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    <title>.78 Chance's New Writeups</title>
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    <updated>2005-09-01T06:01:10Z</updated>
<entry><title>Good Luck, Have Fun (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/.78+Chance/writeups/Good+Luck%252C+Have+Fun"/><id>http://everything2.com:80/user/.78+Chance/writeups/Good+Luck%252C+Have+Fun</id><author><name>.78 Chance</name><uri>http://everything2.com:80/user/.78 Chance</uri></author><published>2005-09-01T06:01:10Z</published><updated>2005-09-01T06:01:10Z</updated>
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A standard &lt;a href=&quot;/title/pre-game+greeting&quot;&gt;pre-game greeting&lt;/a&gt;, used most predominantly in &lt;a href=&quot;/title/RTS&quot;&gt;RTS&lt;/a&gt;' (personal experience lending heavy credence to &lt;a href=&quot;/title/Starcraft&quot;&gt;Starcraft&lt;/a&gt; and &lt;a href=&quot;/title/Warcraft+III&quot;&gt;Warcraft III&lt;/a&gt;, both by &lt;a href=&quot;/title/Blizzard&quot;&gt;Blizzard&lt;/a&gt;, as examples). Grouped together with a veritable ocean of other &lt;a href=&quot;/title/gamer+jargon&quot;&gt;gamer jargon&lt;/a&gt;, &quot;GL HF&quot; is a typical &lt;a href=&quot;/title/internet+hybrid&quot;&gt;internet hybrid&lt;/a&gt; of efficiency and intent, shortened into single letters for rapid presentation.&lt;p&gt;Most frequently offered at the beginning of the game, it is both a &lt;a href=&quot;/title/wellwishing&quot;&gt;wellwishing&lt;/a&gt; and a reminder:: &quot;&lt;a href=&quot;/title/GL+HF&quot;&gt;GL HF&lt;/a&gt;&quot; = &quot;Good luck, have fun!&quot; &lt;/p&gt;&lt;p&gt;Though the usage of this &lt;a href=&quot;/title/4-character&quot;&gt;4-character&lt;/a&gt; clip-phrase is often proportionate to the frequency of use by the current &lt;a href=&quot;/title/gosu&quot;&gt;gosu&lt;/a&gt; dominating the scene, it's still widely considered in nearly all competing countries, from &lt;a href=&quot;/title/America&quot;&gt;America&lt;/a&gt; to &lt;a href=&quot;/title/Korea&quot;&gt;Korea&lt;/a&gt;,  good &lt;a href=&quot;/title/sportsmanship&quot;&gt;sportsmanship&lt;/a&gt; to offer this relatively miniscule but highly &lt;a href=&quot;/title/well-mannered&quot;&gt;well-mannered&lt;/a&gt; phrase at the beginning of a match. In truth, many players have incorporated it into their &lt;a href=&quot;/title/pre-game+routine&quot;&gt;pre-game routine&lt;/a&gt; as an automated &lt;a href=&quot;/title/twitch&quot;&gt;twitch&lt;/a&gt; &lt;a href=&quot;/title/reflex&quot;&gt;reflex&lt;/a&gt;, from the &lt;a href=&quot;/title/conditioning&quot;&gt;conditioning&lt;/a&gt; of&amp;hellip;</content>
</entry><entry><title>perfection (idea)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/.78+Chance/writeups/perfection"/><id>http://everything2.com:80/user/.78+Chance/writeups/perfection</id><author><name>.78 Chance</name><uri>http://everything2.com:80/user/.78 Chance</uri></author><published>2005-05-18T08:24:02Z</published><updated>2005-05-18T08:24:02Z</updated>
<content type="html">&quot;Perfection is &lt;a href=&quot;/title/Stagnation&quot;&gt;Stagnation&lt;/a&gt;&quot;.&lt;p&gt;The only way Perfection could remain &lt;a href=&quot;/title/accurate&quot;&gt;accurate&lt;/a&gt; and &lt;a href=&quot;/title/faithful&quot;&gt;faithful&lt;/a&gt; to the largely accepted &lt;a href=&quot;/title/definition&quot;&gt;definition&lt;/a&gt; of it, is if the &lt;a href=&quot;/title/criteria&quot;&gt;criteria&lt;/a&gt; for said &lt;a href=&quot;/title/theoretical&quot;&gt;theoretical&lt;/a&gt; plateau were constantly in a state of &lt;a href=&quot;/title/Flux&quot;&gt;Flux&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;In which case, if Perfection were to be &quot;added to&quot; and &quot;subtracted from&quot; in &lt;a href=&quot;/title/perfect&quot;&gt;perfect&lt;/a&gt; &lt;a href=&quot;/title/synch&quot;&gt;synch&lt;/a&gt; with the ever-changing &lt;a href=&quot;/title/prerequisites&quot;&gt;prerequisites&lt;/a&gt;, it stands to reason that only then would said Stagnation refrain from being a fitting descriptor.&lt;/p&gt;&lt;p&gt;Which, in turn, would coin another favorite of phrases ::&lt;/p&gt;&lt;p&gt; &quot;&lt;a href=&quot;/title/The+Only+Constant+Is+Change.&quot;&gt;The Only Constant Is Change.&lt;/a&gt;&quot;</content>
</entry><entry><title>Twitch gaming (thing)</title><link rel="alternate" type="text/html" href="http://everything2.com:80/user/.78+Chance/writeups/Twitch+gaming"/><id>http://everything2.com:80/user/.78+Chance/writeups/Twitch+gaming</id><author><name>.78 Chance</name><uri>http://everything2.com:80/user/.78 Chance</uri></author><published>2005-05-14T20:32:52Z</published><updated>2005-05-14T20:32:52Z</updated>
<content type="html">&lt;p&gt;&lt;a href=&quot;/title/Twitch&quot;&gt;Twitch&lt;/a&gt; &lt;a href=&quot;/title/gaming&quot;&gt;gaming&lt;/a&gt; is a form of &lt;a href=&quot;/title/entertainment&quot;&gt;entertainment&lt;/a&gt; which uses the &lt;a href=&quot;/title/reflexive&quot;&gt;reflexive&lt;/a&gt;, instantaneous-response portion of the &lt;a href=&quot;/title/brain&quot;&gt;brain&lt;/a&gt;. So named because of the short-rapid &lt;a href=&quot;/title/jerking&quot;&gt;jerking&lt;/a&gt; motions most &lt;a href=&quot;/title/hardcore&quot;&gt;hardcore&lt;/a&gt; &lt;a href=&quot;/title/gamers&quot;&gt;gamers&lt;/a&gt; exhibit, nearly all games falling into this category are &lt;a href=&quot;/title/video+games&quot;&gt;video games&lt;/a&gt;; however, there are a unique select few which &lt;a href=&quot;/title/defy&quot;&gt;defy&lt;/a&gt; this criteria, such as &lt;a href=&quot;/title/Snap&quot;&gt;Snap&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;Twitch games, though fairly narrow in description, have an alarmingly dedicated &lt;a href=&quot;/title/following&quot;&gt;following&lt;/a&gt;. &lt;a href=&quot;/title/Genre&quot;&gt;Genre&lt;/a&gt;'s can range anywhere from &lt;a href=&quot;/title/Side-scroll&quot;&gt;Side-scroll&lt;/a&gt;ing &lt;a href=&quot;/title/Blaster&quot;&gt;Blaster&lt;/a&gt;s, to &lt;a href=&quot;/title/First+Person+Shooter&quot;&gt;First Person Shooter&lt;/a&gt;s to &lt;a href=&quot;/title/Rhythm&quot;&gt;Rhythm&lt;/a&gt; and &lt;a href=&quot;/title/Music&quot;&gt;Music&lt;/a&gt; games. Popular and unique titles include &lt;a href=&quot;/title/Unreal+Tournament&quot;&gt;Unreal Tournament&lt;/a&gt;, &lt;a href=&quot;/title/Counter+Strike&quot;&gt;Counter Strike&lt;/a&gt;, &lt;a href=&quot;/title/FreQuency&quot;&gt;FreQuency&lt;/a&gt;, and &lt;a href=&quot;/title/Silpheed&quot;&gt;Silpheed&lt;/a&gt;, as well as many more. There are also a number of games which &lt;a href=&quot;/title/couple&quot;&gt;couple&lt;/a&gt; twitch &lt;a href=&quot;/title/reactions&quot;&gt;reactions&lt;/a&gt; with &lt;a href=&quot;/title/strategy&quot;&gt;strategy&lt;/a&gt; elements, the most &lt;a href=&quot;/title/popular&quot;&gt;popular&lt;/a&gt; arguably being &lt;a href=&quot;/title/Warcraft+3&quot;&gt;Warcraft 3&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;What makes Twitch games stand apart from the other games is the constant &lt;a href=&quot;/title/immersion&quot;&gt;immersion&lt;/a&gt; required in order to achieve &lt;a href=&quot;/title/success&quot;&gt;success&lt;/a&gt;; movement is &lt;a href=&quot;/title/quick&quot;&gt;quick&lt;/a&gt;, and the &lt;a href=&quot;/title/feedback&quot;&gt;feedback&lt;/a&gt;&amp;hellip;</content>
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