<?xml version="1.0" encoding="UTF-8" ?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:base="http://everything2.com/">
    <title>Floach's New Writeups</title>
    <link rel="alternate" type="text/html" href="http://everything2.com/index.pl?node=Everything%20User%20Search&amp;usersearch=Floach" />
    <link rel="self" type="application/atom+xml" href="?node=New%20Writeups%20Atom%20Feed&amp;type=ticker&amp;foruser=Floach" />
    <id>http://everything2.com/?node=New%20Writeups%20Atom%20Feed&amp;foruser=Floach</id>
    <updated>2003-04-04T18:52:45Z</updated>
<entry><title>absence epilepsy (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Floach/writeups/absence+epilepsy"/><id>http://everything2.com:80/user/Floach/writeups/absence+epilepsy</id><author><name>Floach</name><uri>http://everything2.com:80/user/Floach</uri></author><published>2003-04-04T18:52:45Z</published><updated>2003-04-04T18:52:45Z</updated>
<content type="html">I used to have absence seizures when I was young.  I'd be playing as usual, and all of a sudden - &lt;a href=&quot;/title/whoosh&quot;&gt;whoosh&lt;/a&gt;.  Everything's gone.  It wasn't blacking out; it was just &lt;i&gt;leaving&lt;/i&gt;.  There was some of my conciousness still observing what was happening (usually a gray void with some spinning lights in it); and then, when I finally came out of the seizure, I would be &lt;a href=&quot;/title/exhausted&quot;&gt;exhausted&lt;/a&gt;.  And I don't mean &quot;I just went swimming for 6 hours&quot; exhausted; I mean so exhausted, even &lt;i&gt;breathing&lt;/i&gt; was an effort.  This happened a few times before school in the mornings, and of course my parents thought I was faking.  It's pretty annoying to be told to &quot;get off the couch and stop pretending&quot; when you can barely move yourself!  Fortunately, I was able to get some medication that controlled them well with no side-effects, once I was diagnosed. (As opposed to ophie's writeup, my eyes did not roll up; instead, they &lt;a href=&quot;/title/tracked&quot;&gt;tracked&lt;/a&gt; from side to side.  And, once I reached roughly 18 years of age, they stopped entirely.)
&lt;p&gt;One of the&amp;hellip;</content>
</entry><entry><title>Thief (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Floach/writeups/Thief"/><id>http://everything2.com:80/user/Floach/writeups/Thief</id><author><name>Floach</name><uri>http://everything2.com:80/user/Floach</uri></author><published>2000-11-06T16:45:23Z</published><updated>2000-11-06T16:45:23Z</updated>
<content type="html">&lt;p&gt;(&lt;a href=&quot;/title/Contraction&quot;&gt;Contraction&lt;/a&gt;) A pair of &lt;a href=&quot;/title/videogames&quot;&gt;videogames&lt;/a&gt; (&lt;a href=&quot;/title/Thief%253A+the+Dark+Project&quot;&gt;Thief: the Dark Project&lt;/a&gt; and &lt;a href=&quot;/title/Thief+II%253A+the+Metal+Age&quot;&gt;Thief II: the Metal Age&lt;/a&gt;) developed by the now-&lt;a href=&quot;/title/defunct&quot;&gt;defunct&lt;/a&gt; &lt;a href=&quot;/title/Looking+Glass+Studios&quot;&gt;Looking Glass Studios&lt;/a&gt;.  It created a new sub-&lt;a href=&quot;/title/genre&quot;&gt;genre&lt;/a&gt; of the &lt;a href=&quot;/title/first-person+shooter&quot;&gt;first-person shooter&lt;/a&gt; that the gaming &lt;a href=&quot;/title/media&quot;&gt;media&lt;/a&gt; termed the &quot;first-person &lt;a href=&quot;/title/sneak&quot;&gt;sneak&lt;/a&gt;er&quot;.  Highly innovative (as were many of LGS's games), it placed the player in the role of a master thief by the name of &lt;a href=&quot;/title/Garrett&quot;&gt;Garrett&lt;/a&gt; - a man of &lt;a href=&quot;/title/razor&quot;&gt;razor&lt;/a&gt; &lt;a href=&quot;/title/wit&quot;&gt;wit&lt;/a&gt; and quick reflexes. Although the game is not the most graphically-impressive you'll see, it provides endless hours of harrowing gameplay - where else can you crouch in the &lt;a href=&quot;/title/shadow&quot;&gt;shadow&lt;/a&gt;s, holding your breath while &lt;a href=&quot;/title/chain+mail&quot;&gt;chain mail&lt;/a&gt;-clad &lt;a href=&quot;/title/guards&quot;&gt;guards&lt;/a&gt; tromp past, their boots clicking solidly on the &lt;a href=&quot;/title/cobblestone&quot;&gt;cobblestone&lt;/a&gt;d streets? This is the thinking man's first person shooter, and provides a spectacularly different sort of gameplay than you'll find anywhere else.&lt;/p&gt;</content>
</entry><entry><title>dragonlance (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/Floach/writeups/dragonlance"/><id>http://everything2.com:80/user/Floach/writeups/dragonlance</id><author><name>Floach</name><uri>http://everything2.com:80/user/Floach</uri></author><published>2000-11-06T14:16:46Z</published><updated>2000-11-06T14:16:46Z</updated>
<content type="html">&lt;p&gt;A series of books based on &lt;a href=&quot;/title/AD%2526D&quot;&gt;AD&amp;D&lt;/a&gt; that began life as the &lt;a href=&quot;/title/trilogy&quot;&gt;trilogy&lt;/a&gt; known as the Dragonlance &lt;i&gt;Chronicles&lt;/i&gt; by &lt;a href=&quot;/title/Margaret+Weis&quot;&gt;Margaret Weis&lt;/a&gt; and &lt;a href=&quot;/title/Tracy+Hickman&quot;&gt;Tracy Hickman&lt;/a&gt; and eventually mushroomed into a vast series &lt;a href=&quot;/title/author&quot;&gt;author&lt;/a&gt;ed by dozens of different writers.  The books are usually grouped into trilogies (such as the Dragonlance &lt;i&gt;Chronicles&lt;/i&gt;, &lt;i&gt;Legends&lt;/i&gt;, &lt;i&gt;Tales&lt;/i&gt;, etc.) I tried faithfully to keep up collecting and reading the series, but had to give up when my collection reached about 40 books, and it seemed as if 5 more were coming out each month. :P&lt;/p&gt;</content>
</entry></feed>
