;instant&lt;/a&gt; messaging, account management, news &lt;a href=&quot;/title/forum&quot;&gt;forum&lt;/a&gt;,&lt;a href=&quot;/title/playlist&quot;&gt;playlist&lt;/a&gt; editor, &lt;a href=&quot;/title/backup&quot;&gt;backup&lt;/a&gt; manager, file &lt;a href=&quot;/title/compression&quot;&gt;compression&lt;/a&gt;, and of course &lt;a href=&quot;/title/upload&quot;&gt;upload&lt;/a&gt;/&lt;a href=&quot;/title/download&quot;&gt;download&lt;/a&gt; capabilities. 
&lt;p&gt; This new transfer aid, will be compatible with MAC OS X and all versions of Windows. So those on &lt;a href=&quot;/title/Linux&quot;&gt;Linux&lt;/a&gt;, &lt;a href=&quot;/title/%252ABSD&quot;&gt;*BSD&lt;/a&gt;, &lt;a href=&quot;/title/BEOS&quot;&gt;BEOS&lt;/a&gt;, &lt;a href=&quot;/title/Solaris&quot;&gt;Solaris&lt;/a&gt; and other random &lt;a href=&quot;/title/operating+systems&quot;&gt;operating systems&lt;/a&gt; will have to go without for the time being.&lt;p&gt;Those interested, can expect it's release period to be in&amp;hellip;</content>
</entry><entry><title>Big Eyes, Small Mouth (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Lord+Macleod/writeups/Big+Eyes%252C+Small+Mouth"/><id>http://everything2.com:80/user/Lord+Macleod/writeups/Big+Eyes%252C+Small+Mouth</id><author><name>Lord Macleod</name><uri>http://everything2.com:80/user/Lord Macleod</uri></author><published>2002-12-18T03:18:35Z</published><updated>2002-12-18T03:18:35Z</updated>
<content type="html">&lt;b&gt;B =&gt; Big
&lt;br&gt;E =&gt; Eyes
&lt;br&gt;S =&gt; Small
&lt;br&gt;M =&gt; Mouth&lt;/b&gt;

&lt;p&gt;One of many &lt;a href=&quot;/title/RPG%2527s&quot;&gt;RPG's&lt;/a&gt; out there, BESM  is one that follows the new &lt;a href=&quot;/title/anime&quot;&gt;anime&lt;/a&gt; trend rapidly growing throughout the world, but which started in &lt;a href=&quot;/title/Japan&quot;&gt;Japan&lt;/a&gt;. The name of the game is quite representive of the classic anime &lt;a href=&quot;/title/character&quot;&gt;character&lt;/a&gt;, which always has big eyes and a small mouth. &lt;p&gt;Quite simple, for a &lt;a href=&quot;/title/RPG&quot;&gt;RPG&lt;/a&gt;, the rules to BESM are pretty basic. Using only six sided die there are few character &lt;a href=&quot;/title/traits&quot;&gt;traits&lt;/a&gt;. The big &lt;a href=&quot;/title/theme&quot;&gt;theme&lt;/a&gt; being the fact that you can play anything at all, from a &lt;a href=&quot;/title/mecha&quot;&gt;mecha&lt;/a&gt; pilot who's saving the universe, to an unlucky &lt;a href=&quot;/title/school+girl&quot;&gt;school girl&lt;/a&gt; who's biggest interest is to go out with the &lt;a href=&quot;/title/football&quot;&gt;football&lt;/a&gt; &lt;a href=&quot;/title/jock&quot;&gt;jock&lt;/a&gt;. Mainly you create your &lt;a href=&quot;/title/persona&quot;&gt;persona&lt;/a&gt; by giving it special skills which cost points, which are distributed at the beginning. (eg: 3rd arm, flying, giant mecha, charm). Once your character is created it's up the the &lt;a href=&quot;/title/gamemaster&quot;&gt;gamemaster&lt;/a&gt; to decide of the &lt;a href=&quot;/title/quest&quot;&gt;quest&lt;/a&gt;. The game itself is actually basic and mostly focused on &lt;a href=&quot;/title/roleplay&quot;&gt;roleplay&lt;/a&gt;. Your character is what makes the game.&amp;hellip;</content>
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